thefalloutfan
Where'd That 6th Toe Come From?
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The Civ games don't appeal to me, but I never knew they used the same engine.
Game series have to evolve or they die. Not every evolution is successful, but look at Final Fantasy, people were getting noticeably tired of the same formula, and so it was changed, Silent Hill now features combat that isn't awful, Resident Evil became more action oriented, Metroid got an FPS makeover. Unless you have a fanbase as large and rabid as Dragon Quest, you can't just keep putting out the same game with a fresh coat of paint (yes, I know how rabid you guys are, but there's seriously like 15 people in the whole world who have even heard of fallout (yes, that's hyperbole)).But if a game series started out TB/ISO or RT/TPP, it should continue that way. I would hate an ISO TES game.
I'm not sure what you're arguing here.The Dutch Ghost said:Nor does Fallout need fans whose main game interests are Halo, Call of Duty or GTA mandrake776.
Why should Fallout appeal to those fans, they have plenty of games designed for their tastes.
Flawed reasoning.
Even if it changed genres (it didn't) it evolved.PlanHex said:RE4 didn't evovle, it changed genres.
I take it from this that you haven't actually played the game.Silent Hill's new combat makes the game a lot less scary. You're supposed to be a helpless shit with no combat abilities.
Yeah, I wish they had put something like that into Fallout 3 so you could do the aimed shots like you could in Fallout 1 and 2.Metroid kept the core concept of exploration and expanded upon it (i.e. evolved). The auto-aiming feature kept the game from going into the wrong territory.
If you're implying FPS RPG and TB RPG are as different as chess and soccer, there's nothing I can say that will get through your cognitive dissonance.FPS is not an evolution of turn-based combat, and neither is RTwP. They're different systems.
Soccer is not an evolution of chess, nor vice versa.
How so? I couldn't even begin to count the differences.mandrake776 said:Even if it changed genres (it didn't) it evolved.
You can't honestly sit there and tell me that Silent Hill: Origins' system was an improvement and the logical evolution.I take it from this that you haven't actually played the game.
You're equating turn-based combat with aimed shots.Yeah, I wish they had put something like that into Fallout 3 so you could do the aimed shots like you could in Fallout 1 and 2.
If you're implying that chess and soccer are the same at their core, then there's nothing I can say that will get through your incessant stupidity.If you're implying FPS RPG and TB RPG are as different as chess and soccer, there's nothing I can say that will get through your cognitive dissonance.
PlanHex said:mandrake776 said:If you're implying that chess and soccer are the same at their core, then there's nothing I can say that will get through your incessant stupidity.If you're implying FPS RPG and TB RPG are as different as chess and soccer, there's nothing I can say that will get through your cognitive dissonance.
Well... if you look at 'soccer' (Football where I come from- just so you know what I mean) from the managers perspective (as opposed to the level of 'just having a kickabout') then football is a game all about using your pieces strengths well to take advantage of the oppononents pieces weaknesses, while minimising your pieces weaknesses.
Chess ofcourse is the game of using your pieces strengths well to take advantage of the opponents pieces weaknesses, while minimising your pieces weaknesses. (But unlike football, you all start with the same pieces, making it fairer).
So fundamentally the two are very similar, from a football managers perspective.
However, in terms of being similar, FPS and third person shooter combat systems are about as diametrically opposed to turn based as you can get. RtwP was designed as a way to put turns in real time, and thus is the middle ground between turn based and real time (and thus sort of evolved from both) and this seems to be what VATS is supposed to do, but I lack optimism on whether it will suceed in any way, shape or form.
mandrake776 said:Game series have to evolve or they die.But if a game series started out TB/ISO or RT/TPP, it should continue that way. I would hate an ISO TES game.
PlanHex said:If you're implying that chess and soccer are the same at their core, then there's nothing I can say that will get through your incessant stupidity.If you're implying FPS RPG and TB RPG are as different as chess and soccer, there's nothing I can say that will get through your cognitive dissonance.
Me thinks its time to add "evolution" to the list of terms that are now bastardized from its intended meaning.
Like how Fallout 3 has been shoe-horned into the tired, recycled Oblivion paradigm?mandrake776 said:[you can't just keep putting out the same game with a fresh coat of paint.
I consider Daggerfall to actually be a step up from Arena, but I do agree that everything since TES II has mostly been a process of dumbing down the RPG aspects and bolstering the superficial aspects.Iozeph said:But even so, every iteration of the elder scrolls since Arena has become increasingly dumbed down(consolised)