OakTable said:alec, I am wondering what you intend to accomplish by having a nerd war with other nerds on the Internet.
Spore.An RPG to me is a game in which you have the freedom to decide how you build your character, how you play with it, and being able to see some kind of immersive response from the game world. All of those things add to that experience.
sea said:Right, so if your player has a powerful character, but is also a lurching moron, that should have no impact on in-game outcomes whatsoever? What you appear to be arguing is that player skill has no influence on how combat (and possibly other game aspects) is determined in a "true" RPG, and frankly I'd have to say that's rather absurd. Taking Fallout as an example, if you've got a great character but have pitiful understanding of its combat mechanics, you will die; conversely, if you're good at Fallout then a weak low-level character can do great things in combat. If statistics are going to determine everything then the only solution would is to remove player interaction from combat altogether, and that certainly wouldn't make a great RPG, nor would a game in which every single action and outcome is determined by your statistics. Should I have to do an agility check every time I take a step so that I don't trip? Obviously not.
alec said:Spore.An RPG to me is a game in which you have the freedom to decide how you build your character, how you play with it, and being able to see some kind of immersive response from the game world. All of those things add to that experience.
The Sims.
Just two examples of fine RPGs, wouldn't you say?
I'm off to bed.
Lazlo said:At least the .45 and the lever-action look nice.
I'm worried that kind of over-saturated orange is going to be to NV what green was to F3.
cogar66 said:Edit: I just re-read this and I see that you also changed "Factors into" to "Determines" but there really isn't a difference. TB: Character skill + weapon damage + roll = Damage.
RPG/FPS: Character skill + weapon damage (+ roll?) = Damage.
The only difference is that you actually aim the weapon, but it isn't a big enough difference to ruin the experience.
I'm happy about that too,also everything in that screen shot looked different from FO3!Zeronet said:So those rockets aren't missiles but spaceships? That's cool.
Yeah...but it we still be better than FO3.Lazlo said:At least the .45 and the lever-action look nice.
I'm worried that kind of over-saturated orange is going to be to NV what green was to F3.
Starwars said:That spaceship stuff just looks... weird (a theme which seems to be consistant with New Vegas at this point). But I do like the spacesuit helmets a lot.
No, it's merely the most traditional due to PnP. That said, combat was originally determined by rock, paper, scissors in the first form of DnD (the first RPG). The reason that combat was abstracted the way it was is entirely due to the medium. LARPing is the closest you can get to live action and a FPS in PnP and it's a crappy representation of both.x'il said:Player input has to enter the game somewhere. Player's sense of tactics and strategy, decision making, and only that, is the purest form of an RPG.
MKSaibot said:Lazlo said:At least the .45 and the lever-action look nice.
I'm worried that kind of over-saturated orange is going to be to NV what green was to F3.
They said Colt .45 in the magazine as that is what it looks like. The wiki said the Virigin Mary Pistol (colt .45) takes 9mm. I don't think we know yet if .45 amm is even in the game or will be as of right now.
terebikun said:Also, thanks a lot guys. Now the Internet's quota for rolling eyes emoticons is all used up for the month.
Jesus Christ. What do you guys want? Fights that play themselves with rolls? Player skill always enters the equation. Whether it's through "Twitch skills" or the player's strategic abilty. "Twitch skills" are better suited for the engine NV is being built on. I've also yet to meet someone who sucked at FPSes so much that the fact they had to aim the weapon ruined their experience. I'm not saying it should be an FPS, I'm saying the fact it is an FPS isn't a big enough reason to dismiss the game.Brother None said:cogar66 said:Edit: I just re-read this and I see that you also changed "Factors into" to "Determines" but there really isn't a difference. TB: Character skill + weapon damage + roll = Damage.
RPG/FPS: Character skill + weapon damage (+ roll?) = Damage.
The only difference is that you actually aim the weapon, but it isn't a big enough difference to ruin the experience.
What.
No seriously what.
Your reaction time, ability to twitch-aim while moving, ability to aim a moving target somehow do not make player skill a factor?
What the hell is going on in this thread?