FO3 or FO: NV?

Which 'un?


  • Total voters
    134
You wouldn't have even known about this thread if I didn't report Lyra's post, and you're telling ME to cut out the personal attacks?
 
JPZ1987 said:
But I don't enjoy playing FNV modded as much because the wasteland was almost too developed, depriving mod creators to add NPC patrols/population/city/house content to the wasteland.
if you out of road, there's lots of enemies and treasures.
For mod, it doesn't have to in game's map I mean add another place out of map would help.

JPZ1987 said:
You allege that enemies in Fallout 3 pose no threat to the player and VATS is overpowered. But that is the purpose of mods. With MMM/FWE it drastically increases the deadliness of enemies, not simply through damage bonuses and the amount of enemies but by increased chances to cripple and kill your followers (who, in vanilla version almost can't die) and weapon choice (rockets, LMGs, energy etc).
Since NV without mods solved that problem, there's no reason to play fo3 for that affort.

JPZ1987 said:
With those two mods and Wasteland Patrols you could find yourself in the thick of a Talon vs. Raiders battle (amount depending on what settings you put it on) and easily be outgunned. VATS in such a situation works as a balancing factor rather than an overpowered ability. That encounter could also be in an area previously useless in the stock version of Fallout 3, making more use of the game content.
I don't think that worth. I rather play Stalker if I want FPS which is far better fps.

JPZ1987 said:
The way DR works also ensures that even if you get power armor, you can still be highly vulnerable to these kinds of damage levels.
Problem isn't defence but piercing it. And DR makes high damge also useless. just use high DPS is solution. with requiem mods(which connect fo3 and NV), with 9mm SMG with HP ammo, rule the whole fo3 not anti material rifle

NV with Jsawyer.esp's DR usage is far better I think.
 
JPZ1987 said:
You wouldn't have even known about this thread if I didn't report Lyra's post, and you're telling ME to cut out the personal attacks?
Yes, because you're the one actually making personal attacks.
 
I actually was one of the people who enjoyed Fallout 3 more. Just the feel it gave me. Down in the metro tunnels, climbing through ruined skyscrapers.

It felt much more like a real "post-apocalyptic" game, plus added the features that made be love Fallout 1-2 into Fallout 3, for example the 50's culture and 50's sci-fi technology. I felt Fallout 3 did a real good job at that.

The only thing New Vegas had that I wish Fallout 3 had, was where you were forced to eat, drink, and sleep in HC Mode.
 
Languorous_Maiar said:
See what I said about weapon mods and primary needs.
It isn't any evidence.
If supposedly some modder created mod with Enclave remnats for FO3 before release of FNV it mean, that obisidan take it from mod?
If some idea is obvious one, its also obvious 2 separate groups of people can create same things.

I made the Advanced Power Armor mod for Fallout 3. Obsidian added the APA too, they even added the enclave emblem on the chest plate, just like in my mod (and there is no evidence of the existence of the symbol on any original APA footage), therefore Obsidian has stolen even this idea from mods and Fo3 is obviously the better game! :>

/Joke.


By the way, FNV is at least as moddable as Fo3. Obsidian didn't removed any functionality from the GECK toolset. In fact, due to the modified dialog editor, they even improved it, imo.
 
I remember seeing a mod that put in an entire questline for the Enclave Remnants.

After hooking up with Arcade Gannon as a companion, and then installing the mod, I believe he would approach you and say something like "I have something to show you". Here he would then take you to the secret Enclave base, open the door and show it to you/explain the history of the Enclave and the Remnants. Then he would ask you to do his a favor, to help him re-build the Enclave to his former strength.

So first you would go about getting all of the original Enclave members back. After this they give you a choice to formally induct you into the Enclave. Then after this you build up the Enclaves strength by recruiting new members, while people like Arcade train them back at the base.

Then after that he says that the base needs to be "re-built", because so many years of inactive use have turned it into shit-hole. So he sends you out to places like Repconn to retrieve power sources and other materials to rebuild it.

After that he states the Enclave has finally been restored, and now it is time to strike back. Except instead of being the horrible evil villains from FO 2 and 3, they actually help people of the wasteland, in their own way.

Well, eventually, the Enclave restored goes into a small war with the NCR, until at the end of the mod's main questline the NCR and Colonel Moore is forced to create a truce with the Enclave, allowing the Enclave to exist in the Wasteland without threat/fear of being destroyed/scattered again.

This mod was awesome. I remember my two favorite parts. 1) Where they send you back to the oil rig (and its all in rubble) to retrieve the plans for things like the Vertibird and Plasma weapons so they could start making them again. and 2) where you get to ride in a Vertibird, hanging out of the side door while shooting at NCR troopers around HELIOS I.

When I was reading about it on the website (they have an official website, but its been over a few years and I can't remember, if it even still exists) that the team who made it spent like 10,000 (and another like 4,000 or 3,000 they received in donations) dollars on the mod, they hired voice actors, bought smaller game engines and hired a small team of designers to make stuff like the ruined Poseidon Oil rig, and the new weapons. The team even had their own company which focused on providing free mods for games like New Vegas. I forgot what the hell it was called though.

Last time I checked, about 2 years ago, they said that the team wanted to make another mod for New Vegas, but that they needed like at least another 5,000 in donations to finish it. I wonder if they even finished it.
 
FNV
Better characters
Better story
consistent with FO1 and 2 timeline
Better factions/faction interactions
Hardcore mod
Increased difficulty
more guns
DT system(much better than the stupid DR system)
weapon mods
Better DLC
Better Voice acting
Less idiotic random encounters
Superior ending(s),(especially compared to vanilla.)
Less annoying, badly designed metro systems
More humor
MUCH BETTER COMPANIONS
More originality, not all rehashed from FO1 and 2
More choices/consequences
Less black and white
more perks/less perks that simply add skill points

FO3
Better setting(dependant on whether you really like grey or not.)
Retro feel(depending on whether or not you believe 200 years is enough time for cultures to change or not.)

Basically Fallout 3 borrowed everything from the earlier fallouts besides the good writing and humor.

An extra question: For those of you who apparently had "multiple playthroughs" of fallout 3, why? Was it to play a different build? Because I hate to break it to you but you can max out every stat and skill in FO3, so that seems a bit pointless, Choose a different faction or get a different ending? Because -SPOILERS- The game always ends with you beating the enclave. The novelty of pointlessly blowing everything in the wasteland to pieces is not really enough to make most people go through with it I'd imagine. So what was it??? :O
 
FNV is the better game , I still love 3, in a different way.

To answer the question why multiple 3 playthroughs, because I enjoy the game , its the same reason other people play 1 and 2 over again because they enjoy the experience that the game provides. Is that really that hard to comprehend ? Everyone has their own reasons to like or dislike anything for an arbitrary reason, that goes for pretty much anything.
 
FNV is better simply because it's different every time. I mean honestly how many times can you go chase after daddy through the same metro tunnels, same ruined streets, and the same water project before it just gets like "been there done that." Fallout 3 is only really good for ONE play, after that you've seen everything there is to see and it's moot to go back and do it again.
 
FNV is better simply because it's different every time. I mean honestly how many times can you go chase after daddy through the same metro tunnels, same ruined streets, and the same water project before it just gets like "been there done that." Fallout 3 is only really good for ONE play, after that you've seen everything there is to see and it's moot to go back and do it again.

I love these posts where one person has the final say on how everyone experiences a single media. Different strokes for different folks dude. I've already played through 5 times, and will play more with mods when I get a good comp. Per seeing everything and doing everything In one playthrough, i seriously doubt you or anyone on this board Can lay claim to that since there had been random encounters I had not seen until my last play through and that was after 500+ in game hours. Main game sure 5-10 hrs straight speed run . Everything in the game ? No way.
 
I would play more of Fallout: New Vegas, but I find Fallout 3 generally more stable, especially for modding with the G.E.C.K.

Fallout 2 still remains my absolute favorite though.
 
There is no question here, its almost humorous.

Its like saying, would you like dog shit or a chocolate cake?

New Vegas tops Fallout for me, I think its the best in the series.
 
Atomkilla said:
Can't say I didn't enjoy FO3. It is a fun post-apoc, sandbox exploration game, with some brilliant little details I loved.
Generally, I think it is a great game, if looked like that. But an awful Fallout game, and a bad RPG.

FNV, on the other hand, is a great RPG and a brilliant continuation of the series. Better story, dialogues, characters, setting... Simply, everything.

So FNV for me.

/Thread.
 
I disagree. Fallout 3 is not worth the time of anyone with a good standard. I do not want people to think that that nonsensical story of a 19 year old savior who can use any weapon and kill anything, with a clearly insane father, is any good at all. And yet it's won awards for it writing, so go figure.
 
I disagree as well. FO3 had a shitty plot and lulzy lore, but as a game it was somewhat enjoyable, if you didn't take it too seriously.
New Vegas on the other hand takes everything Bethesda could fuck up (except the engine) and corrects it, which makes it far superior to FO3.
 
When I played Fallout 3 it felt more like an average shooter that was interrupted by speeches and skill checks, and where new weapons and gear wasn't automatically equipped and even needed to be maintained.

The campaign was heavily railroaded but an illusion of freedom was given by not forcing the player to go through a series of corridors, instead letting him or hear wander around from one set location to the next with some side locations on the way.


While Fallout New Vegas indeed also starts out very rail roaded, once you reach New Vegas itself you are free to explore the whole map on your own. (the early set path even feels more like an introduction of the world and the gameplay for the player)

There also felt a lot more freedom to roleplay as the person you wanted to be rather than what the game wants you to be. (outside being the Courier who decides the fate of the Mojave in the end.)

Of course the game in general still plays like shooter to the player but I rate it from average to okay, and even good from time to time.
 
Mameluk said:
I disagree as well. FO3 had a shitty plot and lulzy lore, but as a game it was somewhat enjoyable, if you didn't take it too seriously.
New Vegas on the other hand takes everything Bethesda could fuck up (except the engine) and corrects it, which makes it far superior to FO3.

I do agree with some post about NV being better due to the replay value and the fact that most writing/story is better. But besides that NV is bland and boring.. Just like a desert! Pun inteneded.

A while ago i got a few mods for F3 and if it wassn't for the fact that the main quest is horrible and some side quests are so "wrong" that i couldn't stand it ii would not have any reason to go back to NV.

The world of F3 > NV
The lore/quests of NV > F3.

And overall NV > F3

AlphaPromethean said:
There is no question here, its almost humorous.

Its like saying, would you like dog shit or a chocolate cake?

New Vegas tops Fallout for me, I think its the best in the series.

Diabetic + hates chocolate.. Where is your good now? :twisted:


And i was not serious about the hate etc..
 
The Dutch Ghost said:
While Fallout New Vegas indeed also starts out very rail roaded, once you reach New Vegas itself you are free to explore the whole map on your own. (the early set path even feels more like an introduction of the world and the gameplay for the player)

New Vegas. Is. Not. Rail. Roaded. At. All.

You can get to Vegas from Goodsprings in a perfectly legitimate way with no exploits at the start of the game and you have plenty of reasons to go there.
 
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