Gamescom Fallout 4 Impressions

Radial menu for weapons and items...


MOD EDIT: no one liners, please. Make a critic if you will, but do it properly.
 
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Well, that's just a consolized version of a hotkeys system, so not that big of a deal... at least I hope it just is a hotkey menu and not something more sinister...
 
Well, that's just a consolized version of a hotkeys system, so not that big of a deal... at least I hope it just is a hotkey menu and not something more sinister...

It just makes the game feel like more of a shooter. It somewhat defeats the need for hotkeys depending on how many weapons and items you can pull up. I guess it's similar to Mass Effect which I hate.

You can now hold your breath when sniping with a scope. Good feature actually. Crit hits now feature unique kill animations as in Skyrim. Ghouls can have limbs shot off but they keep coming at you much like zombies. Seems they stole that from one of the zombie mods on Nexus.
 
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I don't know, I doubt the radial would have more than 8 slots if it is like an analogue driven hotkey system. But Mass Effect has a hotkey bar doesn't it? I have never played it on Console. The only difference would be presentation, PC version will more than likely just have the regular hotkey system.

Holding breath while aiming + Bullet time, I guess they made Steady worthless, I wonder if they will even have any chems in the game.

The Ghoul thing sounds retarded... Ghouls aren't Zombies, if they are gonna have that "Shooting limb off but still living" thing they should then have it for all living enemies.
 
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You are probably right. It's hard to tell without seeing it anyway. Calling in the BoS is just like the Enclave mod too. Does Bethesda have one original idea?


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Perhaps this means that the weapon won't break down so quickly.

That being said, I doubt it.

Instead of fixing the weapon degradation system, they probably stripped it out like in Skyrim.

It's probably a flat damage boost, because as we all know, you can make a weapon more powerful by sticking a part on it.
 
What's people obssesion with Zombies? Why do they want Ghouls to be Zombies? isn't that kind of the OPPOSITE of what they were suposed to be?
 
What's people obsession with Zombies? Why do they want Ghouls to be Zombies? isn't that kind of the OPPOSITE of what they were supposed to be?

Indeed, when I read a Dutch review of Fallout 1 years ago I expected the Ghouls to be zombies as the review mentioned 'a city where something went wrong with a Vault, and is now full of zombies'.
I was actually surprised to find out I could talk to the Ghouls (the underground community) and that they were intelligent and civilized, it immediately made me think "Shit, I should not have attacked those ghouls on the surface when I saw them for the first time."

Kind of the same with Super Mutants. Though a lot of them are quite dumb that does not mean that they are automatically hostile.
If anything it is other humans that always are unpredictable, you don't know if the small group over there is willing to talk to you or attack you the moment they notice you.

It broke with the tradition of 'orcs' and 'zombies/undead', instead giving us military trained human v2.0, and the rotten but not necessarily inhuman remnants of the 'old world humanity'.
 
The Ghouls being more shuffling and slow is a return to form, it was dumb to make them all fast and able to shoot missile launchers and shit. But this thing they are doing where you have to shoot their head to kill them, them being able to live without limbs and even having magical Radiation in their attacks... Just dumb.
 
You are probably right. It's hard to tell without seeing it anyway. Calling in the BoS is just like the Enclave mod too. Does Bethesda have one original idea?

https://www.youtube.com/watch?v=7FglhUedxa0
It's the funniest thing in the world to hear the the very reasons and assurances of FO4 being everything good about FO3 ~and more; and that they didn't reinvent the wheel... being placed in a positive light... and cast as appropriate... When it was these self same reasons and pleas for assurance that FO3 be everything good about FO2 ~and more... that were laughed off as naive and said to be not the way Bethesda does games, and that no one should expect the same game as a sequel. :ROFL: [:bang-head-til-it-bleeds:]
 
You can now hold your breath when sniping with a scope. Good feature actually.
Yes. Since they feel the need to make the game a shooter, at least they should make it a good shooter. Hopefully this means that the retarded -- and I mean retarded even by Bethesda standards -- way bullets simply did no damage at all when hitting at longer ranges has been done away with. It seems kind of pointless to implement a holding breath feature, if that limitation still is in the game.
 
That's a good point. The "furst purson" part of the Beth's first FO's was pretty well... bad; mainly the odd animations and stiffness to everything, pretty much the same as their other games before it.

I mean I know Beth can't be arsed to include strategy&control ("Bob, take cover there, aim for the head.") or you know a decent story; but at least make the FPS part better. From what I footage there is, it reminds more of RAGE if anything.
 
The first person combat and animations seem to look as mediocre like in F3. So I do not expect much here. Particulary the critical death animations seem to be almost exactly the same. Very sad, because I thought the way how bodies simply exploded by a BB gun or teddy bear to their head was totally stupid. IT gets old very fast. Would have been nice if they tried to go more in a direction like the recent Mortal Combat game
 
The first person combat and animations seem to look as mediocre like in F3. So I do not expect much here. Particulary the critical death animations seem to be almost exactly the same. Very sad, because I thought the way how bodies simply exploded by a BB gun or teddy bear to their head was totally stupid. IT gets old very fast. Would have been nice if they tried to go more in a direction like the recent Mortal Combat game
The recent Mortal Kombat game got old watching the trailer; (And I play MK1 & 2 several times a day ~every day).

I don't think Bethesda's main audience thinks it gets old in FO3. :(

There is some irony hidden in this post. :mrgreen:
 
The first person combat and animations seem to look as mediocre like in F3. So I do not expect much here. Particulary the critical death animations seem to be almost exactly the same. Very sad, because I thought the way how bodies simply exploded by a BB gun or teddy bear to their head was totally stupid. IT gets old very fast. Would have been nice if they tried to go more in a direction like the recent Mortal Combat game
Ahh, but you must understand that the important part is that after the bodies have exploded, you can pick up and move the giblets around. You can also put them on shelves or in buckets. Or maybe roll them down hills. Or decorate your home with them and be as cool as all the vampires/super mutants/necromancers. This is in my opinion essential in a good role-playing game. I mean, Fallout, PS:Torment and Baldur's Gate II were all decent RPGs, but they clearly lacked that little extra that would have made them truly great (like Oblivion). Namely being able to interact with exploded body parts.
 
The first person combat and animations seem to look as mediocre like in F3. So I do not expect much here. Particulary the critical death animations seem to be almost exactly the same. Very sad, because I thought the way how bodies simply exploded by a BB gun or teddy bear to their head was totally stupid. IT gets old very fast. Would have been nice if they tried to go more in a direction like the recent Mortal Combat game
The recent Mortal Kombat game got old watching the trailer; (And I play MK1 & 2 several times a day ~every day).

I don't think Bethesda's main audience thinks it gets old in FO3. :(

There is some irony hidden in this post. :mrgreen:

Well, I know what you mean. I just thought that some of Mortal Combats kills gave me this Fallout vibe where critical kills would sometimes rip pieces of flesh out of the enemy. I loved it. Where Fallout 3s "gore kills" struck me just as ridiculous rather than funny or entertaining. Like the difference between a good dark joke and simple slapstick. Now that I think about it this describes the difference between the old F1/F2 and Bethesda Fallout as whole actually.

It seems they took Fallout saw what is on the surface and believe slap stick is the only humor you really need in the game to make it work. I can see why someone might think that though. But it is really just on the surface.
 
You are probably right. It's hard to tell without seeing it anyway. Calling in the BoS is just like the Enclave mod too. Does Bethesda have one original idea?
Out of curiosity, how many of the new features were practically already mods on the Nexus and may come across as flat out rip-offs on Bethesda's part?
...
We can crossdress and possibly romance a dog, is that new? Or has that already been done by japanese hentai games?
 
I'm kind of hoping that there might be a way to mod the crit-hit kill animations to be like those in Fallout and Fallout 2.

You know, blasting chunks out of torsos, riddling them with enough bullets to turn their body into a stump.

That way, I can at least enjoy Fallout Extreme in something resembling peace.
 
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