Fallout 1 mod FO1 to FO2 conversion, for real

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what? you copy the f2 dat files to fq directory? -.- You mean f1 dat files to f2 dir, i think ;) have you launch the bat file? read the Readme once again ;)
 
A question about this mod: is Fallout 1 untouched, except for engine purposes, or is some Fallout 2 stuff included? Like weapons - yes, Gauss Rifle, I'm looking at you. :mrgreen:
 
Here is a designer, it can collect different versions of the mod.

http://www.sharemania.ru/0182699

Instruction

Current Fashion

Russian version translated 1C
Russian version translated fargus
German version
Polish version
French version
English version

Now that would gather mod run:

Before the assembly need to compile scripts, that's a start build_scripts.bat

Russian version translated 1C - build_russian_1c.bat
Russian version translated fargus - build_russian_fargus.bat
German version - build_german.bat
Polish version - build_polish.bat
French version - build_french.bat
The English version - build_english.bat

Then the folder will be created F1ToF2Conversion_Russian_Fargus the folder you want to move \ copy the game folder, then go to the folder and run patcher.exe

All you can now play.

In the folder will also be the source of scripts and configured mapper2.exe, if one desire to finish a mod, then all you need is in the archive.

Good luck.
 
So thats it?
Fallout 1 is now totally playable on fallout 2?


Euh ,is there any chance you could upload your file in another (maybe english) site?
I can't download it there... :cry:
 
Jordan said:
Here is a designer, it can collect different versions of the mod.

http://www.sharemania.ru/0182699

The instructions provided don't seem to work... I'm assuming that you still need to copy the Master.dat and Critters.dat files into the F2 directory where the F1ToF2Conversion files were copied to.
After patching there's a new fallout.exe file created but when run all I get is the error:

Couldn't load/find text fonts.

Doesn't make any different if run the install.bat file which is copied over also.

Am I missing something here?
 
Morticia said:
You need to edit the .cfg file as mentioned in this thread.

Well that was sort of the problem. It was more that I had copied the contents of the "F1ToF2Conversion_English" folder into the F2 folder and then copied the master.dat and critters.dat from the F1 CD into that folder too. I realised my mistake when I looked at the cfg file and saw that it was trying to use ..\master.dat i.e. the F2 master.dat.

So got that all working by copying the whole folder into the F2 folder and then copying the master.dat and critters.dat file from the F1 cd and running install.bat. And finally set the proto dir as read-only. (Pretty much none of which is mentioned anywhere in the instructions btw).

Still a couple of bugs which I can see straight away though as no music which isn't used in F2 will play in F1 locations, even if the acm music files are copied from the F1 CD. And V15 isn't shown on the world map at the beginning. Also you can walk over the ocean on the world map.

Is there some other crucial step I'm missing?
 
You can already make mods with this as a base. At least you could start and not wait like everytime.
 
Jordan said:

Ok that one includes the correct world map masks and encounters. Still missing V15 at the beginning of the game though. I haven't played it through enough to see whether it's a bug with getting world map locations in general. Hopefully not as that would be a bit of a show stopper.

It would be nice to have music too... but hey, can't have everything I guess.

Thanks for your help by the way.
 
Lexx said:
You can already make mods with this as a base. At least you could start and not wait like everytime.


i think first i have to finish my job^^ and i would like to work on the critters for the first time, cause there i do not need finish something and can abort when i need and hgave still making some nuew animatuions for the community, you know?^^
 
The reason there isn't a F1WR is because the Fallout 1 damage calculation formula is broken.

With this mod, however, it's possible. I'd probably have to scrap the armor changes, since there isn't any APA around... we'll see!
 
Bumping this because I want to know if any progress has been made with this. I screwed with it until I got it mostly working, but when I get to any town, I can't talk to anybody. I could talk to Ian but only him. You also start in the middle of maps, causing problems, such as being stuck when you enter vault 15.
I really want this to work because the little improvements from fallout 2 are crucial.
 
arggh

So I've been trying to get this work, but to no avail I continue to get the "Cannot find/load text fonts" error

My install of this conversion is as follows (using Konstruktor.7z from http://falloutmods.wikia.com/wiki/FO2_converted_to_FO1 ):

1. Ran build_scripts.bat
2. Ran build_english.bat
3. Moved F1ToF2Conversion_English folder to C:\F1ToF2Conversion_English\
4. Copied Fallout 1 master.dat/critter.dat files from CD to C:\F1ToF2Conversion_English\
5. Ran Install.bat
6. Ran patcher.exe
7. Edited Fallout2.cfg as follows:

[sound]
music_path1=data\sound\music\
music_path2=data\sound\music\

[system]
critter_dat=critter.dat
critter_patches=data\
master_dat=master.dat
master_patches=data\
language=english

(I've also tried full path names with the .dat files which is a no go.)

Any help would be appreciated as I am quickly becoming frustrated and really want to check out Fallout 1. I would just install the original, but damn that 16bit executable is killing me.

Thanks everyone.
 
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