I am currently replaying Homeworld 1 again (the original version, not the remastered version. It looks better but it does not have the same stats/balance as the original plus tactics don't work as well) and Homeworld Cataclysm.
Back then I already noticed the differences in gameplay and how Barking Dog Studios had fixed some of the flaws Relic had left in the original game such as being able to select and command ships in the large map. The mothership becoming more than just a mobile factory; it was now a powerful asset that could be used in battles. And of course being able to speed up or slow down time so that you did not have give orders at a frantic pace when things go bad.
I have not replayed Homeworld 2 in ages and I am not looking forwards to do so again. The graphics are definitely nice but I did not like a lot of the changes in the gameplay which in some cases was a regression from Homeworld Cataclysm. (I think Relic may not have liked that Barking Dog, just like Obsidian would with Bethesda, kind of upstaged them with making a game that genuinely felt better in various key areas)
Then there were also horrible re-balancing issues such as the computer automatically compensating for the number of ships the player would have by increasing the number of opponent ships. This basically nerfed being a conservative commander who seeks to preserve as much vessels as possible.
From what I also heard the enemy attacks in HW2 continue until the player has accomplished the missions in the level so there is no chance that you can defeat the enemy through attrition.
Last, I just did not like the storyline, all the retcons to HW1's storyline and the introduction of magical hyperdrive cores, the HW analogue of the Force, and basically ignoring Homeworld Cataclysm.
I think that was one of the first cases in which my interest in a franchise was killed because a studio made an in general inferior sequel to an original game, both story and gameplay wise.
I have not played Homeworld Deserts of Kharak yet which I will do after finishing HW1 and Cata.
Next to that I have been playing on and off with a SNES emulator, playing old Interplay SNES titles such as Claymates, Lost Vikings 1 & 2, Blackthorne, Rock N Roll Racing, Robocop Vs the Terminator (not the best licensed game but I find it okay).
I really was a big Interplay (and Lucasarts) fan during the 90s and playing these games, even if some of them have aged, reminds me why.
Man, Fargo really screwed the pooch if I understand correctly that the company got into financial trouble due to mismanagement.
If I can afford it in the future I would like to own all those games I mentioned above physically, because it reminds me of better times when I genuinely felt happy.
Back then I already noticed the differences in gameplay and how Barking Dog Studios had fixed some of the flaws Relic had left in the original game such as being able to select and command ships in the large map. The mothership becoming more than just a mobile factory; it was now a powerful asset that could be used in battles. And of course being able to speed up or slow down time so that you did not have give orders at a frantic pace when things go bad.
I have not replayed Homeworld 2 in ages and I am not looking forwards to do so again. The graphics are definitely nice but I did not like a lot of the changes in the gameplay which in some cases was a regression from Homeworld Cataclysm. (I think Relic may not have liked that Barking Dog, just like Obsidian would with Bethesda, kind of upstaged them with making a game that genuinely felt better in various key areas)
Then there were also horrible re-balancing issues such as the computer automatically compensating for the number of ships the player would have by increasing the number of opponent ships. This basically nerfed being a conservative commander who seeks to preserve as much vessels as possible.
From what I also heard the enemy attacks in HW2 continue until the player has accomplished the missions in the level so there is no chance that you can defeat the enemy through attrition.
Last, I just did not like the storyline, all the retcons to HW1's storyline and the introduction of magical hyperdrive cores, the HW analogue of the Force, and basically ignoring Homeworld Cataclysm.
I think that was one of the first cases in which my interest in a franchise was killed because a studio made an in general inferior sequel to an original game, both story and gameplay wise.
I have not played Homeworld Deserts of Kharak yet which I will do after finishing HW1 and Cata.
Next to that I have been playing on and off with a SNES emulator, playing old Interplay SNES titles such as Claymates, Lost Vikings 1 & 2, Blackthorne, Rock N Roll Racing, Robocop Vs the Terminator (not the best licensed game but I find it okay).
I really was a big Interplay (and Lucasarts) fan during the 90s and playing these games, even if some of them have aged, reminds me why.
Man, Fargo really screwed the pooch if I understand correctly that the company got into financial trouble due to mismanagement.
If I can afford it in the future I would like to own all those games I mentioned above physically, because it reminds me of better times when I genuinely felt happy.