Really? Well if I can remove it altogether, then that's even better. It's not a case of being dropped later; that file has been in my sfall build folder since version 0.1 way way back before fallout 3 had been released, so I'd have been using a 2007 or 2008 sdk at the time. Maybe someone noticed it had gone missing and re-added it.NVShacker said:The DX9 SDK from March 2009 has a version of it that seems to work fine, I assume it was dropped after that?
Just to clarify, since the tone of your post seems to indicate that you believe otherwise, but I've never argued that lv 6 critters shouldn't be re-added. It was just in my opinion easier to reimplement them via script, rather than via an engine hack. In any case, now that they are in sfall, you no longer need to justify yourself; your first line of praise to Heanlomal for doing the work was sufficient.DForge said:For those who don't care: well, actually there is a huge gap between level 5 and level 6 NPC in terms of power.