God Awful Dialogue

you wanna know something crazy, I had more character immersion in Saints Row and the game was internally consistent!

Oh lord, Saints Row is a better RPG than Fallout :???:
 
Why do I get the feeling that this discussion (and many similar ones) are concealed arguments about capitalism?

I may write about FO4's dialogue later when I have access to a geddemn keyboard :)
 
Why do I get the feeling that this discussion (and many similar ones) are concealed arguments about capitalism?

I may write about FO4's dialogue later when I have access to a geddemn keyboard :)
because some people say the problem are triple a developers while it's their audience's fault if many aaa games are dumbed down. cos people like easy games,casual games,sports games ect. they give them what they want.
if all players were nma users all companies would be obsidian,but this is not the reality.
 
you wanna know something crazy, I had more character immersion in Saints Row and the game was internally consistent!

Oh lord, Saints Row is a better RPG than Fallout :???:

On the ironic side, I feel that while it's nice that Saints Row went mainstream by going wacky and now a lot of people enjoy it, I'm a tad bit sour and feeling left behind that it's completely abandoned the style and charm of Saints Row 2. The balance between a coherent plot and crazy fun was already perfect in SR2 and the customisation was the best. I loved SR2 more than I like both of the new SR games and I can't help but feel a bit annoyed that everyone is enjoying its big change while I just want the old SR back. *sigh*

Volition sort of went dark after Saints Row IV, so I don't see that ever happening again. Even if the series changes hand. It's likely they'll just stay the same way now to avoid being classed as a GTA rip-off. Well, unlike Fallout, at least the new-style sequels are actually good and don't completely shit on the old games. So I'll have that.


because some people say the problem are triple a developers while it's their audience's fault if many aaa games are dumbed down. cos people like easy games,casual games,sports games ect. they give them what they want.
if all players were nma users all companies would be obsidian,but this is not the reality.

It's not the "audience's fault". A lot of people like casual games and that's not wrong of them.
 
There is no unified "Indie" scene, anyone can make a game an post it on greenlight but they can't spend millions marketing it so people can pretend it has no issues. The AAA side of things is responsible for some of the worst practices out there too.
 
On the ironic side, I feel that while it's nice that Saints Row went mainstream by going wacky and now a lot of people enjoy it, I'm a tad bit sour and feeling left behind that it's completely abandoned the style and charm of Saints Row 2. The balance between a coherent plot and crazy fun was already perfect in SR2 and the customisation was the best. I loved SR2 more than I like both of the new SR games and I can't help but feel a bit annoyed that everyone is enjoying its big change while I just want the old SR back. *sigh*

Volition sort of went dark after Saints Row IV, so I don't see that ever happening again. Even if the series changes hand. It's likely they'll just stay the same way now to avoid being classed as a GTA rip-off. Well, unlike Fallout, at least the new-style sequels are actually good and don't completely shit on the old games. So I'll have that.




It's not the "audience's fault". A lot of people like casual games and that's not wrong of them.
you right. it's not a fault. But that's the reason why a lot of people (folks who got nothing wrong with them) enjoy Cod et similia.
 
"But must you be so hostile about it; there are better ways to present your criticisms without chiding that "fucking stupid system written by those hack frauds."
You sir are ill-informed. Not only is it the best way, it is the only way. Bethesda has crapped in our faces and they do not care, this is the best time to be raw, because it is all we have left. In fact, I dare say that if one were to consider an alternative method to point out the obvious with the absence of such rich words, they would be in the crowd of people that like being lied to, like being sold hot wet poop and strangely loyal to the poop sellers. Also, it isn't a critic, it is stating fact, much like an encyclopedia.

But you are sensitive to these raw letters that have naturally gravitated to one another so I will offer you some variants.

Fucking stupid system alternatives:
1.) Written by and for preschoolers with the most basic understanding of plot, setting and character building.
2.) F4, no thinking required!
3.) Do you struggle putting your shoes on? Find the actions needed to wear a sock mentally challenging? F4 with respect your problem solving skills and reduce it to pressing one button, sometimes two.

Hack frauds
1.) Bethesda is not good at making games anymore.
2.) The writer's for F4 didn't need to get paid because they are using the same story from there previous lore molesting title.
3.) One DEV claims they all play previous titles, another claims they don't.
4.) Anyone who is not a Bethesda fanboy could write better.

Hope that helps you out mate.
Also, you technically criticized someone for their criticism without providing alternatives, which leads me to think that your post was either not thought out, or that you have no actual rebuttal to stated fact.
 
because some people say the problem are triple a developers while it's their audience's fault if many aaa games are dumbed down. cos people like easy games,casual games,sports games ect. they give them what they want.
if all players were nma users all companies would be obsidian,but this is not the reality.

Bullshit. People want entertainment. They are going to play the video games that are available to them, and if most games are dumbed-down, homogeneous AAA fare, then we're going to see that reflected in their purchasing and playing habits. Nobody offered them a choice between smart games and dumb games, it was between dumb games and nothing. What else could they do, just boycott all games and wait around for Valve's next release or whatever? Not a reasonable expectation. Smart, complex games can just as easily be huge commercial successes as big dumb shooters. The industry seldom gives these games a chance because of their own expectations and assumptions about their audience, not because of any empirical evidence indicating they're doomed to fail.
 
cos people like easy games,casual games,sports games ect. they give them what they want. if all players were nma users all companies would be obsidian,but this is not the reality.
A bit of rewording for you.
Because console users only know of easy games, casual games, sports games ect. they give them more of what they already have. if all players were PC users all companies would be able to cater to an intellectually robust pool of players, but this is not reality. F4 and many other games now are made for console players who at best are completely unaware that there are other types of games then first person/third person shooters and linear action adventures.
 
Well, my point is that the game industry would not survive if every single company in it had a mindset of "art first, support the community, money as a last priority". Give a whole bunch of indie companies AAA budget and resources and guaranteed not many of them will survive longer than a few years before either bankruptcy or redundancy.

And yes, I do know that corporations put a hold on employees giving honest opinions about their product. In which case, if we're working off opinions, a voice actor could cost a company a lot of valuable customers if they gave a subjective disapproval of the game.

What if (and the example is not related to Fallout) a game comes out well, but they've already lost a lot of potential sales simply because someone working on it said it wasn't good because of their own opinions? This is why there should be a suppression of "honest opinions" no matter what kind of media the company is producing. This is same for pre-release reviews. It's a loss if an unpopular opinion manages to stunt the sales of a decent product.

But I guess being anti-corporate is easier than seeing it from the business perspective. Do we all really think game development should only care about making a good game and put profit as the last priority? Because the only result to that is the developers not lasting.

Money does matter. A lot. Nothing wrong with that.


But a lot of people who start these companies do it because of the love of art and telling stories. Bioware started it like it.

Here is a video that perfectly encapsulate my thoughts.





You need money to make games. I don't want to make games to make money.
 
CD Projekt RED is the exception and not the rule. People keep assuming that it's possible for the entire industry to function if every company was as "competent" as CDPR or Obsidian. CDPR runs off having never had to take risks, and Obsidian has fell into the financial troubles hole more than once. They're not a good indicator of how the industry should run.
Exactly what risks have Ubisoft/BGS/EA taken? Lack of risk taking is the Problem, there is no risk in releasing COD every year with a new coat of paint, while stellar games such as Pillars of Eternity relies on crowd funding. There is such parity in the AAA game market that it's hard to tell them apart. Look what Ubisoft has done with AC, ran it into the ground until poor Ezio is rolling in his grave.
 
A bit of rewording for you.
Because console users only know of easy games, casual games, sports games ect. they give them more of what they already have. if all players were PC users all companies would be able to cater to an intellectually robust pool of players, but this is not reality. F4 and many other games now are made for console players who at best are completely unaware that there are other types of games then first person/third person shooters and linear action adventures.
So much could be solved if the ninth generation of consoles had keyboard and mouse support.
 
Ubisoft/BGS/EA

I see what you did there :rofl:

Throwing BGS in the middle of the two worst modern game dev corps on the planet... nice! Funny AND true!

I'd give you some Rads but, yeah, gotta "Like" it at the moment... fkn facebook shite :scratch: more corporate crap.
 
I see what you did there :rofl:

Throwing BGS in the middle of the two worst modern game dev corps on the planet... nice! Funny AND true!

I'd give you some Rads but, yeah, gotta "Like" it at the moment... fkn facebook shite :scratch: more corporate crap.

How about we wait and see how Bethesda handles the DLC for Fallout 4 to get a better understanding of how they might relate to Ubisoft and EA. I don't think they'd be so inclined to abuse the pull of license like EA did with Star Wars Battlefront and give it a $50 season pass. Or go the Ubisoft route and announce another title coming next year and the year after that. Infact, some articles I read a while back before the game came out suggested a pattern similar to what the Witcher 3 did, and they have a basis for that in Skyrim; certain gameplay features were added in small content updates in addition to the two expansions. We'll find out more when they come out.

Just think it through, is all I'm saying.
 
They already made DLC where they sold the ending and they are the originators of the inafmous Horse Armor...
 
What exactly will DLC do, retcon the entire vanilla game? I'll pass on dlc, I only need 1 bite of cheerios to know they've been pissed in.
 
We're doing this, alright.

They obviously blundered with Fallout 3's ending; but amongst merely continuing the story, I recall that Broken Steel did more to justify its price as an add-on. Raising the level cap was a good way of furthering the player's investment in the game, and New Vegas expanded upon that tradition by making its add-ons each raise the level cap.

And horse armor was almost a while decade ago; the whole scene is different now. Konami did horse armor in MGS V because Konami is terrible, I would not expect something similiar from Bethesda in Fallout 4. If anything they should want to make it just like 3 and New Vegas, which shopuld be a good thing because that's how DLC should be like. Not all that microtransaction crap.
 
They also released a Player House mod for 10 dollars and it was less complex than the typical Player House Mod released for free. Not to mention the prices of their DLC increased almost double with Skyrim. Also how is DLC relevant to the discussion of the writting being terrible? Is a DLC gonna rewrite the whole script? Not to mention that they already removed the level cap and make perk selection super rigid, no idea how they can even fo anything similar to what New Vegas accomplished.
 
Lets not forget that DLC will have little to nothing to do with your choices in the main game because of how they decided to wrap the factions into it. At best x npc will comment on your choice of y faction. Because of this constraint this wait and see approach to dlc will not wrap anything up from the main game.
 
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