Jordan said:Hello Timeslip
You can add 3 functions
1.AttackOn - Enable Attack
2.AttackOff - Turn off the possibility of attack
3.AttackSheck - Check the Flag Attack On / Off
critter arg1 - The target
critter arg2 - The attacker
int arg3 - The amount of damage to the target
int arg4 - The amount of damage to the attacker
int arg5 - The special effect flags for the target
int arg6 - The special effect flags for the attacker
int arg7 - The weapon used in the attack
int arg8 - The bodypart that was struck
Which mod manager thingy? Kaburke maintains fomm now, and I've never touched new vegas. I'm working on something non-fallout related (and probably completely uninteresting to anyone who doesn't play muds) at the moment. (Edit: Oh, and the thief 2 source code leak obviously provided me with a bit of a distraction too. Wish that would happen with fallout. )Lexx said:Out of curiosity: Is Timeslip still active regarding this? I didn't saw him here since a long time nor did I saw any updates, so I am wondering if someone knows if he moved to New Vegas and this mod manager-thingy totally.
Chorrol had a big dns failure, and never got around to fixing my site afterwards, so I moved it to sourceforge. You can also check this page to see which (if any) projects on sourceforge I'm messing with at any particular time.Lexx said:Also the urls to his website in the first post of this thread are dead.
Oh, and the thief 2 source code leak obviously provided me with a bit of a distraction too. Wish that would happen with fallout
The funniest part of which was Eidos's community manager, after 6 months of responding to all enquiries about releasing the source code about how 'we're working on it and it's in the hands of the legal department', commenting on the news of the leak and questions about why they didn't release it themselves when they had the chance with 'I'm not aware of any source code package that we've been given.'Lexx said:Thief source code leaked with SystemShock2 source some time ago. It's quite a funny story.
It probably is; the new vegas mod manager was based off fomm, so there's a lot of my code still in there.Lexx said:I thought you would work on the FNV mod manager, as I feel that I've read your name in the credits. So I assumed you work on it active too.
v2.13a
Fixed a virtual file system bug
Hero apperence mod fixes and improvements (From Mash)
Two alternate fixes to the interaction between H2H attacks and the fast shot trait (One from Haenlomal)
gone?;Prevents you from using 0 to escape from dialogue at any time.
DialogueFix=0
The ability to toggle that is still there. Just add back that line. The most recent versions of sfall have it set in the background and not through the ini file.Graveworm said:where wasgone?;Prevents you from using 0 to escape from dialogue at any time.
DialogueFix=0