Hroesvelgr
First time out of the vault
Sander said:There's a difference here.betamonkey said:And praytell why would they ask someone they have never encountered to do this?
And why couldn't that logic be applied to Fallout 3? Maybe Simms thinks someone fresh out of the vault would be appropriate for dealing with pre-war technology and since you are likely not corrupted by the wasteland you would be a good choice?
First of all, the Vault City situation is basically a win-win situation. Either he fixes it, or not, or maybe he gives Lynette an excuse to invade. It can't really get any worse for Vault City anyway. Furthermore, it's probably impossible for a Vault City resident to get inside the core given the distrust the ghouls have for Vault City.
Secondly, the situation with Megaton is entirely different. The bomb is located inside city borders, Simms can simply walk up to it and disarm it if he has the knowledge, and I'm pretty sure that Moira has enough explosive knowledge to do it considering the insane requirement of 25 explosives skill!
Hah!betamonkeY said:Don't fall into a double standard where it's okay for one to make this leap and not another.
If you are going to hold everything to the standard you think FO3 falls short of then practically everything in RPGs fall short, barring a few exceptions of self-imposed quests.
This sounds an awful lot like 'Well they weren't any better, why should this be better"?
Not a really good argument.
I agree. In fact if you ask Moira why she doesn't disarm the bomb she says it wouldn't be nice to the people who worship it. I enjoy Fallout 3, but the more I play it and the original Fallout the more I realise that Fallout 3 forces the player to make shallow decisions which always run along the lines of good or evil. The originals put you in tough spots where many of the outcomes weren't better than the others... just different from the player's own understanding of ethics. The number one way that Fallout 3 fails its predecessors is in its total shallowness.