Graphics

Mr.Wolna said:
i mean the critters Continuum.
And what is difference between scenery like thing and animated critter from FOT other than critter has tons of frames?

I found old screenie:

scr00000vv5.gif


Do you see any problems with palette? The only problem is a difference in angles, it's clearly visible on the screenie above.
 
I think I used the critters that Wild Qwerty transposed in fallout once or two. Never saw any palette problem. But yeah they are dispropotionate.

Nice pic Continuum. I think I am going to go on a scenary hunting. Any hint? :D
 
Hm plt translate someone (Lexx ^^):

Was ich meine sind die Farben die grau werden bei manchen (vielen) Bewegungen eines Critters. Genau das meine ich die ganze Zeit und nicht was anderes.
 
Or maybe Mr. Wolna was talking about FOT sprites converted by Wild Qwerty (which are hosted at NMA) not FOT sprites overall? :roll: If so, conversion may be not perfect (I mean adding palette via PS), but on such small surface such thing is almost not visible.

When I was doing that two sitting critters I checked what difference will be between bitmap without palette added in PS before conversion and the one where FO's palette was added before conversion. The only difference was that one FRM was little a bit darker.

I never tried any other converters than Frame Animator (since it's the best tool), but maybe other programs can do better conversion? I don't know...

But as I already said: no matter how hard you'll try critters converted from FOT will always look shitty... Especially movement animations: jumping, sliding, etc. And of course M-16 rifle looks somehow... what the fuck? :ugly:

Grayswandir said:
Nice pic Continuum. I think I am going to go on a scenary hunting. Any hint? :D
Do you mean taking stuff from FOT? If so, I took cars from there (wrecks, not that Hummer or any modern-ish things) + some more stuff (but I don't remember what), since things like walls or tiles are totally useless... Even that oil pump somehow doesn't fit... but if you'll put it away from walls or tiles which clearly indicate straight lines (just like SF docks tiles) will be looking good enough.

By the way, this oil pump is a heavy weight FRM. It has 15 frames 377x302 and size more than 1.5 MB. I added 4 or more? such pumps into SF docks map and engine was display them correctly.
 
Continuum said:
Or maybe Mr. Wolna was talking about FOT sprites converted by Wild Qwerty

Haleluja, yes exactly that! Sorry When i write understandly i mean this by Wild Qwerty. Whatever thats not the point, i think we all the same oppinion when i say FOT CRITTERS lokk shitty (becaus they do not fit) in Fallout 2.
 
x'il said:
Hey, Josan12, here's the first upload:
(it's the H animations for the long hair leather armor guy)

http://rapidshare.com/files/207465449/NMHIPLH.rar.html

Perfect as always, x'il.

Before we get much further with this i'd like to ask for opinions please:

Would people rather see:

a) Bald 'cassidy' hero critter


b) long hair 'ian' hero critter


??

I'd say the black guy (long or short hair) is also a possibility, but re-colouring those arms/hands/neck is actually alot more work, so i'd say it's unlikely.
 
I want to see both!

/Edit: A black hero would be cool too. I would rate:

- first the bald head guy and then
- black hero

Would be great and could be includet in FOnline too. :)
 
The long haired dude is what's talking to me the most. I never wanted to be cassidy. Ian in the other hand...
nmrexxbb0.gif

nmrexxde5.gif

nmrexxbm0.gif


+, with the long haired dude, it's possible to make automatically an acceptable black guy for the leather jacket and (i think) the vault guy. Then the metal armor and leather armor guy would need a passage to arrange the color on the arm, like I showed earlier in the thread. No copy past needed. 5 sec pro frame.

nmraxxbi0.gif

nmraxxcj1.gif



By the way, I am officialy taking over the position for the leather jacket. All frame from AA till the smg animation, + the corpse...


I just need a week or two to finish Baron Vendredi.
nmseedab2.gif

who comes from the flooded city of Noulean behind the rocky mountains . He was the leader of the gang called the "Gentlemen", but rumors says he and his friend Sid got away with the gang's money.
He is wearing a grey brahmin trenchcoat, with a red rose attached. He owns the Skums Pitt now.
 
in the last time there sit so lot of new critters, plz upload them ti fallout art repstabiry for not löosing any files,
 
So:
Greyswandir votes for Long hair dude
I vote for the long hair dude
x'ill - who do you vote for?

(these are the most important votes as we'll be doing the hard work! :))

Also:
Lexx votes for the bald headed dude
Contie votes for the long hair dude

Any other opinions?
@ admins - can you put up a poll please?

The black guy i would love to see but i suspect it's just too much work. Replacing heads is easy, but re-coloring arms, necks, hands and stuff is, in my experience, VERY time-consuming.

@ Greyswandir: I'm digging your color replacement experiments but to be honest i think the stuff you've posted so far looks latino at best (i would say more like regular dude that's been out in the sun too much :))

Mr.Wolna said:
in the last time there sit so lot of new critters, {"Plz" bitch-slap me.} upload them ti fallout art repstabiry for not löosing any files,

Hmmm. Your english seems to be slipping a bit again Mr Wolna. :mrgreen: But if i understand what you mean correctly, then i agree! :D I would strongly suggest that we focus on one armor set at a time. The reason i say this is that many mods die, and if this one dies, then 20% completed FRM's in all armors is useless, whereas 100% completed Leather armor can be used by some of the other TC projects here ..... (so i suggest we focus all firepower on the leather armor :mrgreen: )
 
The black guy i would love to see but i suspect it's just too much work. Replacing heads is easy, but re-coloring arms, necks, hands and stuff is, in my experience, VERY time-consuming.

I tried it with a few frames and I find it far more easier to recolor the critter than to copy body parts from one to the other image. The problem with the black dude is the correct color. It needs to fit at least to 95% or you end with a character that is changing his skin color everytime he puts on a different armor or weapon. I couldn't get the right tone for the skin, so I gave it up (I wanted to use the existing black dude critters from the game and it wasn't possible for me to recreate the color).
 
Greyswandir votes for Long hair dude
I vote for the long hair dude
x'ill - who do you vote for?

I vote for the long hair dude as well.

The black guy i would love to see but i suspect it's just too much work. Replacing heads is easy, but re-coloring arms, necks, hands and stuff is, in my experience, VERY time-consuming.

@ Greyswandir: I'm digging your color replacement experiments but to be honest i think the stuff you've posted so far looks latino at best (i would say more like regular dude that's been out in the sun too much )

I agree.

By the way, I am officialy taking over the position for the leather jacket. All frame from AA till the smg animation, + the corpse...

Wow.. :o : Grayswandir, you have almost completed the leather jacket animations!!

By the way, that statement means you will no longer be working on the leather armor animations? i was making the weapons animations for the leather armor at your suggestion, because i believe you said you were making the A animations yourself...(i am not bitchin' or anything like that: i just need to know so IF; A-you finished the A animations there's no need for me or anyone else to make them :D or B-you are moving on to the leather jacket ones and there are some frm's still left to be made on the A animations of the leather armor ones so I :crazy: or someone else can then finish them) :wink:

Also, that Baron Vendredi looks sooo cool!! :clap:
(on another note: where's the Skums Pitt? i can't seem to remember...)

It needs to fit at least to 95% or you end with a character that is changing his skin color everytime he puts on a different armor or weapon.

The same happened to me when trying to make a black combat armor without helmet...

Josan12 and Greyswandir: ArekBalcerzak PM'ed me about helping and i suggested that he makes the death animations for the long hair leather armor...(don't really know if he accepted this or not but, just to let you know in case you start working on those so there would be no double-working and such)

I would strongly suggest that we focus on one armor set at a time. The reason i say this is that many mods die, and if this one dies, then 20% completed FRM's in all armors is useless, whereas 100% completed Leather armor can be used by some of the other TC projects here ..... (so i suggest we focus all firepower on the leather armor )

Don't worry, the long hair leather armor guy will get done :wink: , too many hours spent already to abandon ship without finding any gold...
 
@Josan exct there are so many animations now.

Like the sniper, new weapon smoke, hellless PA.

and alot critters, so i wish me a site where are all this animatuions to download NOT in a nma thread.

i have ssen this times ago, fallout art res... something^^

i think some of the user has a link to it in his signatur.
 
I vote for Mr. Long Hair.

They're looking great. I don't know if they've been done already, but might I suggest leaving the helmet out of the Combat Armour?
 
I vote for "cassidy".

Also, can't you use Ian files from Fallout 1 to make the files from leather jacket for the hero? Would make sense since leather jacket (it's.. a jacket) and the bluepants could be the vault jumpsuit under the jacket ;)

A lot of time would be saved if you did like that, plus would make the hero somehow unique, using leather jacket.
 
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