I don't get why any first person game uses motion blur. It feels like complete shit.
Geralt dies if he falls more than like three feet, lol.Found myself another gaming pet peeve - live dialogs with dialog options, and NPCs or other environmental factors physically bumping your character, making you accidentally choose the wrong dialog option (Cyberpunk), or pushing you out of the dialog entirely (Skyrim + Fallout 4) sometimes even to the detriment of quest progression.
Another one is WILD MOVEMENTS, exemplified in Witcher 3, where the fight-movements are super awesome, untill you want to fight off some minor enemies on a steep ledge, and every swing you do results in your protagonist LEAPING off the cliff, with SUPER BRAVADO to his death
Is this partially about Dark Souls 2? I like and dislike it at the same time. It encourages you to replay the game on NG+ and the way Bonfire Ascetics work, you can use meta knowledge to grab those items in normal NG but then it makes that area NG++ if you go into NG+. Strange, but neat idea. Don't fully agree with it though so I definitely take your side to this.I really hate stuff being locked to NG+. What's even the in universe justification for me not being able to beat a boss, get a summon, weapon or skill until I have beat the game and restarted it? Dumb.
Sweaty hands on controllers being shared.
When your friend’s little brother plays Xbox while eating apple slices and the juice from the apples seep into the controller so whenever you press a button it feels like you’re pressing a bag of sand and sometimes the button gets stuck in the pressed down position and won’t come back up
Sweat, grease, and stickiness. Ugh.Sweaty hands on controllers being shared.