Gamescom Fallout 4 Impressions

Ghouls were really slow in Fallout 1 and 2.

They not only turned ghouls into zombies, but into running zombies... which I hate, slow swarms of zombies [like TWD] are way better than rabid ones [like 28 weeks latter]. Double heresy, I guess...
 
You are probably right. It's hard to tell without seeing it anyway. Calling in the BoS is just like the Enclave mod too. Does Bethesda have one original idea?
Out of curiosity, how many of the new features were practically already mods on the Nexus and may come across as flat out rip-offs on Bethesda's part?
...
We can crossdress and possibly romance a dog, is that new? Or has that already been done by japanese hentai games?


How many? Most new features I have seen have had mod equivalents. I might do a future thread with a breakdown point by point. That crit meter isn't a mod one though. It's just stupid.
 
Yeah, I don't think too many people were clamoring for a crit meter.

That just seems like typical "People like critical hits, so let's let them decide when to make a critical hit!" Beth-Barf.
 
That it does; and it's just as bad as letting a baseball sim player choose which pitch to hit out of the park; and bad for the same reason.
 
Luck determines how fast the critical meter recharges... What the fuck? That's not how luck works! It's a certainty that you're going to get lucky, and your luck stat just determines how quickly. It's like looking at a pile of gold and diamonds you randomly come across in your back yard, only to have God pop out of nowhere and say:

"NO! You have to wait ANOTHER TEN SECONDS before you get the gold!"

If that doesn't leave you feeling as the unluckiest bastard on the planet, I don't know what does. Bravo, Bethesda, Bravo! :clap:

Each new thing I see about Fallout 4 just pisses me off. After watching all the three videos TorontRayne posted, I swear, if I lived anywhere near Bethesda's HQ, I'd be standing in front of it with a torch and pitchfork.
 
Yeah, that's something Beth could've implemented (but probably didn't).

Inclement weather systems.

Nothing like the blowouts in STALKER, that would get irritating quickly.

But maybe an event where there's a twister that can devastate your town if you didn't prepare adequately.

But what I am saying?

Bethesda doesn't like to inconvenience players, that's why they made dragons that couldn't even destroy a single town past the intro.
 
At every turn they act like a rebellious step child; choosing the option that benefits them most ~while also able to hurt those who wish they would do more respectable work with their time.

*When Fallout and Bethesda are in the same thought, the thought becomes 'pearls before swine'.
 
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Todd Howard did mention Radioactive lightning in one of the interviews, because we know that's how nukes work, they also irradiate lightning.

I have a bad feeling it will also be colored green.

Yeah, yeah, Fallout was never about Nuclear Physics but what the fuck. I am seriously hoping Metro 2035 will be a game.
 
Well to be fair a huge storm could pick up radiated dirt and material. But I am just ... tryng to explain it. A lighting obviously isnt radioctive.
 
Pete Hines and the art of speaking for two and half minutes and saying nothing:

 
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So the question that springs to mind after watching that video is,"can I max out agility (or charisma, or perception, etc), forsaking the more typically important strength or intelligence right at game start and NOT have my gameplay crippled?"

Did they actually [try to] make the game broad enough that focusing on ANY of the 7 attributes is viable?

I doubt that is the case, as that would be damned impressive.
 
So the question that springs to mind after watching that video is,"can I max out agility (or charisma, or perception, etc), forsaking the more typically important strength or intelligence right at game start and NOT have my gameplay crippled?"

Did they actually [try to] make the game broad enough that focusing on ANY of the 7 attributes is viable?

I doubt that is the case, as that would be damned impressive.

Or, since access to the high end perks is tied to high SPECIAL, how much are you going to be at a disadvantage if you choose not to focus on any attributes, you just remain slightly above average across the board. Though since Intelligence no longer gives you skill points, I wonder if INT is still important.

The real test of whether they've balanced it appropriately is whether the game is still fun as a "bad at combat" character who is good at everything else. To my knowledge, it would be a first for Bethesda if they pull that off.
 
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Intelligence will be a lot less important without skills I think.
 
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