thefalloutfan said:Humpsalot said:no break limits, silly ammo, back up quest npc's, invisible walls, taking super mutants down with pistols, un-interactive environments, the so far bad main quest, supermen children? Come on focus. lol
Back up quest NPCs and No break limits, what are those?
And what's wrong with taking down super mutants with pistols? And the "so far bad main quest"? Wtf is that about? We don't know anything about the main quest, except to find our father. It will *obviously* change, the objective I mean, just like the water chip objective changed, just like the GECK objective changed. Ammo doesn't bother me in the least, I don't think I've ever used AP ammo in FO2, it didn't seem to make any difference. And invisible walls could have been something else, though that's a very minor issue (for me).
The rest, I agree with (invincible children, indestructible environments).
Back up quest NPC = when you kill the guy who gave you the quest (on a whim or w/e) you will be able to turn the quest into someone else, and I read somewhere if you kill that guy there will be another one to turn the quest into.
What I was talking about as far as "break limits" is something special you can do. Instead of just Vats shoot shoot Vats. I just think it would add some depth if you had some cool downs like Mass effect, or in a lesser way to Oblivion where you had those 1 day cool downs. Or you could kill 5 guys and have a level 1 special ability, or if you wait to kill 10 you would have a level 2. Not a big deal to me just some depth changing things, but since they modeled it after FO1 that game does not have it so again, not a big deal.
Killing and getting past super mutants with only a pistol in the first 4 hours of game play. You did that?
Not saying the main quest is a bad story. I am saying it is so not desperate that it might as well be a sidequest. No water chip = everyone you knew is going to die, you got to buy water transports to elongate this time. Desperation is what I am looking for. Same with geck, village will die ect. Dad missing? I think I'll go help deliver this letter... It will turn into something more pressing but...
Ammo was talking about teddy bears and nukes 15 feet away from you, fat man doesn't bother me even a millionth as much as teddy bears. The rock-et launcher is cool, shooting pool balls and ashtrays, making junk not junk, but a teddy bear killing someone?
Invisible walls took me and everyone else 5 seconds to come up with better ways to deal with this.
I don't want to kill kids, but they shouldn't be immune to damage. I have reloaded in FO2 when I accidentally killed a kid, it is just depth and caution I'm looking for.
Uninteractive environments. Referring to that guy that was chained up in a church and he didn't swing when touched. Chains didn't break when shot, I understand that it takes up a ton of memory in a world that big to make anything interactive, but find a better way to deal with it.
Uninteractive environments, blow up a car by a building, building takes no damage, gas station doesn't explode, rocks don't fly everywhere.
Sigh I hate long post, I thought my people knew what I was talking about when I wrote my original message, except the break limit thing.