Timeslip, i send you PM about problems with using sfall with polish version of Fallout1. Did you read it?
Does the US exe not work with polish data/text files?Cubik2k said:Timeslip, i send you PM about problems with using sfall with polish version of Fallout1. Did you read it?
Sorry if I was unclear, I would like to modify the values before they are returned in the engine because as far as it is understood by me and mentioned in other threads the maps contain their own version of the .pro files.Timeslip said:There's still not anything in there that explains why you can't just edit the .pro's.
Aside from that, I have nothing else to add that ravachol didn't already say. It should be possible to wrap the function and edit the pro files before they're returned, if they needed to be.
Timeslip said:Does the US exe not work with polish data/text files?
When I was searching for the behaviour of protos I found comments like this:Glovz said:Sorry if I was unclear, I would like to modify the values before they are returned in the engine because as far as it is understood by me and mentioned in other threads the maps contain their own version of the .pro files.
jargo said:But most data from PRO file IS NOT saved in map.
So if you edited critter and made some changes to his stats,skills,damage etc... then you don't have to update any maps since this info is read directly from PRO file.
Same with Armor, Weapons etc.
The eax headers and libraries can be downloaded here.Alray said:Timeslip, can you send me 2XSAIMMX.obj, hq2x_i386.obj and eax stuff (.h)
Thanks
P.S. Mail: alrays [at] yandex [dot] ru
or
ray.outlive [at] gmail.com
I have modified .pro files before and dropped them into the game folders, when playing in game it seemed that critters did not pick up the changes. Meaning if the critter was already wearing armor and carrying weapons and ammo, those items would be unaffected. This would bring unbalance to the game.Timeslip said:Is this incorrect? Sorry I'm being fussy about this. I just don't like making changes without understanding what I'm doing. (Also, if information is being read from the map, it's probably done in a completely different place to where normal protos are read...)
Were you thinking of save games? I know that some proto's get saved there, although mostly it seems to just be critters.
I'm going to need to know which files the data is saved into then. According the the .map and critter .pro format docs, there's no space for storing armour/weapon stats in either. critter proto's don't have inventory data at all, and .maps just store the numeric id of whatever items are in a critters inventory and what ammo weapons have loaded, but not much else. What other options are there?Glovz said:I have modified .pro files before and dropped them into the game folders, when playing in game it seemed that critters did not pick up the changes. Meaning if the critter was already wearing armor and carrying weapons and ammo, those items would be unaffected. This would bring unbalance to the game.
Because the data in the map would probably be in a different format to the .pro file, and would need a different function to convert it into whatever fallout uses internally.Also, I don't see why the engine would have separate functions for dealing with .pro files being read from a map, though I guess it's possible.
Can critters wear armour? I thought that they just had the various damage modifiers/thresholds set directly in their protos and don't have a real armour slot, which is why armour isn't lootable.Glovz said:I have been doing some experiments with the mapper (which I hate and will never be proficient at) and it seems the real problem lies with armor that a critter is wearing. I am not sure how the game identifies what armor a critter is wearing and how it applies the values of that armor to the critter. I believe it has been mentioned in the forum that the mapper stamps or when editing a critter an armor change has to be stamped. So how this is handled in the map file afterward I'm not sure.
Glovz said:@MIB88
I just tested it in the mapper - just dropping armor into the critters armor wear spot does not change his stats or appearance - I think there is another step - but I am not good with the mapper.