General Gaming Megathread: What are you playing?

That you had the patience to 100% a Ubisoft game is impressive. From what I've read they're filled with bloat and pointless collectibles.
Why do you play games that you don't enjoy? Routine or masochism?
I usually don't do 100% in Ubisoft games but i mostly enjoy valhalla and i want to see the ending of this quest chain. Sadly the challenges are boring and buggy :/
 
Currently playing Warhammer 40,000: Warpforge.

It's a CCG game from Everguild (devs of Warhammer Horus Heresy: Legions) that has been recently released from early access. It's for free, all content can be gained by simply playing the game. Currently has 10 WH40k factions playable, likely more to come in the future. Low system requirements, I play it on 13 years old laptop, can also be played from smartphone.

Trailer:


If you would also like to play, kindly put me in as your referrer, it will get both of us 2 free booster packs, my in game nickname same as here.
 
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Played Yakuza Kiwami 1 and 2 and moved on to the last game I owned Yakuza 0, love the series so far. I want to buy the other games and play them too but man I was soooooooooooooo close to finishing up my backlog and you know what those dildo's did? Put the entire series on sale on steam.

3, 4, 5 and 6 are 24 bucks.

I was soooooooooooooooo close to being done with the gaming backlog proper!
And they just had to go and do a sale where the rest of the series is piss cheap...

RIP me.
 
The things you experience in Helldivers 2.
The enclave - kopia.png
 
Got an hankering to replay Far Cry 2 since it's the only Far Cry game i actually like. Yes, i like the one with the malaria mechanic, weapons breaking and outposts resetting.

I think the reason i like it so much is because how much the game torments the player, and rising above it and preservering gives a great sense of satisfaction. And it's very fitting for the setting the story is in, you are in the middle of a war and there's constant fighting and death.

And the removal of that in the following Far Cry games is why i don't like them. They devolved into Skyrim with guns, these action games with light rpg elements that try their hardest to handhold and baby the player.
 
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Got an hankering to replay Far Cry 2 since it's the only Far Cry game i actually. Yes, i like the one with the malaria mechanic, weapons breaking and outposts resetting.

I think the reason i like it so much is because how much the game torments the player, and rising above it and preservering gives a great sense of satisfaction. And it's very fitting for the setting the story is in, you are in the middle of a war and there's constant fighting and death.

And the removal of that in the following Far Cry games is why i don't like them. They devolved into Skyrim with guns, these action games with light rpg elements that try their hardest to handhold and baby the player.
I need to play Far Cry 2.

I enjoyed Far Cry 3 and Far Cry 5- but I can't bring myself to play any other Far Cry games. They are so boring after like an hour or 2.
 
I've been obsessed with the Resident Evil series as of late.

Resident Evil (2002) is genuinely one of the best video games I have ever played. Hard contender for my favorite game of all time.
 
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I need to play Far Cry 2.

I enjoyed Far Cry 3 and Far Cry 5- but I can't bring myself to play any other Far Cry games. They are so boring after like an hour or 2.
Blood Dragon was great! I loved that. The first Far Cry was a good FPS from what I remember. There are some good modernisation mods for it on modb.com
 
I enjoyed Far Cry 3 and Far Cry 5- but I can't bring myself to play any other Far Cry games. They are so boring after like an hour or 2.
The fact that you can get so horribly overpowered in the games after the second one is why i get so bored with them. Even after getting upgraded guns in Far Cry 2 you are not casually mowing down dozens with ease and you don't have those broken takedown moves that turn the game into a complete joke.

Not to mention the AI is way better and way more aggressive in the second game, specially on the higher difficulties. They will flank you, hide really well as soon they know you are using a sniper rifle, throw grenades if you in a confined space to flush you out and so on. And in general they are just way more aggressive, they will not let up. In the games after that the AI is completely braindead and has no sense of self-preservation.

It even has the same fast travel method as Morrowind, you use actual in-game buses that move towards specific locations. You don't click a location and just teleport there.

You can tell with Far Cry 3 Ubisoft was very jealous of Skyrim and Call of Duty, it's why that game is riddled with those game's horrendous design choices like one click fast travel to any location and a perk system.
 
one click fast travel to any location
I've no qualms with one-click fast travel——provided that the developers account for impassable obstacles along the route, and for the effects of travel time on quests, timers, NPC dispositions, as well as expiring drug & spell effects. Also adjusting the frequency of random encounters to be commensurate with the distance traveled, and the level of population in the traversed areas.


*I've never seen such a game.
 
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The fact that you can get so horribly overpowered in the games after the second one is why i get so bored with them. Even after getting upgraded guns in Far Cry 2 you are not casually mowing down dozens with ease and you don't have those broken takedown moves that turn the game into a complete joke.

Not to mention the AI is way better and way more aggressive in the second game, specially on the higher difficulties. They will flank you, hide really well as soon they know you are using a sniper rifle, throw grenades if you in a confined space to flush you out and so on. And in general they are just way more aggressive, they will not let up. In the games after that the AI is completely braindead and has no sense of self-preservation.

It even has the same fast travel method as Morrowind, you use actual in-game buses that move towards specific locations. You don't click a location and just teleport there.

You can tell with Far Cry 3 Ubisoft was very jealous of Skyrim and Call of Duty, it's why that game is riddled with those game's horrendous design choices like one click fast travel to any location and a perk system.
Yeah, I absolutely agree.

Really the only reason I found value in Far Cry 5 is that I REALLY liked the setting of Montana with the backdrop of the Rocky mountains. It was genuinely very interesting what they did in the area. To be fair I have an obsession of the geography of the western US and I do really like westerns so it was kind of a perfect storm.

I found it way more interesting than a copy paste jungle for the 30th time.
 
I've no qualms with one-click fast travel——provided that the developers account for impassable obstacles along the route, and for the effects of travel time on quests, timers, NPC dispositions, as well as expiring drug & spell effects. Also adjusting the frequency of random encounters to be commensurate with the distance traveled, and the level of population in the traversed areas.


*I've never seen such a game.
I can agree somewhat. Personally I have always liked the Gothic style of world design, where the world is really small and packed to the brim with content, but with a paid fast travel system to the big hub cities. The size of an open world has a rather elastic marginal utility, since it just means empty sightseeing for the majority of it instead of enjoyable content.

But there are games that can do a large open world very well, so it's likely more that I just have a preference for smaller but denser world design.
 
The original Fallout overland map tracked the terrain underfoot while traveling. Travel speed was affected, and in the case of encounters (or just choosing to stop and explore), the game would use a terrain appropriate encounter map.

map2.gif


Alas this was lost in Fallout 2; perhaps they didn't even notice the feature in the first game.

It disappointed (me) that FO3 did not include the feature—despite having a full world map to use, instead of just the few static terrain maps, like the original.
 
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