Game Informer Unlimited FAQ and video

Just one thing about triggering emotions with games.

All elements of a game can trigger emotions. The perspective could possibly enhance the experience I guess. Making it feel like you are closer to the event. You are a part of the world. In the world. Living and breathing it. But was Fallout really about that? It certainly made a lot of fans wishing for it. But is it really an essential part of the game?

It's one thing fantasizing about how it would be to be yourself in a world like that. A second to play it as a game. I've played Fifa 07 on the xbox (not the flashy 360 cousin) with my friends for a few weeks now, and I can tell you; We scream. We shout our asses off at the referee, the AI and each other. Few times do I find games that does that to me. And guess what, we're playing it from a birds eye perspective.

Add: With that said, I suck at football in reality. That's why I play it on the console.
 
Q: Is this another Oblivion but with a Fallout theme?
A: In short: no. Sure, Fallout 3 plays primarily from a first-person perspective like Oblivion, and conversations with NPCs use a similar style of dialogue tree...

Q: Is the game turn based or real time?
A: ...Fallout 3 plays in both real time and a paused tactical combat mode...

Q: Is the game first or third person? Isometric?
A: It’s both first and third–a point I mention in the article. It does not use the isometric view of the original games...

Q: Can you play the game without doing any combat?
A: I never got a hard and fast answer on this point...

Q: What is your overall impression of the game?
A:...If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3...

Ok, so this basically killed all hope i had left. I can see clearly now where Beth$oft is taking the franchise, straight to the grave. Six years of wating, five minutes of reading and im done.
 
Q: What is your overall impression of the game?
A:...If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3...

That sounds like if you were a fan of one of the most important things which made fallout great, this orcslayingcargoboomboomnukemalpieceofshit3 is not for you.

Oh, i forgot .. zOMG! you'll have a nuke to play with! Sieg heil!
 
conversations with NPCs use a similar style of dialogue tree

OWNED.
Fallout 3 in the vats.

grave2ea9.jpg
 
Jimmious said:
conversations with NPCs use a similar style of dialogue tree

OWNED.
Fallout 3 in the vats.

grave2ea9.jpg

Registered to post that you created an image macro to say that a game that is coming out in 2 years that you don't have much information about has been killed by its creators during development.

Yeah.
 
Vehementi said:
Registered to post that you created an image macro to say that a game that is coming out in 2 years that you don't have much information about has been killed by its creators during development.

Yeah.

I didn't register just now. Thank you.

*I believe it's obvious I registered at 1st December of 2006... If you can read.
 
Jimmious said:
Vehementi said:
Registered to post that you created an image macro to say that a game that is coming out in 2 years that you don't have much information about has been killed by its creators during development.

Yeah.

I didn't register just now. Thank you.

No, I did. Read.

edit:

*I believe it's obvious I registered at 1st December of 2006... If you can read.

Prepend my post with "I " and all will become clear to you.
 
I have as much information as I need. With my criteria the game is dead and I won't play it. So what's exactly your problem?
 
Re: Game Informer Unlimited FAQ

Tannhauser said:
So no one misses it:
Game Informer Guy said:
Q: Is this another Oblivion but with a Fallout theme?
A: In short: no. Sure, Fallout 3 plays primarily from a first-person perspective like Oblivion, and conversations with NPCs use a similar style of dialogue tree, but combat, questing, character creation and most importantly the tone and style of the gameplay shares more in common with Fallout 1 and 2 than Oblivion.

hahaha ....oblivions dialogue system for fallout ? ...redicilous !
Fuck you bethesda !
 
I don’t think you’ll like Fallout 3.
Hopefully this will shut those Bethesda defenders the fuck up.

There's not even the slightest indication of any reason why we should give this game any chance. If someone who has experienced the game can say the above, it's quite plausible that it's exactly so. After all, it doesn't require any clairvoyantic skills or superhuman reasoning to come to that conclusion, if one knows what we like and what we do not.
 
Vehementi said:
Registered to post that you created an image macro to say that a game that is coming out in 2 years that you don't have much information about has been killed by its creators during development.

Yeah.

Yeah, you're an idiot for doing that. Fucking Beth plant.


Well, what's there to say about this? I always expected this. Not ONCE (maybe a little after the trailer, but it lasted only until the GI cover appeared) since I found out what Bethesda are did I had any hope things will turn out differently.

Fallout 3 will suck. Big time. That's it and there's nothing left to do about it.
 
jfreund said:
It's over. We waited 10 years for Fallout 3 and got a flawed tactical combat game, a moronic console lobotomy of a game, and a console FPS with targeted shots and handheld nukes.

The Fallout franchise is dead. It will shamble on in a zombified state, an undead blasphemy mocking its own life. The corpse still moves, but it is rotting, and the stench is unbearable.

I couldnt agree more..

Seriously, fatman?! Seriously?!?! Its Fpos all over again, only its an "RPG"...*caugh*
 
FeelTheRads said:
Vehementi said:
Registered to post that you created an image macro to say that a game that is coming out in 2 years that you don't have much information about has been killed by its creators during development.

Yeah.

Yeah, you're an idiot for doing that. Fucking Beth plant.

Pretty sure nothing I type here or do from this point on until the end of time could possibly be more dumb than you calling me a "Beth plant".
 
FeelTheRads said:
Yeah, you're an idiot for doing that. Fucking Beth plant.
Sheesh, try to maintain an intelligent level of discourse FTR, okay? Don't keep this type of behavior up.
 
Well, in all honesty, the combat and viewpoint are how I expected. Don't like 'em, but that's how it goes.

I'm more concerned about the stuff Beth could potentially get right. The dialogue (it's like Oblivion's?!). The game-affecting quests.

On that score, things look a bit better:

Q: How is the story going to work, how many quests are there, how much branching is there, etc?

A: I received a bunch of questions from you all on this point, and it shouldn’t surprise you to learn that I don’t really have the answers. With over a year of development ahead, I’m sure even Bethesda doesn’t know all the details about exactly how many quests will be in the final version. However, you can certainly look at the story elements that were included in the magazine article and draw a few conclusions. In the demo that was narrated throughout the article, the character chose to arm and detonate a nuclear bomb in the town of Megaton. This choice effectively closed off a whole slew of events and quests that could only be found in Megaton. Go back to that town afterwards for the rest of the game and all the people, homes, and shops will be gone, replaced by a big irradiated hole in the ground. However, having blown up Megaton, a previously unfriendly settlement that your employer is affiliated with might open up, and new quests, (probably some pretty evil ones) might become available. Had the character not blown up Megaton, there are all sorts of quests there that would open up in Megaton, but that other town and its quests might never become an option. You might be asking yourself: “Well, wouldn’t that mean I could have a dramatically different playthrough the second time through?” That’s sort of the idea, I think, at least if Bethesda manages to successfully implement this idea.

As long as this means that not blowing up the town DEFINITELY cuts off your access to the other quest hub, this could be OK. Although saying those quests will 'probably be evil' worries me - give me a moral reason for blowing up the town, please? Shades of grey and all that?

And the nuclear bomb - eh.
 
Why aren't you digging this story?It's good way to get opinions from this site to more people. :twisted:
 
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