FO3 or FO: NV?

Which 'un?


  • Total voters
    134
BigBoss said:
Fartmonkey said:
fo3. I mean, you got to walk around ruined DC and mountains and a skyscraper and so many super cool places, but all the places in nv were either bland and boring or unbelievable (the strip? puhhhhlease :roll: )

At first I was going to say New Vegas. But after I read this post I thought about it, and thought to myself "which one did I enjoy more"...

Fallout 3

It's the world "F3" vs more RPG "F-NV" Both are good in their own way but Fallout 3 will last longer.. Even tho there is nothing interessting on the map :evil:
 
I always felt like Fallout New Vegas was desperately trying to fix up the pieces left by 3's trainwreck. It didn't fix everything, but it did its best, especially with Bethesda's crappy gamebryo. Story was good, and the game is just so much more fun to play. Seriously, everyone I know hasn't touched 3 in years. Sure people are all screaming about how much they love 3 with all the rumours of 4 coming up, but the fact is most of those kids will probably have forgotten most of the characters and questlines by now, their only memory being 'DAT ATMOSPHERE'

NV is for the non-casual gamer, and that's an improvement on its own.

edit: sorry waffled a bit there :P
 
I voted Fallout 3.

If we were comparing pure vanilla then FNV is better, but I think that is an unfair comparison when you consider the fact that:

A.) Fo3 is a way more moddable game (the empty desert allows for NPC patrol mods, new cities/towns, landmarks etc). FNV has everything too cramped against each other to make the same kind of world changes without screwing up quests.

B.) Features of FO3 mods were incorporated into FNV vanilla.

C.) I didn't like how DT was implemented in FNV.

Ultimately I had much more fun playing Fallout 3 with mods than FNV. I did way more playthroughs of Fallout 3 than FNV. I suggest combining FWE/MMM/Markbk50's Wasteland Patrols (with the right settings for the latter mod). You will have a much more enjoyable experience.
 
JPZ1987 said:
I voted Fallout 3.

If we were comparing pure vanilla then FNV is better, but I think that is an unfair comparison when you consider the fact that:
experience.

Wow.
Are you sure you're talking about Fallout 3 game ?
And yes, that's an unfair comparison because FNV modded and vanilla simply outclasses Fallout 3 in every aspect.

JPZ1987 said:
I voted Fallout 3.
A.) Fo3 is a way more moddable game (the empty desert allows for NPC patrol mods, new cities/towns, landmarks etc). FNV has everything too cramped against each other to make the same kind of world changes without screwing up quests.

Not you're just saying all bullshit imho. Way more moddable ? Fallout 3 was way way more unstable even when comparing Vanilla FO3 to Vanilla FNV, add mods and I'm sure it will behave much worse than FNV with mods. I've modded both, played both to death and FNV > FO3.
FNV has everything too cramped ? If I recall correctly, FNV had more towns which were separeted by the land itself, way more communities and interesting ones at that compared to FO3.
What do we have in FO3 ? Two major towns and a crap load of nothing in between. Yes, you read that right, FO3 was more less populated with ACTUALLY IMPORTANT/INTERESTING stuff than FNV.

JPZ1987 said:
I voted Fallout 3.
B.) Features of FO3 mods were incorporated into FNV vanilla.

FO3 M O D S, not the actual stuff from the FO3 so it makes a difference mate.

JPZ1987 said:
I voted Fallout 3.
C.) I didn't like how DT was implemented in FNV.

Maybe you didn't like it but it worked much, much better.

JPZ1987 said:
I voted Fallout 3.
Ultimately I had much more fun playing Fallout 3 with mods than FNV. I did way more playthroughs of Fallout 3 than FNV. I suggest combining FWE/MMM/Markbk50's Wasteland Patrols (with the right settings for the latter mod). You will have a much more enjoyable experience.

Again, you can out-mod FNV and have a far more enjoyable game than FO3 but I can't tell you what to do, in my opinion your post is pure bullshit :P
 
I'm new to these boards. Do people normally cuss each other out over disagreement on preference, on a poll thread of all? Is there a moderator here to deal with this pomp jackass? If not, here's my responses:

Maybe you didn't like it but it worked much, much better.

'It worked better.' You're stating something as fact when it is a matter of opinion. I don't know about you but my headshot against someone shouldn't factor in DT. It shouldn't take magazines and magazines of ammunition to kill a radscorpion. DR may have reduced the RPG element of damage...but I didn't mind that.

Not you're just saying all bullshit imho. Way more moddable ? Fallout 3 was way way more unstable even when comparing Vanilla FO3 to Vanilla FNV, add mods and I'm sure it will behave much worse than FNV with mods. I've modded both, played both to death and FNV > FO3.
FNV has everything too cramped ? If I recall correctly, FNV had more towns which were separeted by the land itself, way more communities and interesting ones at that compared to FO3.
What do we have in FO3 ? Two major towns and a crap load of nothing in between. Yes, you read that right, FO3 was more less populated with ACTUALLY IMPORTANT/INTERESTING stuff than FNV.

Please let me know when FNV has a version of Markbk50's Wasteland Patrols mod. That one mod there alone adds more gameplay value to Fallout 3 in combination with FWE/MMM than anything FNV mods provided. I don't think you have even tried this mod based on your incoherent response.

The reason why FNV does not and cannot have that is because if they added patrol spawns, it would kill off towns and quest NPCs. The relative emptiness of Fallout 3 allows for more population and danger to be added to the wasteland without compromising stock gameplay features.

The bandits, fiends, and gangs of FNV simply don't challenge the player. The many factions don't come out of their respective towns. Wasteland Patrols takes raiders, bandits, tribals, regulators, civilians, mutants, talons and spawns them with level-balanced weapon and armor sets all over the wasteland. It adds so much to the gameplay that by fast traveling, you are missing out. In FNV not fast traveling is just a waste of time because all you're gonna come across is a few wolves or knife-wielding bandits that die in one shot.

FO3 M O D S, not the actual stuff from the FO3 so it makes a difference mate.

So you think primary needs and weapon mods owe nothing to what FO3 modders came up with?
 
JPZ1987 said:
I'm new to these boards. Do people normally cuss each other out over disagreement on preference, on a poll thread of all?

when you're saying you like fallout 3, yep basically
 
JPZ1987 said:
Please let me know when FNV has a version of Markbk50's Wasteland Patrols mod. That one mod there alone adds more gameplay value to Fallout 3 in combination with FWE/MMM than anything FNV mods provided. I don't think you have even tried this mod based on your incoherent response.
So, you like fo3's mods not fo3?
Almost every mods except for a few mods are just POs.
I don't think add more enemy makes game more replayerble but just add some meaningless fight. If you want more mods to play why don't you play Oblivion which has far more mods?
Mods doesn't make game replayable.

JPZ1987 said:
The reason why FNV does not and cannot have that is because if they added patrol spawns, it would kill off towns and quest NPCs. The relative emptiness of Fallout 3 allows for more population and danger to be added to the wasteland without compromising stock gameplay features.
Yeah, some weak enemy walking down without any reason and killed by small effort of attack make game more playable. Don't you think? :lol:


JPZ1987 said:
The bandits, fiends, and gangs of FNV simply don't challenge the player. The many factions don't come out of their respective towns. Wasteland Patrols takes raiders, bandits, tribals, regulators, civilians, mutants, talons and spawns them with level-balanced weapon and armor sets all over the wasteland. It adds so much to the gameplay that by fast traveling, you are missing out. In FNV not fast traveling is just a waste of time because all you're gonna come across is a few wolves or knife-wielding bandits that die in one shot.
And I don't think fo3 has challengable fight since VATS was just powerful. And for enemy, most are just POS, nothing worth of challenge. Only 3 enemy is challengable but horribly designed(both visual and system). DR actually encreases hp of enemy. but with AP ammo you can ignore DR and kill them easily. but there's no AP ammo in fo3 so enemy who has high DT has high HP so doesn't have to encrease both DR and Hp. but beth's horrible balancing encreases both HP and DR so game became boring.

still, it's right to emptyness of Fo3 allows many mods to play.
I don't like machanism of ramdom encounter of Fo3 but it can be used usefully by moders. but I don't think NV is bad for mods it's just matter of time. compare with skyrim and Oblivion, Oblivion has more mod, but that doesn't mean skyrim is bad for mod compare with Oblivion

but as a Game, fo3 is bad game since lots of system are flawed, enemies are made without thinking, poor quest and story, disconnection with 1,2, poor dungeon that only good point is quentity and poor random encounter.
 
I love JPZ1987 argumentation.

So FO3 is better, because it has specific mod, which isn't for FNV.

Mmhmh.

300px-Paris_Tuileries_Garden_Facepalm_statue.jpg


I thought it's poll about work of professional companies, not some mods. :lol:
And you're for me, worst archetype of Fallout player, because you like game because of some mod... which only improves some FPS elements. Duh... Fallout isn't shooter, it is cRPG, and in the case of FO3, it should be.
 
Languorous_Maiar said:
I love JPZ1987 argumentation.

So FO3 is better, because it has specific mod, which isn't for FNV.

Mmhmh.

300px-Paris_Tuileries_Garden_Facepalm_statue.jpg


(I thought it's poll about work of professional companies, not some mods. :lol: )
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Yeah, lots of people didn't liked Skyrim because there's no sxx mods which oblivion and fallout had. after sxx mod, lots of people loves skyrim :lol: :lol: :lol:
 
I love JPZ1987 argumentation.

So FO3 is better, because it has specific mod, which isn't for FNV.

I see your point since the new Fallouts weren't specifically designed for PC.

Since I play (and have only played) both on PC, I do incorporate mods. I would never have any reason to go back and play either version in its vanilla form beyond the first playthrough. So that is indeed the lens I am viewing this poll through. Bottom line, I didn't find either game challenging without mods.

I guess maybe you guys could do me the favor of telling me what FO3 mods you have in fact played that game with because all your comments here make me question that. Especially these ones:

I don't think add more enemy makes game more replayerble but just add some meaningless fight. If you want more mods to play why don't you play Oblivion which has far more mods?
Mods doesn't make game replayable.

Yeah, some weak enemy walking down without any reason and killed by small effort of attack

And I don't think fo3 has challengable fight since VATS was just powerful. And for enemy, most are just POS, nothing worth of challenge. Only 3 enemy is challengable but horribly designed(both visual and system). DR actually encreases hp of enemy. but with AP ammo you can ignore DR and kill them easily. but there's no AP ammo in fo3 so enemy who has high DT has high HP so doesn't have to encrease both DR and Hp. but beth's horrible balancing encreases both HP and DR so game became boring.

I am saying that I enjoy the basic gameplay of one of the FPS fallout games over the other with the right combination of mods. This isn't 'X is better than Y solely because the mods are better.' FNV has a lot of good mods, many of them better than anything possible in Fallout 3 (e.g. bounty hunter). But I don't enjoy playing FNV modded as much because the wasteland was almost too developed, depriving mod creators to add NPC patrols/population/city/house content to the wasteland.

You allege that enemies in Fallout 3 pose no threat to the player and VATS is overpowered. But that is the purpose of mods. With MMM/FWE it drastically increases the deadliness of enemies, not simply through damage bonuses and the amount of enemies but by increased chances to cripple and kill your followers (who, in vanilla version almost can't die) and weapon choice (rockets, LMGs, energy etc).

With those two mods and Wasteland Patrols you could find yourself in the thick of a Talon vs. Raiders battle (amount depending on what settings you put it on) and easily be outgunned. VATS in such a situation works as a balancing factor rather than an overpowered ability. That encounter could also be in an area previously useless in the stock version of Fallout 3, making more use of the game content.

The way DR works also ensures that even if you get power armor, you can still be highly vulnerable to these kinds of damage levels.

Vanilla FO3 enemies being 'too easy' and VATS overpoweredness equally applies with vanilla FNV. In fact some of the ammo types in FNV break completely the DT factor the other poster claims to work so well (yet enemies rarely have those ammo types themselves to break the player's DT - is that balanced?). That setup produces the same compromise of RPG-elements Languorous claims is affected by the mods I use with FO3.
 
You allege that enemies in Fallout 3 pose no threat to the player and VATS is overpowered. But that is the purpose of mods.
But you're complaining about FNV combat... but hey, for it you can use mods too!

Again completely dont get you.
FO3 is great, because some mods can repair awful combat system.
FNV is bad, because vanilla combat is worse than modded FO3 combat... duh.
 
The reason there are less great mods for NV is because it doesn't need them. Mods to add more weapons? NV has more weapons, Mods to make the game more challenging? NV is already more challenging. Weapon mods? NV has them, Random patrols? There are Legion and NCR patrols in game, as well as assassins that hunt you. Mods to add interesting locations and quests? Yeah, NV is full of those already.

The average Fallout 3 fan is the same as your average Bethesda fan. If you tell them you think Oblivion sucks, or Skyrim is boring and dull, they will quickly tell you 9001 mods to install to try and make it not a PoS.

There isn't a single thing that Fallout 3 has over NV. Besides "environment", they should just make an I am legend game so the F3 fans can run around cities and fight zombies.
 
I didn't say FO3 was better in every way. Just that I enjoy playing it more with the setup I have going.

Languorous_Maiar said:
You allege that enemies in Fallout 3 pose no threat to the player and VATS is overpowered. But that is the purpose of mods.
But you're complaining about FNV combat... but hey, for it you can use mods too!

Again completely dont get you.
FO3 is great, because some mods can repair awful combat system.
FNV is bad, because vanilla combat is worse than modded FO3 combat... duh.

You don't think it is relevant to point out that a DT system with special ammo types being used by only one side completely breaks the game balance it is intended to enforce? That is just a statement of fact and I also brought it up because you asserted that my mods damage RPG elements and present you with weak enemies when in fact vanilla FNV features do that themselves.

You still didn't tell me what mods you used with FO3.

The average Fallout 3 fan is the same as your average Bethesda fan. If you tell them you think Oblivion sucks, or Skyrim is boring and dull, they will quickly tell you 9001 mods to install to try and make it not a PoS.

I don't play either of those. I did try them out but they both got boring fast. I'm not that impressed by the whole medieval/sword/dragon thing.

Random patrols? There are Legion and NCR patrols in game, as well as assassins that hunt you.

The whole assassin/hitman/regulator/talon ambushes in the stock games are scripted and aren't challenging. The legion/NCR patrols that do exist in FNV are a mere fraction of what it could or should have been.

http://fallout3.nexusmods.com/mods/11729/?

^ this is the mod I've been referring to in my responses. With the right values (you have to modify themselves, see the console commands at the end of the description) after a certain amount of time ingame passes you will have a steady stream of formidable patrols with all sorts of different factions. Note that if you don't have FWE installed (with the correct load order) it's somewhat less exciting for balance reasons we've already discussed. This hasn't been done for FNV because the sheer breadth of patrols would wipe out towns and quest NPCs. You can set it to basically ho-hum patrols every once in awhile or turn the wasteland / DC ruins into a royal rumble if you want.

It's been awhile since I played it but I do have the console values I used which was balance between those two scenarios. It should be written down somewhere if you'd like them.
 
You still didn't tell me what mods you used with FO3.
Whats difference?
In this thread, I said nothing about what game is better with mods, because it isn't the point...

Also, about your first post.

A.) Fo3 is a way more moddable game (the empty desert allows for NPC patrol mods, new cities/towns, landmarks etc). FNV has everything too cramped against each other to make the same kind of world changes without screwing up quests.
It only proves that vanilla FO3 is empty and sucks, so + for FNV? If some game have a few empty spaces, it mean its better developed...

C.) I didn't like how DT was implemented in FNV.
Just personal opinion, but actually DT brings some balance, which FO3 have not. (and please, dont say again about mods, because most of players dont touch them and it isnt thread about modded Fallouts)

And some question.
If I can personally from the worst game by mods create the best game, it means that the worst one is also greatest one? It's beyond my logic.

(Because it only shows modders and their mods are geat, not vanilla game...)
 
Remarkable. It's like talking to a wall.

In this thread, I said nothing about what game is better with mods, because it isn't the point...

Here's what the 'point' of the thread is, as stated on the first page:

For those who enjoy FO3 ( I know a lot of you hate it), which game do you prefer? New Vegas or FO3, and why?

If anyone is missing the point, it's YOU.

It's only proves that vanilla FO3 is empty and sucks, so + for FNV? If some game have a few empty spaces, its mean its better developed...

See what I said about comparing both vanilla versions of the game (IN THE VERY SAME POST, which you chose to crop out when quoting).

Any evidence?

See what I said about weapon mods and primary needs.

Just personal opinion, but actually DT brings some balance, which FO3 have not.

See what I said about DT allowing the player to enjoy the benefits while enemies not (special ammo types that take enough DT off so as to completely ignore the statistic).

There was also this closing statement, as a friendly suggestion for those who thought FO3 sucked:

Ultimately I had much more fun playing Fallout 3 with mods than FNV. I did way more playthroughs of Fallout 3 than FNV. I suggest combining FWE/MMM/Markbk50's Wasteland Patrols (with the right settings for the latter mod). You will have a much more enjoyable experience.

Next time on "FNV fanboys who can't read"...
 
See what I said about weapon mods and primary needs.
It isn't any evidence.
If supposedly some modder created mod with Enclave remnats for FO3 before release of FNV it mean, that obisidan take it from mod?
If some idea is obvious one, its also obvious 2 separate groups of people can create same things.

See what I said about DT allowing the player to enjoy the benefits while enemies not (special ammo types that take enough DT off so as to completely ignore the statistic).
And AI also don't have same intelligence as player, I think you have too high expectations... it would be like saying "Fallout 3 sucks, because AI never take EMP weapons against robots, but player can". Duh.
 
It's funny how you guys hijack your own threads.

Languorous_Maiar said:
It isn't any evidence.
If supposedly some modder created mod with Enclave remnats for FO3 before release of FNV it mean, that obisidan take it from mod?
If some idea is obvious one, its also obvious 2 separate groups of people can create same things.

You don't know much about marketing then. FNV creators had two years to watch the development of Fallout 3's modding community and find out what features might be in demand from the playerbase. The modding community gave them a source of free consumer research by incorporating popular mods as gameplay features for FNV - also because console players would not be able to enjoy such mods. You don't need evidence for common sense. It's like arguing you need "evidence" that every FPS game today owes something to Wolf 3D. Maybe the format wasn't copyrighted and maybe the next product wasn't a to-print copy but it was definitely a starting point.

And AI also don't have same intelligence as player, I think you have too high expectations... it would be like saying "Fallout 3 sucks, because AI never take EMP weapons against robots, but player can". Duh.

Special ammo types aren't some human-versus-AI advantage, it is one that exists because the game does not grant those same DT-ignoring munitions and weapons to enemies. I'm not sure how you can argue DT balances out the game when the entire statistic becomes meaningless about halfway in.

I like how you just bypass my responses to your earlier points because you know you were wrong on them, yet you keep replying to whatever you think you can nitpick on. I think the only thing related to intelligence I had "too high expectations" on was yours.
 
I like how you just bypass my responses to your earlier points because you know you were wrong on them, yet you keep replying to whatever you think you can nitpick on.
Eh, so basically you're accusing me of not responding to specific texts, where you're quoting yourself, from some previous posts.

Yay.

Really you want some infinite dialogue, pretty typical for internet?
 
I quoted myself to bring to your attention things you were too lazy or incompetent to read. And you still don't get it.

I stand by what I said about your level of intelligence.
 
Cut out the personal attacks, JPZ1987. And don't backseat moderate.
 
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