After a certain point, when you're taking on a project of this magnitude, you've got to pick your battles, and you can't pick them all because you just end up trying to be everything and not being anything. Dialogue wasn't a battle we wanted to pick. It is a bit old-school, but it works well for what we're trying to do, and there were other things that were more important for us to spend time and energy on, like trying to incorporate VATS into a real world combat system and still incorporate the stats and not unbalance the game. That's a big undertaking, and spending time from a development standpoint on the actual dialogue and the camera angle it's being presented on - we just don't have unlimited monkeys and typewriters.'
Do programmers write dialog now? The way he talks it's like you can only have one or the other, but I can't fathom why that would be the case. Writers write. Programmers program. Both can be done at the same time. It doesn't even overlap. Since it takes longer to program than to write dialog, as long as they keep the writing staff on as long as the game is in development then there is no conflict. The only way this makes sense is that they fired the writing staff ASAP so they would have more money to pay the programmers with.
Roflcore said:Which is very funny, because this means its almost impossible to gain a high level without fighting. so the game is all about fighting. quant maybe lying, or his game (and only his game, because mine surely doesn't) has an insane amount of safes/consoles/places.
seriously quant, get real, stop making thing up.
Since many of the safes have a computer console to unlock them, usually I unlock the safe for XP then hack the computer for XP. I thought that it was rather retarded, since I was getting XP for literally nothing since the entire point of the computer was to unlock the safe =/