Gaming pet peeves

Discussion in 'General Gaming and Hardware Forum' started by zegh8578, Apr 8, 2021.

  1. SquidWard

    SquidWard Pirate and Bankrobber oTO Orderite

    Jun 1, 2018
    I don't get why any first person game uses motion blur. It feels like complete shit.
    • [Rad] [Rad] x 1
  2. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    Found myself another gaming pet peeve - live dialogs with dialog options, and NPCs or other environmental factors physically bumping your character, making you accidentally choose the wrong dialog option (Cyberpunk), or pushing you out of the dialog entirely (Skyrim + Fallout 4) sometimes even to the detriment of quest progression.

    Another one is WILD MOVEMENTS, exemplified in Witcher 3, where the fight-movements are super awesome, untill you want to fight off some minor enemies on a steep ledge, and every swing you do results in your protagonist LEAPING off the cliff, with SUPER BRAVADO to his death
  3. Kakaroow

    Kakaroow First time out of the vault

    Nov 22, 2017
    One thing I mostly hate is crybabies. It's not funny to me and I don't enjoy tantrums. I hate it, and my general feeling while gaming is not giving a shit about winning so I tend to be fine in even the most dastardly stab. I'm pretty averse to confrontation in real life, so a game table is an area where I'm allowed to indulge in something that in general I'm not big on. As soon as people are whiny babies about losing at a table, it steals like 90% of the fun out of a game for me as it turns the game emotionally very real for me. It's interesting because some people's most fun gaming moments revolve around people's saltiness or their anger but for me, it is a huge turnoff.
  4. HydroFlame

    HydroFlame The Vanishing Act

    Dec 5, 2018
    Geralt dies if he falls more than like three feet, lol.

    While we're on the subject, NPCs that you have to escort/follow and they go slower or faster than you. So you're just stuck doing this annoying stopping and running.
    • [Rad] [Rad] x 1
  5. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I really hate stuff being locked to NG+. What's even the in universe justification for me not being able to beat a boss, get a summon, weapon or skill until I have beat the game and restarted it? Dumb. I get ti when like the thing is unlocked at the very last battle because it makes sense, but Persona 5 Royal for example has the whole third semester (altho is just 2 months, but whatever) after you go through the final boss and acquire the Ultimate persona... but you still can't fuse it that run, you have to beat the epilogue and then restart the cleared game to fuse it, even tho in universe you literally unlocked it and the characters acknowledge you unlocking it.
  6. SquidWard

    SquidWard Pirate and Bankrobber oTO Orderite

    Jun 1, 2018
    Is this partially about Dark Souls 2? I like and dislike it at the same time. It encourages you to replay the game on NG+ and the way Bonfire Ascetics work, you can use meta knowledge to grab those items in normal NG but then it makes that area NG++ if you go into NG+. Strange, but neat idea. Don't fully agree with it though so I definitely take your side to this.
  7. Chromevod

    Chromevod Nope.

    May 25, 2011
    I hate difficulty being just that all the enemies have higher HP, especially if the game has things like guns and is ostensibly "realistic." I prefer when difficulty is increased for things like the handicaps put on the AI are lessened or entirely removed so they spot you better, track you better, or have access to more abilities at higher levels.
  8. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    Another one - patches that change things up on a more fundamental level - looking FIRMLY at you No Man's Sky, there are SO many weird changes that have occured in patches, that to me seem completely arbitrary. The most annoying are recipe changeups, elements removed from the game, or various "color codes" swapped around arbitrarily. All of this reads to me like Sean Murray just woke up from a dream, ran to the dev teams, and just "Okay - ALL metals now have YELLOW background color instead of BLUE! THIS IS IMPORTANT!!! Also, I don't like Sulphur anymore, remove it from the game! Also, let's change up some recipes, in case a player is actually trying to systematically farm elements for them!"

    A related one is quest nerfing, which I'm seeing in the latest Cyberpunk patch, where - it would appear people might have complained quests were too difficult, and in later patches, the quests have been completely de-fanged. In particular, one of my favorite wtf-moments have been completely removed - where an intelligent vending machine provokes a heart-attack in the player, causing their near death on the spot. I'm not sure if survival depends on total HP, but I sure hope so, cus that was one fucking awesome moment - nobody else have I seen a game just slap you with a heart-attack: REMOVED! Now it is 100% safe to talk to the vending machine. Nothing bad will happen. Green light. Unicorns. Hugs.

    Another is one where you are deprived of all light, and must carefully follow red neon tubes inside a cramped basement. Orientation is nearly impossible, except if you blindly (pun intended) trust the neon lights (as instructed by the quest) and follow them. Doing this, you will complete the quest. After patch, the whole place is lit up sufficiently for these neon lights to make NO difference: Nothing bad will happen. Unicorns. Hugs.

    Hey, how about this - next patch, remove the boss fights, they were a bit tricky sometimes. How about also ditch damage when attacked? I'm not a fan of being damaged. Etc. I hate people.
    • [Rad] [Rad] x 1
  9. Mekt

    Mekt First time out of the vault

    Jun 25, 2018
    Too many to list, but I'll just say poorly designed RPG mechanics based around a very narrow focus... I'm saying
    this because I was thinking about Final Fantasy Tactics earlier, which routinely pits the player against extremely OP
    bosses solo, even though most of the game is played with a squad. This means that if you wanted to primarily be a Bard, Chemist, Mediator, or even a Knight, you were going to wind up having a very bad time at some point. The game features a very robust and innovative jobs system which it then hamstrings and punishes the player for
    attempting to be creative with. Almost every fight is fine except for these solo boss battles, and even then you
    often need to equip specific accessories in order to avoid being instantly killed, confused, or turned into stone without any means of defending yourself. The only defense is prior knowledge of the upcoming fight, which frankly ruins the game's appeal unless you like turning off your imagination, playing by the rules, and building the OP PC (which
    comes in two flavors, to be fair) that was designed for you.

    The worst part is that if you had your team with you, a lot of this wouldn't be an issue, because it would likely
    already be built to handle difficult encounters with... *gasp* tactics! That just can't happen when you have limited
    movement and the first thing the game does when opening the scene is inexplicably part you from your team and
    then walk you right in front of the stupidly overpowered bad guy. :/ (And to anyone who has played the game and knows which boss I'm referring to... yes, THAT fight... lol)
  10. RangerBoo

    RangerBoo Resident Schizo Poster

    Jun 15, 2015
    My biggest pet peeve while gaming is using the keyboard and me being a clumsy person with a keyboard constantly presses the wrong keys or two keys at once. This is really annoying when I am trying to type stuff in the chats.