General Gaming Megathread: What are you playing?

Lord of the Rings: The Battle for Middle Earth II

It is cool to play as Mordor and see an alternate scenario for a change: destroy the harbors, enslave the Shire, invade Rivendell with Sauron himself, etc. Gotta hate those damn dawrves of Erebor, sneaking catapults and stuff to destroy my fortress... ¬¬
 
Sine Mora. It's a fun side-scrolling shooter. You don't rely on lives but if you get hit you'll lose time and if the timer reaches 0:00 you're dead!
 
I played Demon Souls. I understand the games and I have read up on their differences a bit. I just played Demon Souls 2 a little while ago. It plays about the same.
Uh.. what? There is no Demon's Souls 2... <.<

Dark Souls 2. It was late.
Well, I'm still not sure which games you may have played, precisely because "it was late". Did you play DeS, or DkS? Now we narrowed down that you played DkS2, but I still dunno which previous title you played. Because "plays about the same" is NOT the same thing as "is the same". The games are VERY different, if you know what details to look at...

And I'm not talking about graphics, cause that would be a given... Bloodborne taking the win, in that regard, that is.
 
Played trough The Evil Within and it was pretty much Resident evil 4.5. Better than RE4 in most parts but you could also feel the consolization of the game.. Havent had time for the DLC's yet!
Doom 3 + the expansion a while ago. The expansion was a let down but Doom 3 is as good as i remeber it to be.
Path of Exile!... And i really wish i had more luck with drops. Feels like i won't even be close to make my char the way i like it before giving up.
 
I played Demon Souls. I understand the games and I have read up on their differences a bit. I just played Demon Souls 2 a little while ago. It plays about the same.
Uh.. what? There is no Demon's Souls 2... <.<

Dark Souls 2. It was late.
Well, I'm still not sure which games you may have played, precisely because "it was late". Did you play DeS, or DkS? Now we narrowed down that you played DkS2, but I still dunno which previous title you played. Because "plays about the same" is NOT the same thing as "is the same". The games are VERY different, if you know what details to look at...

And I'm not talking about graphics, cause that would be a given... Bloodborne taking the win, in that regard, that is.

Sorry. It was late when I posted the "It was late." comment. :grin:

I played Demon Souls and now Dark Souls 2. They are similar by design. I have noticed the differences just by playing these two and I know Bloodborne is a whole other offshoot of this specific style. I'm really getting into Dark Souls 2 though. I hope I stay interested long enough to do a NG+, then go repurchase Demon Souls, then Dark Souls. By that time I should have a PS4 for Bloodborne then Dark Souls 3.

Now that we got all of that out of the way, I'm playing as a Knight. I prefer sword and board and I find I like lighter armor since my current character moves rather slow with heavier gear. I haven't touched any magic stuff, which I assume would be not recommended for a Knight anyway.

As I side note. I knew you were going to break out the "It's not the same" card. It kinda is and I didn't mean it is exactly alike when compared to other titles. :)
 
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Been playing some roguelike games, mostly FTL and Eldtritch. Unlocked two ships in FTL and unlocked the second book in Eldtrich!

Playing some CS:GO on the way too and some Eador Genesis to rest.
 
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As I side note. I knew you were going to break out the "It's not the same" card. It kinda is and I didn't mean it is exactly alike when compared to other titles. :)
No man, trust me, there are HUGE differences between the two. Yeah, the camera is the same, the combat is the same, and the core gameplay is the same. But "little" differences like items and stats and such make HUGE differences. For example, there are totally broken weapon upgrades in Dark Souls, but in Demon's Souls there are some weapon upgrades that are "better" than others, but none that are blatantly broken. You can design a character to be a full-blown mage in Demon's Souls, but at best you can be a "battle mage" in the Dark Souls games. Same with Bloodborne, where there is absolutely no magic to speak of, and only a few items in the game roughly mimic the utility of spells. The armor choices in the Dark Souls games are WAY more broken than in Demon's Souls because of core stats changes/additions.

Miyazaki has stated that he looks forward to moving his games out of the fantasy genre, so that means he would like to see, possibly, a game with the same combat and feel and all the core gameplay, but set in a science fiction space odyssey! Bloodborne was a smaller jump in that sort of direction, going from Medieval Fantasy to Gothic Victorian. Even if the gameplay is the same formula, you cannot make the same kinds of characters if the genre changes. Enough parts altered makes the sum total a different beast.

For instance, I would HIGHLY recommend heavier armor in any Souls game; you simply need to build your character to be mobile with it. You won't be dancing around like an acrobat (with the exception of the very, very broken Dark Souls if you use the Darkwood Grain Ring) in heavy armor, but you won't be sluggish either. The difference between heavy armors and lighter armors is HUGE in the Souls games. Not so in Bloodborne. In BB, it doesn't really matter what armor you wear, they all offer almost identical defense. They do matter, of course, but not nearly to the same degree as the Souls games.

Also, I'd recommend exploring spells to some degree, even if you're playing a knight. This takes some research and some considerable min-maxing, which is totally my jive, so if you don't enjoy that kind of character building, then perhaps you really wouldn't like it. But I find that avoiding ANY spells of any kind is severely limiting to any character archetype/class.
 
How would I go about learning spells with a Knight? Don't you have to be using a staff to cast spells? I haven't done research on that yet. I assume you would be a good person to ask. Am I correct in saying Endurance would increase my movement speed while wearing heavy armor?
 
You would presume wisely. Although I'm the least experienced with DkS2 as I am with the rest of the Souls series, Bloodborne included.

In DeS and DkS, Endurance will indirectly increase your movement speed while wearing heavy armor, because it will directly increase your Equip Burden. If your Equip Burden is 200% or more of the total weight of what you're wearing, then you will be faster while walking/running and more agile while dodging. This can be increased by adding more points to Endurance, or equipping rings that do the job for you. You can very easily make an agile knight that is very robust and tough to kill by not sacrificing HP at all but not wasting too many points in END... it's all up to how you spend your points.

In DkS2, however, Equip Load is allocated to increasing your Vitality, and I'm not sure if it has the same effects on movement speed as Equip Burden had in earlier titles. But, like raising Equip Burden, or Poise, or Defense, or many other attributes, there's probably at least one other item that helps increase your movement speed, if not simply VIT itself.

But it's not much of an inconvenience to have spells at the ready if you're a melee characters. I tend to find it far more inconvenient not having them at all. That doesn't mean you're walking around with Homing Soul Arrow usable at all times, but you have the chance to imbue your weapon with more damage or increase your defense with a single cast. Yes, you need a catalyst equipped, but you have 4 weapon slots to make use of, so you can always swap to your catalyst to cast a spell, then swap back. The only important thing you may be trading off by trying to have access to certain spells is stats you could've spent elsewhere. If you don't intend to stop leveling, this won't really be a problem, but if you like the multiplayer, capping off your level at a certain point is advisable, so you can be sure to match with other players at all times. If you only have 150 points to spend, where you spend them will determine what your character is capable of, and if you spent 20 points on Attunement when 10-13 would've been plenty, that's 7-10 points you could've spent on VIT or END.

It all comes down to making the character and his/her build work towards your play style. Speaking of which, you wouldn't happen to be one of those players who prefers his PCs to be female cause he'd rather enjoy the view while playing, rather than accurately assign the sex of his character to reflect himself? Just curious... XD
 
I replayed Arkham City today, I think you are wrong whne you said they didn't improve anything in Origins, the combat between the two games feels really different. Is weird, from the surface it looks the same but I felt that the counters and the Enemyto enemy flowing movement was much smoother in Origins than in City. I actually kind of felt like City's combat was a little clunky in comparison, I can pull off rather large combos in Origins but in City they drop constantly (enemies tend to wait in place too often so timing sometimes gets weird and inconsistent, yet it doesn't make it harder) and there is a bigger variety in enemies from the beginning. Predator was left pretty much untouched. Also the Joker looks like a muppet in the game over screens.
 
Snap you should know better. I play as a male 90 percent of the time. He is often named Toront or Max, but I do break it up from time to time.
 
Lately i've been playing these games:

Supreme Commander: It's very meh in singleplayer, but a few mates recently bought it, and the online play is excellent. Nothing more satisfying then winning a three hour game. Last one i played, each of us had to rebuild our bases three times!

Stalker: Had a bit of a tough time getting into it, due to the severe lack of any accuracy in the starting weapons. I mean, i know it's supposed to be like that, but when i'm ironsighting, single shot, with an ak74 at about 25 metres, i don't expect my bullets to be going to the top right of the screen. Now i have some decent weapons and a good bit of cash, things are starting to get really good.

Vampire: I bought it again on steam, hoping for a more stable version, and it seems to have paid off. I some big problems with the retail version, but now i can actually play it through. The brujah are a lot more fun then i was expecting them to be, and i look forward to playing through as the toreador next.

Team Fortress Classic: Always loved this game, and started getting into it again yesterday. I also find a cool mod for it called neo-tfc, which gives all the classes a lot more abilities.

Which TFC server are you playing on? Is Drippy's still there?
 
Snap you should know better. I play as a male 90 percent of the time. He is often named Toront or Max, but I do break it up from time to time.
But I DIDN'T know better... or at least, I didn't recall any details that would say otherwise.

Bloodborne was the only game (in recent memory) where I went out of my way to make and play female characters..... except I purposefully did it split 50/50 between male and female. My first character was physically modeled after me, male (of course), then the second was female, then the next male, then female, then male, and so on. All told, I made 8 different characters (though I had to recreate them all at least once, so I MADE upwards of 20-30 characters), each playing differently, each looking differently, each fulfilling completely different purposes, and I had a blast playing them all while my PS+ lasted (it finally expired a few days ago). I DID NOT like the grind of repeatedly venturing into the dungeons and unlocking each successive dungeon just so I could unlock the next dungeon just so I could unlock dungeons that, 10 hours into the dungeon roaming, were FINALLY all about their loot! Spending a couple days, per characters, grinding, just so I would never have to do that again really sucked a lot of the joy out of their creation.

But stepping into my deliberately-unfinished Nightmare of Mensis so I could invade and be invaded to PVP with other players doing the same was a WONDERFUL treat. All the characters I designed to end up in the same level range so they could all PVP in the same place but play differently from one another made for really fun times. There were also a couple fights that were several-minute affair engagements that went back and forth and ended with some words shared between myself and my opponent (good words, not insults) and moved me on to the next encounter in chipper spirits. In the end, I finished playing Bloodborne until my PS+ expired, PVPing until the very end. It was wondrous fun! =D

Oh yeah, I had a BLAST during the designing phase for every characters, particularly naming them all with cleverly disguised puns. See if you can decipher the joke behind the name Lucas Himia. =)

I replayed Arkham City today, I think you are wrong whne you said they didn't improve anything in Origins, the combat between the two games feels really different. Is weird, from the surface it looks the same but I felt that the counters and the Enemyto enemy flowing movement was much smoother in Origins than in City. I actually kind of felt like City's combat was a little clunky in comparison, I can pull off rather large combos in Origins but in City they drop constantly (enemies tend to wait in place too often so timing sometimes gets weird and inconsistent, yet it doesn't make it harder) and there is a bigger variety in enemies from the beginning. Predator was left pretty much untouched. Also the Joker looks like a muppet in the game over screens.
All the commentary about the combat system is easily dismissed as "to each his own".

I PERSONALLY had the easiest time (excluding AK, as I have not yet played it) pulling off unending, smooth combos in AC. AA was the toughest, but that should be expected, because they just INVENTED the freeflow combat system. AO... was just fluff. AC really changed up a lot of things, some for good, some not. I liked that they made the combat challenges much less oppressively daunting, although the ease of the combat system made them end up as breezes, and not all that challenging. Meanwhile the effort they went to in order to make the predator challenges less of a breeze turned THEM into tedious and headache-inducing tests of patience. They tried to make a hard thing less hard and make an appallingly easy thing less easy, and they went too far in both attempts. At least they were still fun.

But what AO did that was unforgivable for me was turning the entire game formula into a railroaded experience. My INTRODUCTION to the game was an argument with a friend who had never played the Arkham games, but played AO, and came away disgusted and displeased, and I had to argue my case for why AA and AC deserved to be played. He was so unhappy with AO (and at the time I didn't understand why) that it tainted his entire expectations of the whole series! Of the complaints that stick out in my memory the most, he complaints the most about it being "too linear" and lacking any open world. Having just come off of playing AC, I was astounded that ANY complaint of "no open world" could come out of someone playing an Arkham game! But it's true! The game REALLY drives you down a corridor, one after the other. You have to do this, then this, then this, then this, then this, so on and so on.

The progressive nature of a story was cleverly disguised in the first 2 games (partially masked because of all the side content), but AO's structure did NOTHING to hide its rigidity. Worst was that it was SO HEAVY on exposition and cutscenes! I forgot just HOW MUCH Origins Batman would keep muttering to "himself" (the player) how he needs to do this or look for this or find that on and on and on, and it was painfully obvious that the game was telling the player "do this to proceed". While the freeform nature of AC did somewhat invite elements of ludonarrative dissonance in the form of a mortally poisoned Batman deciding to practicing his diving an gliding instead of... y'know... FINDING A CURE SO HE DOESN'T DIE, the freeform nature of the game itself was still very pleasing. Instead of reminding "himself' over and over what he needed to do, the game just periodically gave you a reminder of your upcoming objective. No rush, just a heads up. But in Origins? "I need to find the point of entry." "I need to find blah." "I need to stop blah." "I need to get to blah." "I should really stop talking to myself!!!!!" ARGH!!! It was so fucking frustrating.

And the cinematic cutscenes just made it all the worse... In AA and AC, there was no cutscene showcasing what Batman could not see. You saw the game from his point of view. You saw some things Joker did because he was addressing you on the other side of a screen. But ultimately, all cutscenes were limited to what Batman was seeing or doing, and there wasn't that many of them. AO? TONS of fucking cutscenes! And almost all of them were from the perspective of someone else! Granted, it's always pretty cool to see things from Joker's perverted mental image of the world, but that REALLY kills the immersion of the game being played by BATMAN!!! It's not a bad style of storytelling... it just didn't fit with the series. The big reveal at the end of AC was a direct result of the player being equally as in the dark as Batman (pun intended, I guess?) because they did NOT see what the Joker was up to. Meanwhile in AO, you know EVERYTHING that's going down. There was that first hour where you had this feeling Black Mask wasn't really Black Mask, but that was about it. As soon as Joker revealed himself, now begins the cutscenes where you watch the Joker convening with his hired killers, the Joker planning his machinations, the Joker recounting his (supposed to STAY a mystery) past in a revision of the story that AA already established, again and again and again. SO MUCH Joker cinematics! I love the character, but it's NOT a Joker game! This is a BATMAN game, damnit!

Like I've been saying, I REALLY love AO Bane, because they GOT Bane, unlike Rocksteady's hulking brute. AO Bane was imposingly tall, clearly a daunting physical opponent to go up against, yet clever and calculating and perceptive. Bane was THE best part of AO, and I cannot say enough how much I love watching THOSE cutscenes over and over again. Bane was really a treat. If the game was BANE pulling the strings all along in order to test Batman and push Batman to his limits in order for Bane to have a final showdown in the end (reminiscent of the character's Knighfall introduction) then I probably would've loved it, JUST because of that direction and taking such an underappreciated character and making a really awesome story out of it all. It already had elements of The Long Halloween in the game's Calendar Man introduction, and taking control of Blackgate (TWICE) and subsequently releasing all the dangerous inmates was very reminiscent of Knightfall. AO had a lot of potential to be something great. It certainly had great aspects. But the sum total of its package was just very disappointing.
 
Playing Wolfenstein: The New Order since it was on sale.

Better than expected, but I had low expectations. :)
Seems to be wortht he money (during the sale at least).
 
Playing The Last of Us Remastered now that I finally have an excuse to stop playing Bloodborne.

Good game, I like it. I LOVED the ending, especially. Figures it would be Naughty Dog to make such a memorable single-player experience without necessitating shitty online features that do nothing for the game. *COUGH*Bioshock2*COUGH* Yes, there IS multiplayer stuff, but they didn't sacrifice in order to stuff multiplayer into it, that's what I mean. Plus, it was mentioned once how sparsely publishers and developers mention the word "fun" when describing their games, so it was nice to see, in the first few minutes of the in-game documentary, one of the designers express how important "fun" was in the design process, and how no matter this and this and this and this and this may be flawless, if it's not fun, it doesn't matter. TLU has indeed been quite fun.

I'm currently replaying it on Grounded difficulty, which isn't as difficult as it is irritatingly tedious, because removing the game's gimmicky Listen Mode and removing the HUD just means memorizing what you need to do and simply restarting if you fail, and that just means repeat, repeat, repeat, repeat. Not any more challenging, really, just patience-testing. If it took the path of Hardcore Mode from Dead Space, THAT would be something, but alas...
 
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