Commiered said:Fallout 3 has retarded obvious dialogue options and not much depth. A few lines on a couple pages and that's it for the most part. Nothing very funny, no different attitudes towards you based on intelligence. The fact that they even bothered to write a whole set of different dialogues if you were an uninteligent character in 1/2 completes the difference in competence.
BenRGamer said:They had to voice every single line here. And voices like Malcolm McDowell and Liam Nieson aren't exactly cheap. Likely being paid for by line they couldn't afford all the lines they wanted from Eden or from Dad, it's likely.
So what?BenRGamer said:In this day and age the voiced dialog is downright expected. You've got to account for that.
I guess we should just shut up then. They tried, guys, and that's all that counts. That, and kitten giggles and puppies farting rainbows. Don't forget that Fallout 1/2 had both spoken dialogue (with animated heads) and text-only dialogue, and it worked well. Characters with their own voices and talking heads had very distinct personalities, while literary description and your imagination filled those traits in for everyone else. It worked quite well, too.BenRGamer said:Granted their dialog isn't great, but they did well enough with what they had to deal with.
Haw, no. Look, if I or anybody else wanted the first or second game, we would play the first or second game. What many of us wanted was a game in the same vein. You know, a sequel. That doesn't mean that they have to be exactly alike, just sharing the same core.BenRGamer said:A bunch of people were just wanting a re-hashed 1 and 2, it sounds like...
In FO1, yeah I believe you learn that if you talk to the one of the people guarding the gates of Shady Sands. As for FO2, you're never told that chips are currency, but since your tribe has contact with traders it seems implied that it is common knowledge, even to you. I did find it odd that you come strolling out of a vault in FO3 and instantly recognize caps as currency.Senty said:Also, I don't recall at any point being told that caps = money. This was one of the first things told to you in FO1/FO2 iirc.
Leon said:So what?
Leon said:I guess we should just shut up then. They tried, guys, and that's all that counts. That, and kitten giggles and puppies farting rainbows. Don't forget that Fallout 1/2 had both spoken dialogue (with animated heads) and text-only dialogue, and it worked well. Characters with their own voices and talking heads had very distinct personalities, while literary description and your imagination filled those traits in for everyone else. It worked quite well, too.
Leon said:Haw, no. Look, if I or anybody else wanted the first or second game, we would play the first or second game. What many of us wanted was a game in the same vein. You know, a sequel. That doesn't mean that they have to be exactly alike, just sharing the same core.
And for all that effort and money, the returns were pretty pathetic.BenRGamer said:So what? So what? How in the HELL can you compare spoken dialog to text? In text guess how much space a sentence takes up? Not alot. How many people do you have to pay? One guy, two at most. In spoken dialog, things change. You have voice files taking up room, the voice actors, the sound recorders into the mix, it's a larger strain on the project as a whole. It's not 'standard' and in fact it's downright stupid to expect someone to invest that many resources just so you can have a few more things to say.
Nice fallacious argument there. It doesn't take a baker to taste a bad cookie and realize that it tastes like shit.BenRGamer said:I'd like to see where all this money you have to pay everybody for all that extra work that would require. And what about this magical expansion of disc space for all that extra data that would be needed. C'mon, show us how much better you can be at this!
Well, excuuuuuse me, princess. I didn't realize that wanting a sequel to be similar to its predecessors was just too much to ask.BenRGamer said:Uh-huh. I've heard complaints about this game, but it all usually boils down to these...
'It's not enough like Fallout 1/2. So it sucks!'
'It's too much like Fallout 1/2. So it sucks!'
'It's too much like Oblivion. So it sucks!'
'It's not enough like Oblivion. So it sucks!'
You people need to get over your nitpicks. It's annoying
BenRGamer said:'It's not enough like Oblivion. So it sucks!'
BenRGamer said:...so you're saying that you DON'T have the money to add to the game budget? Then STFU. It's not like Bethesda is rolling in the dough, they can't afford to go overbudget alot of the time. It's a small company. Be happy they have the budget to GET Malcom McDowell...
And there is when you're too biased about it.