On your tenth birthday, for instance, your parents present you with your very own Pip Boy, a device you wear on your forearm that acts, among other things, as a radio, a radiation counter and an in-game character sheet. As you make your way through the game, you'll learn to rely heavily on the information your Pip Boy provides, so it's nice to see it introduced as part of the story.
You can also use the Pip Boy to listen to the radio. Bethesda has licensed 20 songs from the 1940s that play throughout the course of the game on one of the Pip Boy stations. Even better, there's a DJ on that station who can fill you in on local events. Once you start having a big impact on the world, you might even hear him referencing your own actions.
While it's pleasant enough to listen to the radio and hear someone talk about how important you are, there are more important uses for the radio. The Galaxy News Station helps to keep you up to date on the goings on in the world. More significantly, you might even be able to use the Pip Boy's radio to pick up isolated transmissions in the wasteland. Some might lead you a new quest, others might alert you to the presence of a nearby Slaver patrol. We're not sure yet if you'll have to actively seek out these transmissions or if the game will alert you when there's something interesting to listen to. Either way, it's an intriguing way to introduce new content into the story.