Skynet
Mildly Dipped
Would it be possible to have sfall support for Fallout 1 with unofficial 1.3.5 patch + High res patch?
Timeslip said:Edit: 2.1 download is now up on sourceforge. Changes since 2.0:
>Some elements of sfall can now be translated
>Removed win9x support
Me switching to vs2008. It was hacky enough trying to build win9x compatible programs with vs2005, and I'm not even going to attempt it with 2008. On the other hand, if anyone happens to have a copy of vs6 lying around it should be relatively easy to build a win9x version for yourself.Guest said:Timeslip, what influenced win9x support removal?
No, because I don't have it. There was no source control before I uploaded it to sourceforge, so svn revision 1 is the closest you're going to get. (It's very very close to 2.0d anyway. Only the eax code is gone.)Guest said:could you upload sfall v2.0 into sourceforge
hmm? When'd I do that?Nirran said:thank you for adding DX10 support
Nirran
Timeslip said:hmm? When'd I do that?Nirran said:thank you for adding DX10 support
Nirran
sfall was DX9 all the way last time I checked. I hope I haven't been coding in my sleep or something.
Of course it is. DirectX is (mostly) backward compatible after all. Fallout itself is a DirectX 2 game, and I'm quite glad it didn't break the moment DirectX 3 came out, because I couldn't program back then.Nirran said:donno about that,but it is working on my dx10 system,odd
oh, twas it a missing d3dx_something.dll problem? I should probably add that one to the FAQ.Nirran said:odd cause the first i tried on my dx10 system it didnt,anyway cool lol
Odd, doesn't sound like a DirectX issue then.Nirran said:iirc it behaved as if sfall wasnt installed at all
They should have their normal skills and perks, but the character screen may still display the player skills rather than the skills of what you're currently controlling. (Actually, I'd advise against visiting the character screen while controlling something else. It may cause bits of the pc to rub off onto the npc.)Michi said:It seems all teh characters have the correct inventory and AC and AP, but it also seems, and help me out if I am wrong, that they have the main PC's perks and skills....
I sure hope that isn't the case, because this is the most amazing concept ever.
[sfall]
SaveInCombat=Cannot save at this time
KarmaGain=You gained %d karma.
KarmaLoss=You lost %d karma.
There's a few more. Here's the complete default file.JaW said:the "Translations.ini" works well. Is there anything else to translate than this?
[sfall]
SaveInCombat=Cannot save at this time
KarmaGain=You gained %d karma.
KarmaLoss=You lost %d karma.
Update1=A newer version of sfall is available: %d.%d.%d
Update2=Visit %s to download
[AppearanceMod]
RaceText=Race
StyleText=Style
MainButtonText=Appearance
Timeslip said:There's a few more. Here's the complete default file.JaW said:the "Translations.ini" works well. Is there anything else to translate than this?
Code:[sfall] SaveInCombat=Cannot save at this time KarmaGain=You gained %d karma. KarmaLoss=You lost %d karma. Update1=A newer version of sfall is available: %d.%d.%d Update2=Visit %s to download [AppearanceMod] RaceText=Race StyleText=Style MainButtonText=Appearance