Environment armor. I can't see color problems there.
And what is difference between scenery like thing and animated critter from FOT other than critter has tons of frames?Mr.Wolna said:i mean the critters Continuum.
Do you mean taking stuff from FOT? If so, I took cars from there (wrecks, not that Hummer or any modern-ish things) + some more stuff (but I don't remember what), since things like walls or tiles are totally useless... Even that oil pump somehow doesn't fit... but if you'll put it away from walls or tiles which clearly indicate straight lines (just like SF docks tiles) will be looking good enough.Grayswandir said:Nice pic Continuum. I think I am going to go on a scenary hunting. Any hint?
Continuum said:Or maybe Mr. Wolna was talking about FOT sprites converted by Wild Qwerty
x'il said:Hey, Josan12, here's the first upload:
(it's the H animations for the long hair leather armor guy)
http://rapidshare.com/files/207465449/NMHIPLH.rar.html
Mr.Wolna said:in the last time there sit so lot of new critters, {"Plz" bitch-slap me.} upload them ti fallout art repstabiry for not löosing any files,
The black guy i would love to see but i suspect it's just too much work. Replacing heads is easy, but re-coloring arms, necks, hands and stuff is, in my experience, VERY time-consuming.
Greyswandir votes for Long hair dude
I vote for the long hair dude
x'ill - who do you vote for?
The black guy i would love to see but i suspect it's just too much work. Replacing heads is easy, but re-coloring arms, necks, hands and stuff is, in my experience, VERY time-consuming.
@ Greyswandir: I'm digging your color replacement experiments but to be honest i think the stuff you've posted so far looks latino at best (i would say more like regular dude that's been out in the sun too much )
By the way, I am officialy taking over the position for the leather jacket. All frame from AA till the smg animation, + the corpse...
It needs to fit at least to 95% or you end with a character that is changing his skin color everytime he puts on a different armor or weapon.
I would strongly suggest that we focus on one armor set at a time. The reason i say this is that many mods die, and if this one dies, then 20% completed FRM's in all armors is useless, whereas 100% completed Leather armor can be used by some of the other TC projects here ..... (so i suggest we focus all firepower on the leather armor )