Hoxie said:Me and Vault Dweller tried a game of League of Legends together and did quite well. Pretty fun stuff, hopefully another NMA'er or Orderite will try it with us some time.
Hoxie said:Me and Vault Dweller tried a game of League of Legends together and did quite well. Pretty fun stuff, hopefully another NMA'er or Orderite will try it with us some time.
I know what you mean. They have worst DLCs, hell compared to most of them F3 and F:NV are actually decent. Not sure who came up with Ostagar, Pinncle Station and Friewalker, but It feels like they dont have talent for DLCs. Yet sometimes they do manage, but dont learn anything from it.Phil the Nuka-Cola Dude said:Got around to playing Arrival, and I'm left confused. What the fuck Bioware?
I expected something well written and awesome like LotSB. Instead I got a corridor shooter that has you going solo with zero meaningful choices and the worst writing I've ever seen in the series.
Hoxie said:League of Legends
sea said:The Dragon Age DLCs were handled, more or less, by a skeleton crew of only a few people, minus the voice actors and QA stuff. Of course, it shows in how short, linear and generally underwhelming they were, but yeah, it's not really "BioWare" so much as "some guys we dedicated to churning out add-ons every few months."
Mass Effect's Pinnacle Station was wretched (I can't believe I spent money on a fucking botmatch pack), but I'm pretty sure it was outsourced to another developer, not handled internally by BioWare, which explains how utterly horrible and devoid of value it was. Bring Down the Sky was done internally by the original team, I think, which is why it turned out significantly better. Firewalker, Lair of the Shadow Broker etc. for Mass Effect 2 were done by the original Mass Effect 2 team, which is why they're generally better (I don't get the complaints against Firewalker, I enjoyed it). However, once again, Arrival was done by a secondary BioWare studio (I think possibly the one who did that iPhone game?) and so once again turned out pretty crappy.
Bethesda, meanwhile, had their full teams more or less dedicated to making DLC, which is why Fallout 3 actually had some pretty worthwhile add-ons in the form of Broken Steel and Point Lookout. I'm not sure how things will go for Obsidian with New Vegas' DLC, but again, it seems like they have significantly more people working on theirs.
Hoxie said:Not sure really, I haven't had any problems with it.
thegaresexperience said:I've been playing the story mode for COD 4. Still holds up IMO, the sniper mission is still fucking intense (especially waiting for the batalion to pass right next to you).
I'll probably replay COD:MOD2 next, another good but overdone story.
Atomkilla said:Finished Crysis.
Hunter + Warrior combination for the end bosses is kinda tiring (and unexpected), but it's a great shooter.
Ilosar said:Bioshock 2