GamesRadar - The Infinite Potential of Fallout 3

Morbus

Sonny, I Watched the Vault Bein' Built!
Another four hour gameplay review, this time from GamesRadar:<blockquote>You've probably read a lot about Fallout 3. Until you've actually played Fallout 3, however, you don't understand. You don't understand just how big the game feels, just how open the game seems and just how much freedom the game appears to offer.</blockquote>Thanks Incognito.
 
This one is an outstanding piece of text. I recommend the read. Seriously. You'll see how far they go with all that marketing crap.
 
During four hours with Fallout 3, we...
... accidentally killed the sheriff.

Who knew that the sheriff had a son, now fatherless because of our one utterance? Who knew that that badass hat would look so good on our character... or that the bar would leave the sheriff’s body lying on the floor for days afterward?
This one made me laugh a bit. So... leaving dead people on the floor of a bar for days... is a sign of great game design? Nobody minds walking into a bar and seeing a corpse on the floor?
Or... did they just forget to write some code that removes the bodies?
 
Well, there's one way to get the Sheriff's duster, hat and smokepole...

Thinking that if I get this here game I'll be hunting down Mr. Burke for that there gun of his. Looks to sexy to be at his hipside.
 
Bad writing. It's just a collection of questions.

During four hours with Fallout 3, we...
... lost our brains somehow. And weren't able to find them back.
 
Looking at the comments below the article, it becomes apparent once again that Bethesda most likely has done a solid job in exceeding the expectations of people who have not been exposed to Fallout 1.

Alphadrop said:
How else would we have learned that the USA annexed Canada, that Alaska was finally liberated from the Commies...?

Play the first two games?

You read my mind.
 
I'm not sure about the Sheriff dying thing. As I understand it, you can warn him about the guy in the bar, after which he'll run to the bar for a showdown, which he is scripted to lose.

The player apparently is given no hints that this will be the consequence of his action - as I said, I'm not sure if that's a good thing or a bad thing. The article hints that if you don't follow the Sheriff back to the bar, something else might happen (which is stupid, and luckily just journalist speculation).

But still - maybe there should be some warning of your consequence. Let the player know that the Sheriff is a hothead liable to confront a bad guy without backup - and possibly that the badguy is an expert marksman and few people would survive a one-on-one encounter with him.

I assume there'll be a way to have Megaton survive without the Sheriff dying (I guess just don't tell the Sheriff about Burke). But without any warning or hints about this consequence... hm.
 
or that the bar would leave the sheriff’s body lying on the floor for days afterward?

Three days, to be precise.

The player apparently is given no hints that this will be the consequence of his action - as I said, I'm not sure if that's a good thing or a bad thing. The article hints that if you don't follow the Sheriff back to the bar, something else might happen (which is stupid, and luckily just journalist speculation).

But still - maybe there should be some warning of your consequence. Let the player know that the Sheriff is a hothead liable to confront a bad guy without backup - and possibly that the badguy is an expert marksman and few people would survive a one-on-one encounter with him.

Interestingly enough, that reminds me: yesterday I was at Adytum, and I showed Zimmerman the holodisk with the Regulators' conversation instead of just invading with the Blades. I hadn't played in a while, so I forgot what would happen - which is, basically, the regulator standing nearby shoots for a scripted 250 damage and kills Zimmerman, and then you have to fight the regulators with no support. Yet in other cases in FO1/2, you can show holodisks and whatnot to people and they'll have the sense not to go nuts when the bad guy is standing RIGHT THERE.

Not saying this makes it okay or something (now that would be idiocy)... but I suppose it is a case of NPCs showing independence and there being some harsh consequences to your actions. Now, whether this kind of 'hey surprise!' is a good thing or not... well, probably not, if there are several instances of such things happening.
 
But still - maybe there should be some warning of your consequence. Let the player know that the Sheriff is a hothead liable to confront a bad guy without backup - and possibly that the badguy is an expert marksman and few people would survive a one-on-one encounter with him.

Wouldn't that be 'hand holding'? What's wrong with stuff happening that you don't fully know the details to until after it happens? I'd have thought this would be a perfect example of a good thing carried over from FO 1/2. I was under the impression that your actions in FO1/2 were not always as cut and dry as they seemed. Much like what happens in end sequences based on your actions for Junktown.
 
ArmorB said:
But still - maybe there should be some warning of your consequence. Let the player know that the Sheriff is a hothead liable to confront a bad guy without backup - and possibly that the badguy is an expert marksman and few people would survive a one-on-one encounter with him.

Wouldn't that be 'hand holding'? What's wrong with stuff happening that you don't fully know the details to until after it happens? I'd have thought this would be a perfect example of a good thing carried over from FO 1/2. I was under the impression that your actions in FO1/2 were not always as cut and dry as they seemed. Much like what happens in end sequences based on your actions for Junktown.
Apparently, most journalists and gamers today expect an explanation and hint to be added after each dialogue option: "Hint: Saying this may cause the sheriff to confront the bad guy alone, possibly leading to his own demise." I've played too many low-water RPG's like this already, where it's much too obvious what will happen for each choice I make. I hope Bethesda is consistent with what this previewer is talking about, so that at least something good has been assimilated from the previous games; Fallout is not black and white, where every choice you make has an in-your-face consequence that is obvious even before you make it.

FeelTheRads said:
just how much freedom the game appears to offer.

"Appears" might be the keyword here. Bioware's games also appear to offer freedom, but they don't.
I know what you're saying here. None of BioWare's latest console-based games have offered much in the sense of freedom, and have all been quite shallow as well. (I guess this proves that the console market is much less prone to tolerate a game with free will and real consequences to choices you make.) Here's hoping that their latest endeavour - Dragon Age: Origins - will bring back some severity in their story-telling and gameplay.
 
After reading this article, i felt like i was reading a newspaper from the USSR days. These gaming "journalists" chuck out more propaganda than the communists :clap:.

Then again, maybe you’d like the stations that play 1950s radio plays, or the stations that play music from the first Fallout game.

They included the original Fallout soundtrack in the game???

Fallout 3, like any good RPG, is full of dialogue options

Not bad, they actualy know that this is an rpg aspect.
 
AskWazzup said:
After reading this article, i felt like i was reading a newspaper from the USSR days.

Let me agree here, us being from the same country and all.. The funny thing is that gaming journalism propaganda probably works a lot better than shit we had in USSR times. I mean, at least most people knew it was all bullshit, even if they kept silent about it.
But when you look at comment sections of these reviews, boy do they make gamers horny.. I actually read one comment near some of these reviews where reader called Bethesda "Kings of RPG". How much worse can it get ?
 
A lot of gamers who don't really play RPGs but played Oblivion as it was received well by the general gaming public will believe Beth are the best, probably after only playing Oblivion.

Beth certainly aren't the best, but I prefer them over Bioware or Blizzard.
 
Tigranes said:
or that the bar would leave the sheriff’s body lying on the floor for days afterward?

Three days, to be precise.

That sounds like they are using the same three day cell reset they used in Oblivion. This makes the whole "72 hour karma reset" a bit more logical. After 72 hours they just reset an entire cell such as a city. Most variables will be back to the way they were when you first entered, except for the specified exceptions.
 
So basically they will say to you that someone murdered the sheriff but will forget that you happened to have a part in that.
 
AskWazzup said:
Then again, maybe you’d like the stations that play 1950s radio plays, or the stations that play music from the first Fallout game.

They included the original Fallout soundtrack in the game???

My assumption is the 50's music from the first Fallout game, not the game play music. Though it sure sounds like the ambient muzak is included by the way article is worded.
 
hah nobody will get it

there's no point in you knowing the mechanics, the changes, or seeing it you wont get it

what you need to do is trust them and buy the game. then :) in your dissapointment .. you'll get it .. and like it.
 
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