@GAMER New Vegas article scans

alec, I am wondering what you intend to accomplish by having a nerd war with other nerds on the Internet. It's obvious they don't have the same opinions you do and are very unlikely to conform to yours. Let's just cool off and stop brawling with each other.
 
OakTable said:
alec, I am wondering what you intend to accomplish by having a nerd war with other nerds on the Internet.

What are you trying to say?

Just kidding :P. If I said I wasn't a nerd I'd be a liar.
 
An RPG to me is a game in which you have the freedom to decide how you build your character, how you play with it, and being able to see some kind of immersive response from the game world. All of those things add to that experience.
Spore.
The Sims.
Just two examples of fine RPGs, wouldn't you say?

:roll:

I'm off to bed.
 
sea said:
Right, so if your player has a powerful character, but is also a lurching moron, that should have no impact on in-game outcomes whatsoever? What you appear to be arguing is that player skill has no influence on how combat (and possibly other game aspects) is determined in a "true" RPG, and frankly I'd have to say that's rather absurd. Taking Fallout as an example, if you've got a great character but have pitiful understanding of its combat mechanics, you will die; conversely, if you're good at Fallout then a weak low-level character can do great things in combat. If statistics are going to determine everything then the only solution would is to remove player interaction from combat altogether, and that certainly wouldn't make a great RPG, nor would a game in which every single action and outcome is determined by your statistics. Should I have to do an agility check every time I take a step so that I don't trip? Obviously not.

Player input has to enter the game somewhere. Player's sense of tactics and strategy, decision making, and only that, is the purest form of an RPG. Mental stuff, and even then it is (or should be) limited by the game rules, example: you (the player) are intelligent, perceptive, and posses your personal reservoir of knowledge, therefore, given some small details you've found during the course of the game, you already suspect, say, the location of the big bad boss lair or know what question you should ask a technician npc about mechanics in order to solve a quest, your character in-game, however, is a few steps behind you because he's a stat moron, so he can't ask the most pertinent questions, or follow a trail a perceptive character would easily find, instead he has to slowly and clumsily progress to it. And so you, the player, are stuck with him and are forced to progress at his speed, not yours.

As for 'pitiful understanding of combat mechanics', well, that can be said of absolutely any game; you don't know how to play it, you loose. :P
 
alec said:
An RPG to me is a game in which you have the freedom to decide how you build your character, how you play with it, and being able to see some kind of immersive response from the game world. All of those things add to that experience.
Spore.
The Sims.
Just two examples of fine RPGs, wouldn't you say?

:roll:

I'm off to bed.

Alright, what do you see as an RPG? Please explain.

A game where you have no freedom over how your character plays the game, and has no immersive properties?
 
Lazlo said:
At least the .45 and the lever-action look nice.

I'm worried that kind of over-saturated orange is going to be to NV what green was to F3.

They said Colt .45 in the magazine as that is what it looks like. The wiki said the Virigin Mary Pistol (colt .45) takes 9mm. I don't think we know yet if .45 amm is even in the game or will be as of right now.
 
cogar66 said:
Edit: I just re-read this and I see that you also changed "Factors into" to "Determines" but there really isn't a difference. TB: Character skill + weapon damage + roll = Damage.

RPG/FPS: Character skill + weapon damage (+ roll?) = Damage.

The only difference is that you actually aim the weapon, but it isn't a big enough difference to ruin the experience.

What.

No seriously what.

Your reaction time, ability to twitch-aim while moving, ability to aim a moving target somehow do not make player skill a factor?

What the hell is going on in this thread?
 
Zeronet said:
So those rockets aren't missiles but spaceships? That's cool.
I'm happy about that too,also everything in that screen shot looked different from FO3!

Lazlo said:
At least the .45 and the lever-action look nice.

I'm worried that kind of over-saturated orange is going to be to NV what green was to F3.
Yeah...but it we still be better than FO3.
 
I though the actually preview was bad....This guy have the karma and the reputation system all mixed up! :roll:
 
sampson 70: stop double posting. Use the edit button to add to your message if it is the last post in the thread.
 
Those missiles are actually mini-spaceships? Ummm, yeah. I don't know what to make of that. It could turn out to be a fairly humorous thing, but it seems very silly.
 
Starwars said:
That spaceship stuff just looks... weird (a theme which seems to be consistant with New Vegas at this point). But I do like the spacesuit helmets a lot.

does look a bit weird...
i have a strange feeling ghouls in space is slightly inspired by that space barn in american astronaut
 
OK as to whether or not Fallout New Vegas is a pure RPG...obviously not. However, Obsidian is bringing it much closer to its RPG roots. I believe they are doing the best they can with what they have, Bethesda is probably forcing them to use their engine, which i doubt could be reprogrammed for TBC. They are fixing Bethesda's crappy system as best as they can, making it playable as an rpg or fps. Personally i agree that it would be far better to be turn based, but that isnt going to happen as long as Bethesda owns fallout. I still think its worth checking out, the story seems fairly interesting, and im curious as to how well they are sticking to canon which we really cant say at the moment. we can only speculate. Will i be spending my hard earned $ on it...not til after i play it to try it. But its definitely worth checking out and im willing to bet that its going to be alot better than F03.
 
Flash Gordon space suits and rocket ships with Ghoul builders and pilots. I don't see how it fits into Fallout's theme and I think it's a pretty ridiculous idea given the setting so I'm wondering how they plan on making that one work. Getting more and more whiff's of a Fallout 2 style setting, hopefully everything ties together better than it did before but that's not saying much. I'm not holding my breath.

x'il said:
Player input has to enter the game somewhere. Player's sense of tactics and strategy, decision making, and only that, is the purest form of an RPG.
No, it's merely the most traditional due to PnP. That said, combat was originally determined by rock, paper, scissors in the first form of DnD (the first RPG). The reason that combat was abstracted the way it was is entirely due to the medium. LARPing is the closest you can get to live action and a FPS in PnP and it's a crappy representation of both.

Regardless, the player skill argument is somewhat bogus as clearly it's a factor in whatever system you use as long as the player has input. The skills required in a TB tactical game are mostly different than the skills required in a RT FPS, the only common factor they have is build optimization. People who suck at optimizing builds (ie don't have a solid grasp on the mechanics of the system) struggle in both types of games.

Fallout shouldn't have FPS combat because that was never the intent of the game or the system. There should be other RPGs that have TB tactical combat because there is an audience for it (including myself) but that doesn't mean that there shouldn't be RPGs with different combat systems, even some which are based on twitch skills (be they RTS-based, FPS-based, hack-n-slash-based, or something else). Variety is a good thing, the problem is in execution. It seems that by slapping RPG on the box and throwing around some stats it makes shitty combat and/or gameplay excusable, which is the real problem.

I don't like that New Vegas is based on Fallout 3's mechanics but at least they are trying to improve them as Fallout 3's combat was unforgivably poor. That all said, I expect New Vegas's combat will be mediocre.
 
MKSaibot said:
Lazlo said:
At least the .45 and the lever-action look nice.

I'm worried that kind of over-saturated orange is going to be to NV what green was to F3.

They said Colt .45 in the magazine as that is what it looks like. The wiki said the Virigin Mary Pistol (colt .45) takes 9mm. I don't think we know yet if .45 amm is even in the game or will be as of right now.

It's not a colt 1911 in .45 it's a browning Hi Power in 9mm...
 
Interesting that all the speculation about the ghoul space program from the rockets in the trailer turned out to be true. Personally I'm intrigued.

Also, thanks a lot guys. Now the Internet's quota for rolling eyes emoticons is all used up for the month.
 
terebikun said:
Also, thanks a lot guys. Now the Internet's quota for rolling eyes emoticons is all used up for the month.

:roll:

Now it is.
 
Brother None said:
cogar66 said:
Edit: I just re-read this and I see that you also changed "Factors into" to "Determines" but there really isn't a difference. TB: Character skill + weapon damage + roll = Damage.

RPG/FPS: Character skill + weapon damage (+ roll?) = Damage.

The only difference is that you actually aim the weapon, but it isn't a big enough difference to ruin the experience.

What.

No seriously what.

Your reaction time, ability to twitch-aim while moving, ability to aim a moving target somehow do not make player skill a factor?

What the hell is going on in this thread?
Jesus Christ. What do you guys want? Fights that play themselves with rolls? Player skill always enters the equation. Whether it's through "Twitch skills" or the player's strategic abilty. "Twitch skills" are better suited for the engine NV is being built on. I've also yet to meet someone who sucked at FPSes so much that the fact they had to aim the weapon ruined their experience. I'm not saying it should be an FPS, I'm saying the fact it is an FPS isn't a big enough reason to dismiss the game.
 
Back
Top