General Gaming Megathread: What are you playing?

I says Awakening. More linear than Origins, but it has interesting choices and while companion interaction sucks they still manage to be more interesting than Origin's imo. Apparently one of the companions also returns in DA2, so catch up before March.
 
I think I'm near endgame in NV so ill finish that first.

DA:O on the other hand i have to finish with all DLCs and copy my savegame backup . Although when i saw DA2 combat i wasn't impressed , that's why i put it away for some time . And my rogue just kills everything easy , not much of a challenge now like it was at the beginning .
 
Well, by the end of the game it gets easy, depending how you play it - easy, normal etc.
For my the thoughest enemy was Flemeth the dragon, while Archdemon was a piece of cake.
 
only part that was really frustrating in my eyes are the random battles at the begining because there is no way a character can be already ready for them. Like that spiders for example.

A few battles have been hard. Though I dont know what people think is so "tactical" about DA. Or to be more specific what makes it more tactical then Baldurs Gate which I think is more demanding game then DAO but without beeing actually to frustrating just because a character has 1000 hp.
 
Eh, for me it's quite the opposite actually. I like long, drawn-out fights like the Queen of the Blackmarsh and the Harvester from the Golems dlc (seriously, fuck the Harvester, best boss fight ever) that have lots of HP, yes, but also interesting mechanics.

As a DnD nub, I found that the vast majority of fights in BG (especially 2) simply demanded you to know two things: how to take down the ennemy's multiple damage barriers, and how to avoid/counter their instant-kill attacks (that damn Kangaxx), which is much less fun from my point of view, as for somebody who doesn't know the intricate mechanics of DnD it feels like a puzzle and guessing game more than a skill-focused one.
 
^ I never liked the Kangaxx fight either, but most other fights in the main story were doable without some overly deep knowledge, just a bit of an investigative approach. You would always win on the first try, true, but that's how it's fun.

In DA:O most big fights pretty much degraded into someone tanking the big bad dude while everyone else was healing the tank and dealing most of the damage. Same damn tactic with minor variations regardless of whether you're facing a reaver or a dragon. So it's just a waste of time mashing some dude for 15 minutes straight. If DA:O had macros like the MMOs it tries to emulate, you could probably win most of those fights by setting up one or two.
 
That way Dragon Age feelt a lot closer to some "MMOS" for me then the traditional RPG. That talking about "buffs", "tanks" and "war cries" to get some attention. Not a System I really liked.

Ilosar said:
As a DnD nub, I found that the vast majority of fights in BG (especially 2) simply demanded you to know two things: how to take down the ennemy's multiple damage barriers, and how to avoid/counter their instant-kill attacks (that damn Kangaxx), which is much less fun from my point of view, as for somebody who doesn't know the intricate mechanics of DnD it feels like a puzzle and guessing game more than a skill-focused one.
You should remember one thing though. DA:O was explained and seen by many as a "spiritual succesor" to BG. Though for me personaly the fighting in DO:A never feelt as tacticaly demanding or rewarding like it did with BG2 for example. I liked how the spells worked there and that you it would not suddenly happen that you get in fights with creatures that have 2000hp finding your self hacking and wacking at them for 30min because you just do a damage of 10hp or something but that they actually have some "defence" or "resitance" you have to crack - I think one good part about BG2 is that with the right knowledge even a Dragon can die quite fast if you have the correct spells and level of course. Sure with the right party, spells etc. its not that hard. But as said one has to get familiar with the DnD mechanics first to get so far. And obviously if one doesnt like them he will not like how its working in the game either. Not to mention the REALLY powerfull spells, defences and creatures arent even included in BG2 - Or not shown as how they are meant to be. Remember some creatures are supposed to posses magic of unmatched quality strong enough to lift some mountain in the air. Battling Dragons in the DnD world is a hard thing even for a party of high levels. Not to mention a character who is reaching the level around 20 and 30 is meant to be almost some kind of demi-god (from a human point of view).

Another part is that quests like Kangaxx are rather optional. They ad nothing to the story and are just that. Though battles. If they are to strong you can avoid it. It has a reason why his body was seperated and guarded by OTHER powerfull liches. There are only a few demi-liches in the DnD setting of great power to say that. Also its easy to avoid that one-kill spell by Kangaxx head when you have either the spell protection against magic or get a defence against the curse imprisonment (or what ever its called). Actually I thought the Demogorgon and his guardians have been a biger challange then Kangaxx

I mean its just my oppinion but I think BG2 offered some almost perfect mix of challange and reward. At the begining almost everything kicks your ass. But in the end with the correct items and skills you can almost beat everything - Youre supposed to play a god-child anyway remember ?
 
But as said one has to get familiar with the DnD mechanics first to get so far.

Yes and no, everything you really need is in the game, you don't really have to go out of your way to read PnP rulebooks or anything. As such, all of this still qualifies as game mechanics.

BG2 was fun, but its combat still can't match the glory of TOEE - both in first-time challenge and tactics.
 
sure, I am not saying it is "the best" system. Just in comparison with DA:O. And yeah you dont have to read some pnp books to understand. But still DnD is as ruleset a bit different compared to what most RPGs use today. Particularly if we think about the games which are more similar to something like Oblivion (players hit and block by them self).
 
Atomkilla said:
Flip a coin!

Headz....New Vegas :3
But now with gauss and Power Armor .
As NCR i had ranger combat armor and still can't bring myself to wear anything else even with bigger DT . That armor is a Fallout fashion gem .

@offtopic:
I have a bug in DA:O , when i kill enemies too fast computer needs a minute to respond to the ensuing overkill on screen. Aoe aoe aoe , stab stab stab .
It's funny , they have no HP but are not falling on the ground and half of casted magic can't be loaded properly . Wonder how it will look with Flicker ...

I don't understand why they didn't use a monk type of character in the game . He rocks in BG2 .
And why they changed combat system , it looks cool but it's ridiculous now . Like an MMO , press this key for hellraiser knee kick flying hawk stabbing spine whirlwind kick lvl. 3
 
After today's patch I can now finally play Magicka online. Played a chapter with Alphadrop, great fun.
I highly recommend buying this game.

[youtube]http://www.youtube.com/watch?v=OE5fGjJ3Myg&feature=related[/youtube]

[youtube]http://www.youtube.com/watch?v=eRLRwU-RTT0[/youtube]
 
Gotta say managing to kill myself with a heal within the first couple of minutes was quite an achievement. Shame I already had the achievement for getting blown of a cliff.
 
I think I'm gonna give Magicka a go this weekend, it looks like great fun. is there a demo for the game? how big a download is the full version?
 
I'm playing Duty Calls, a modern FPS made by the guys who made Bulletstorm.

All I can say is that it's definitely worth experiencing, since it's free and most likely the funniest game I've played this year.
 
Just finished my Crusades campaign in Medieval II Total War: Kingdoms, so now I'm gonna move on to either the Britannia (As Ireland) or Teutonic (As the Teutonic Order) campaign.
 
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