General Gaming Megathread: What are you playing?

Oblivion. I sat and missed it, and enjoyed it (in comparison to Skyrim), and liked the music, and liked the progress - and then I got a crash to desktop, and I hadn't saved since the start of Fighters Guild, and my autosave was corrupted because that makes the best sense - autosave should OBVIOUSLY be corrupted.

The one safety line

should obviously OBVIOUSLY obviously
obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously obviously OBVIOUSLY ObViOuSlY obviously obviously OBVIOUSLY obviously oBvIoUsLy OBVIOusly OBVIOUSLY OBVIOUSLY OBVIOUSLY obviously
not work, I mean, what am I even thinking!? SAVE the game - and the SAVE corrupts itself, and becomes un-openable? That's SO obvious, it just explodes my scrotum with sheer brilliance - it pulls my teeth with joy, it stretches my eyeballs with extasis,
it rings my ears with happyness, it throws my brain with celebration, it lifts my fart-ring with hysteria, it plugs my nostrils with enjoyment, it sheers my tongue with brilliance, it explodes my kidneys with eagerness, it blasts my nipples with awesomeness, it shoots my intenstines with extravagance
A CORRUPTED SAVE FILE IS THAT: OBVIOUS!!!

ALL GAMES SHOULD ADOPT THAT!

Okay... I'm calm now...
 
You shouldn't have been attempting to play that shitty game anyway. Go play a better game, dinosaur fetishist. :razz:
 
You shouldn't have been attempting to play that shitty game anyway. Go play a better game, dinosaur fetishist. :razz:

I'm an old-game-player, my gamer-friend resents me for it, to the point of anger :D I like reminding him of it too, he will eagerly tell me about some brand new game he is exploring, and I'll be replaying Morrowind for the 143rd time *hums the Morrowind-theme*

This typically had to do with my hardware though, I was always broke-ass and had "inherited" computers from someone else, always a decade behind the latest games, I allready got used to that. Now I got a PS4 plugged in, and I can also afford a brand new gaming rig if I wanna, but idunno... I got GTA for it, and I can imagine enjoying a game like "shadow of the colossus", isn't there a sequel on the way? I am actively waiting for Gran Turismo 7, and I am also curious of a new Final Fantasy installment, since I have only played FF9 a long time ago.
Not a huge shopping list, but it's the longest one I've had in years

As for Oblivion specifically (which you probably refered to, more than the age of the game), I used to compare it unfavorably to Morrowind. Now I can compare it favorably to Skyrim, so it was kindov fun to play again.
For example - it's refreshing to see NPCs who dont look constantly hostile or grim...

What angers me most about crashing games (Bethesda, I'm looking at you firmly. Morrowind crashes, Oblivion crashes, FO3 and FONV crashes. None of my other games crash. They simply don't), is that I end up completing most of them angrily using console commands - because it typically goes like this.
1. Does a mission with precision, looking for all the loot, and all the hidden details
2. Crashes to desktop after 2 hours of intensive play, throw in a corrupted autosave for good measure.
3. Starts up game, opens console, writes "setstage [mission code] 100" "player.additem [necesary items]" "player.additem f 1000" (hypothetical loot sold), and then I'll take a breath - start the next mission, and play it honestly, genuinely and detailedly.
Then it crashes...

In the end, the save-file consists of mostly console-solved missions...

I'm not sure which game it was, but there was one who liked to crash *while* saving. That has to be my absolute favorite crash-save-relation of all. Crash WHILE saving. This pretty much guarantees a corrupted save too. Not sure which game it was now, but I'm in the mood for blaming Bethesda some more.
 
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No, SotC isn't getting a sequel. But The Last Guardian, the next game from the same studio that brought Shadow of the Colossus and ICO, was set to be released a couple years ago during the previous console generation... until they pulled the plug because the burgeoning social media network 24/7 information cycle led an abundance of players to figure out the "twist at the end". But they decided to FINALLY release TLG at long last, in THIS console generation... only without updating it for anything, so it look really, REALLY antiquated, with noticeably PS3 graphics intended for a PS4. Yes, I realize how haughty that can sound, but you'd be surprised how off-putting certain generations' attempts at graphical impression may appear when it's not held in that specific time frame. It's more than that the time window has passed, it's also just a surprisingly dated appearance, unlike some games which look remarkably timeless. (Sonic 2 looks immortal, Sonic Adventure looks VERY dated, for example.)

The reason I say it's not a sequel to SotC is because SotC was not a sequel to ICO, it was disconnected from the previous game, but hinted to be a prequel. So no one really knows where The Last Guardian stands as far as the ICO timeline. Maybe it's part of a series, maybe it's just "like" them in the sense that the gameplay is very similar, and the visuals and approach to characters and story are the same. To put it into perspective of your above post: it would be like calling FO3 a sequel to TES:IV- obviously they play the same, obviously they're from the same company, but TECHNICALLY they're not in a sequel/prequel relationship.
 
Ah yeah, I misunderstood slightly, my friend showed me a trailer, and it did look ... kindov... like SotC, I guess in the same way that adventury games tend to look like other adventury games... :D
 
GTA Online. It's pretty good actually. It's just the online options that are counter-intuitive as fuck. It takes you a couple of hours just to figure out how everything works.
 
GTAO was pretty good fun, for a while. But once the average player reached a particularly high level and various DLCs added really extravagant and crazy arms and munitions for players to utilize, it stopped being very fun. I can remember working my ass off to reach 100, unlocking more and more as I went along, buying the best apartment and owning a small fleet of really pimped out vehicles, and feeling quite proud of all of that. But the most fun I had in the hectic mayhem of free roam mode was small-scale shootouts between myself and some douchebags who decided to attempt a clapping of my ass... which I was sure to make them immediately regret. (Funnily enough, several times these players were on mic, and AFTER opening fire on me, only to be hunted down and killed by a vengeful me (several times) they would complain about it, as if what goes around DOES NOT come around... XD) Those were entertaining times.

But, roughly a year later, I come back, and everyone is zooming around in jets, carpet bombing anyone who isn't. That's just not fun. I don't mind that Rockstar made the free roam state an anarchic playground, but the extents to which players can now be totally detached from any semblance of interaction with one another, while still potentially ruining someone's day, is just bleak and boring.
 
I've been pushing my way through Dark Souls 2 even though several early decisions slightly gimped my game, but I am nearing the end. I don't know if I will be doing a New Game + on this one or not. I actually think I would have enjoyed it more if the enemies just kept respawning like in the older games. Going online to find what enemies drop what so I can progress is slightly irritating. I have only did that occasionally to ease the frustration and the likelihood of me quitting due to boredom.

There is no experience more satisfying than beating a particularly hard boss after getting your ass handed to you earlier. Choosing to put points in Intelligence was a good bit of advice, although I should have went with a few healing spells. As it is, I have been sticking with Dragonslayers Crescent Axe for nearly half the game. I can't find another weapon I like better that does enough damage without slowing me down. I don't particularly care for looking up one on a guide either. I try to do things as legit as possible as far that is concerned.

I have had a bit of fun with pvp, but I must admit, I get tired of cheeseball tactics. Resorting to them myself has gotten decent results, but I prefer straight up dueling to magic, stealth, and ranged attacks. Losing souls becomes a non-issue once you get the various rings to prevent soul loss/death. I did have a great deal of trouble finding effigies at one point until I looked at the enemies that spawned them. So far I have gotten the most frustrated I have been in recent memory with this game. It is a love/hate thing for sure. I've been alternating with Fallout 2 with Killap's Restoration Patch since I get pure enjoyment out of it. So once I get fed up with Dark Souls 2, usually wanting to hurl the controller at the floor, I switch on Fallout 2 to wind down for the night.

Overall I am glad I got Dark Souls 2 if only to somewhat experience the joys of interacting with other players in the game world.

Made it to King Vendrick. Sadness...



Edit: I was unable to get the cybernetic brain for Skynet since my Science wasn't over 100%. Now I have a useless brain bot. Oh well. Myron sucks too. His character model doesn't change like Vic, Sulik, and Cassidy with Killap's patch, but he does have a talking head. He can make chems but he runs like a bitch in combat. Decisions, decisions.

I picked up the cybernetic dog for some New Vegas feels. I forgot they had one in Fallout 2 until I came across him. I'm near the EPA now, which I have not had the pleasure of seeing yet. I've done most of the quests for the regular locations, now I have to run my way through the various bases to wrap things up a bit. Wrapping Things Up is actually the name of my current save file.
 
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MGS: Peace Walker HD Edition.


Controls are a bit wonky, the graphics aren't pretty, but the rest of the game is simply superb!

The managing of The Mother Base in-between the missions is awesome. You get to recruit whatever soldiers you don't kill. You send them back to The Mother Base during the missions using the Fulton Recovery System, after you have stunned them(you can also knock them out with CQC). You can set the alarm and wait for the special troops to arrive, knock them out and send them back too! They have better stats compared to the regular soldiers. There are also mini boss fights which usually involves an armored vehicle or a tank accompanied by special troops. You can even neutralize those troops, send them back with the Fulton thingie, destroy the Tank/Armored vehicle leader and send that to The Mother Base too! There are also classic boss fights like old MGS games but you don't get to recruit those.

Even though the missions are small and brief(it was ported from a handheld after all) there is a lot of attention to detail. The people you recruit have different stats depending on who they are(soldier, prisoner, special forces) and then you get to assign them on different positions on The Mother Base, all of it affecting your progress with weapon/item upgrades.

When your soldiers level up, you can send them on different missions(similar to AC: Revelations) and you can send the captured vehicles into battle with them too which increases their chances of success. Some soldiers get injured after missions and must spend some time in the medical bay until they are all healed up. How fast they heal up depends on the stat of the people you have recruited for the Medical Staff. Vehicles need repairs too before they are sent into battle again. That depends on your R&D Staff. There are several positions you can assign your people to, but it's pretty important to study their stats first. One person might be more suited for the combat unit but the other person might be better at the Intel team.

The conversations between you and the key characters are all superbly written. Some conversations happen during the missions but others are optional. You can choose to engage in a conversation with the key people, some of which are related to the specific missions you are about to embark on, while others are simply there to give you more info on the background of the story and the MGS universe in general up until that point.

So basically, it's as legit as a MGS experience can get on a handheld, no cheap stuff here, besides, the controls have been refined in the HD version along with a lot of other things. You can use both analog sticks and play it the same way you played MGS 4.


I highly recomend playing both Peace Walker and Ground Zeroes before playing Phantom Pain. It makes A LOT of difference, trust me. Both the MGS Legacy Collection and Ground Zeroes should be pretty cheap and affordable by now.
 
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Going back to Civ IV: Beyond The Sword and Alpha Centauri for a while, with a German Civ Culture goal and University of Planet Economic goal respectively. (I've heard there's a Beyond Earth expansion coming up, but I can't see it fixing the issues the game inherited from the Civ V design document.)
 
(I've heard there's a Beyond Earth expansion coming up, but I can't see it fixing the issues the game inherited from the Civ V design document.)

In my eyes the reason Beyond Earth sucked was because the factions were basically completely randomised and had no real character or philosophy to them, especially compared to the factions of SMAC, back when Firaxis wasn't afraid to make things that weren't "safe" to portray.
So, in Rising Tide, instead of addressing this and actually making the nations dare to have some character, they expand upon the randomisation that made the vanilla game so damn bland and then add two more boring politically correct nations to play as.

Seriously though the way all of the expedition sponsors are described makes me wonder why they even felt the need to leave Earth in the first place. It doesn't sound like "the great mistake" had enough of a negative impact to make people want to desperately leave if all of Africa was able to magically unite into a communist utopia and then undergo what I vaguely remember the faction profile describing as an "African Renaissance" in spite of global catastrophe.
 
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I want to re-install Civ4, if not only for the possibility to play maximum sized maps without the fan screaming in my ear.
OH and I miss stacking units. I sorely miss stacking units... I don't know why this anti-stack mentality suddenly became dominant, leaving all pro-stackers as outcasts of society, but I LIKE stacking -
not so much for whatever tactical nonsensery, what tactics!? They compare it to chess, oh really, then go play a game of chess then, I'm looking at lil artillery and tank pieces going boom w lil animated flames, I don't really care about chess-like tactics when playing Civ - that said - - - I like stacking because I can put away my military when I am not using it! It seems... so logical... to be able to condense my armies a little, when not in use! In Civ5, as pretty and "tactical" and whatever it is, you will always have your entire armed forces streeewn all over your map! If you want to make MORE militaries, you will have to store your army in the ocean.
It's dumb.

Then I miss Civ3, cus you could make and detailedly customize your own maps, with ease, own game-rules, re-program the function of units etc, I would make Korea and Middle East maps and such :D
But Civ3 always becomes unplayable after a certain ammount of time, the "threshold" where AI will out-produce you, in terms of military hardware
 
I'm actually working on a mod for Civ 3 atm. Here's a picture of my ancient era techtree:

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For some reason it doesn't want to let me edit my post, so let me explain some things with a double post:

The terrain is based on Yodapower's "Giant Earth" map, I liked the terrain a lot and also the way he altered the flow of gameplay. He said anybody could mod it as long as he's credited for it, so I figured why not.

There's a couple of arrows that I forgot about. Map making is required to have the late classical warfare tech, and you need warrior code to get code of laws. This is what the techtree looks like as Rome, you can see this because of the units that're unlocked as you play. I'm going to try to add flavour units for every civ and make every civ balanced in a different way. The "baseline" unit balance though is basically like this:
The T3 archer would be 2-4-1 with a bonus hitpoint, the T3 swordsman would be 4-2-1 with a bonus hitpoint, and the T3 spearman would be 2-2-1 with two bonus hitpoints. Spearmen are meant to be balanced but not very good, but decent enough that civs with no access to iron or horses can still build an army that doesn't completely blow ass.
The bonus hitpoints basically work to make later tech units really dominate earlier units. I've had occurrences in this game where somebody has a spearman that he forgot to upgrade and he somehow manages to kill my panzers with it.
 
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(the cannot edit post after posting a pic happened to me too)

I never put that much effort into modding civ, which would in essence just be... to create a very elaborate game-map, I guess, or, well, I *did* put effort in, but most of it went to map-design, and then a bit of unit tweaking.
It is tempting to take it much further though, since *everything* is changeable.
One of my favorite changes were to give archers an "artillery"-function (as well as extend all other artillery range, so to "out-do" the archer), another favorite tweak was to stop "Infantry" from upgrading any further, leaving it as it is - and change "Mechanized Infantry" into a functional APC unit, being able to carry 3-5 infantry units for example.

I have also tried to "mod" Hearts of Iron, into a "modern world game", again because it's a very simply built game, and "moddable" by anybody (just change excel and text files, as well as bmp)
However, this was _extremely_ detail and test-intensive, and it only takes a single typo to just kill an entire project. Which has happened twice now.
The closest I got was a completely changed game (i made a copy of the whole game, keeping two, one messed with, another one clean), where all placeable countries existed (as in, all current countries, except for those unrepresented by a map-tile, such as micro-nations and smaller island nations, although I got most of them covered as well)
I had to re-use a lot of previous slots, such as USSR, Germany and the bunch of Chinese warlords

In the end, it bugged up, and I gave up for good, and now I'm left wondering why still nobody comes up with that game. I heard rumors Paradox were considering one, but then no more.
 
I kinda wanted to experiment with land-transports, but I'm not all that certain the AI would be able to use it effectively. My design philosophy is basically "if the AI can't use it properly, don't bother". My decision was to instead give all modern infantry units that I add to the game (after the Great War style infantryman that already exists) 2 movement points to simulate them fighting out of transports.

Paradox was actually making it. It was called "East vs West", but they cancelled it. Why they did that I haven't got the slightest damn clue.
 
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(I've heard there's a Beyond Earth expansion coming up, but I can't see it fixing the issues the game inherited from the Civ V design document.)

In my eyes the reason Beyond Earth sucked was because the factions were basically completely randomised and had no real character or philosophy to them, especially compared to the factions of SMAC, back when Firaxis wasn't afraid to make things that weren't "safe" to portray.
So, in Rising Tide, instead of addressing this and actually making the nations dare to have some character, they expand upon the randomisation that made the vanilla game so damn bland and then add two more boring politically correct nations to play as.

Seriously though the way all of the expedition sponsors are described makes me wonder why they even felt the need to leave Earth in the first place. It doesn't sound like "the great mistake" had enough of a negative impact to make people want to desperately leave if all of Africa was able to magically unite into a communist utopia and then undergo what I vaguely remember the faction profile describing as an "African Renaissance" in spite of global catastrophe.

Yeah. One need only browse the sponsors of your trip to the new planet to grasp that Firaxis did not bother fleshing them out in any way unique to the civilizations in V. I'm sure the collective of this site could come up with at least ten better ideas for factions for a game like that.

That said, I doubt I'm the only one who finds it ironic that what makes Civ so addictive, IE resource consumption and grand, worldly expansion are among the reasons for Beyond Earth's voyage to a new world. (The 'global warning' claptrap I can live without, though.) I have to wonder if Firaxis even had other ideas in mind for why a voyage like this would be warranted.

If I recall correctly, DOOM II's early mission was you evacuating Earth to get billions away from the demon invasion. Replace that with alien conquerers, and the backstory that some fragments of humanity made it away only to crash land/run out of fuel/land elsewhere/etc. All of those would be great at bringing back the crushing isolationist feel of Alpha Centauri.

The factions on the other hand would need more skilled writers to come up with ideas to lay into the foundations of the game.

I have never played Civ 4. I need to get on that.

If you've never played it, my suggestion is getting the Civ III and IV Complete Collection. It goes for about $10-15 on average, and no Steam DRM to futz with, although you will have to work around the disk checks if you want No CD access outside of Beyond The Sword.

I want to re-install Civ4, if not only for the possibility to play maximum sized maps without the fan screaming in my ear.
OH and I miss stacking units. I sorely miss stacking units... I don't know why this anti-stack mentality suddenly became dominant, leaving all pro-stackers as outcasts of society, but I LIKE stacking -
not so much for whatever tactical nonsensery, what tactics!? They compare it to chess, oh really, then go play a game of chess then, I'm looking at lil artillery and tank pieces going boom w lil animated flames, I don't really care about chess-like tactics when playing Civ - that said - - - I like stacking because I can put away my military when I am not using it! It seems... so logical... to be able to condense my armies a little, when not in use! In Civ5, as pretty and "tactical" and whatever it is, you will always have your entire armed forces streeewn all over your map! If you want to make MORE militaries, you will have to store your army in the ocean.
It's dumb.

Then I miss Civ3, cus you could make and detailedly customize your own maps, with ease, own game-rules, re-program the function of units etc, I would make Korea and Middle East maps and such :D
But Civ3 always becomes unplayable after a certain ammount of time, the "threshold" where AI will out-produce you, in terms of military hardware

I've come close to playing Civ III, but never could push myself into it. (Probably should at this point.) Civ IV, Alpha Centauri, Cities in Motion and RollerCoaster Tycoon are pretty much what make up my empire building comfort zone, with Xenonauts and Rome/Medieval: Total War being the gate guardians.
 
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Did Xenonauts get much support after launch? I haven't played it in quite sometime.
 
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