SimpleMinded said:
TF2 is horrible? How can you say that?
It's balanced, the maps are awesome and the teamwork just does wonders. The class interaction really makes a great set-up and gets people playing together.
What didn't you like about it?
If you've ever played any other TF game, then you'd know it's done the same as what many are expecting will be done to Fallout 3. The game is
not balanced. How is making defense by default impenetrable to the point of
requiring the offensive class to use an
invincibility skill balance? That's plain lazy design.
The maps in the game are terrible. There's one decent map: gravelpit. But that's it. They didn't even rip many maps at all from tfc or qwtf; the players are stuck doing it!
Besides that, how can anybody call TF2 a Fortress game when the majority of the maps use command points? The game is balanced around command points despite TF always being a CTF oriented game. CTF maps are already extremely difficult to play since the defense is so overpowered. But then again I guess you can go invincible so it doesn't really matter.
I don't get how you can say class interaction is good. It's all designed around the fact that you
can't do anything without a medic (aka: godmode) since the defense is so ridiculously overpowered. At best, replace a medic with a spy to sap the sentries (which kill you nearly instantly), but even that's hardly viable. You
cannot accomplish anything without a medic. If that's their idea of teamwork I'd rather play without it.
The fact that anybody even bought the TF2 hype just goes to show how ignorant so many gamers are. Its primary selling point (apart from bad graphics) was that it was getting rid of grenades because
grenades = spam!! What most people don't realize is that grenade spam was
never even a problem in the first place.
Let's look at this question, it's really simple: how do people spam grenades?
They throw their grenades. Since they're throwing their grenades they will eventually
run out. That means they can't throw any more grenades. So how is grenade spam even possible?
The
only possible way a person can spam is by sitting on a grenade pack. Grenade packs are placed into the maps, they are not hard-coded into the game. Instead of removing grenade packs from the maps, they took the easier route and simply removed grenades from the game and came up with the lie that it was the best measure to get rid of spam, which it absolutely is not.
Even if you think that upon getting rid of grenade packs spam would still be a problem, you're mistaken. There's really no problem with grenade spam at all: it's extremely easy to avoid and it means the enemy
after spamming the grenades will cause no threat. If you run into this 'grenade spam' everyone gets all caught up about then it's your own fault. Either your server isn't playing the proper sized maps for how many players its holding or you simply need to avoid the grenades. People may as well have complained about being shot with guns.
Grenades added so much to the game that their removal essentially ruined it. I guess I can't call it lazy design since it sells well and is great for hype, but it certainly doesn't create a game with depth as was in the older TF games. But it's just an example of how they're dumbing down the series for mass appeal. I'm not even going to get into how they removed bunnyhopping or any speed increase of any kind. TF games were traditionally
very fast games, btw. TF2 is probably the slowest FPS I've ever played.
But then again if you like it, you like it. The class system is enough to appeal to most gamers. It's a decent game if you don't consider it a part of the TF series, but overall I found it was pretty boring and essentially being used to milk more cash from ex-TFC gamers. Most TF players consider FF (Fortress Forever) the actual sequel to TFC rather than TF2, anyways.