FeelTheRads said:Its range depends on the player's perception.
Que? What is the logic behind this?
Game mechanics. It makes sense, especially since perception needs some love after being gimped by the change in combat.
The green flashlight in the PipBoy isn't new, I think I mentioned that before. In the first demo, Pete turned it on to move through the cave out of the vault. It has a kind of green-ish hue, but it's a flashlight.
The radar has also been discussed before (again, we described it in our preview). I think gry is wrong, actually, it's not a part of the PipBoy - unless they're talking about a different radar. It's the thing you see in the bottom left, and it showing NPCs/enemies in green/red has been discussed to death by now.
ter said:Does anyone know why people mysteriously use bottlecaps again?
Why not? They're a pretty convenient object to use as currency. The Hub didn't just pick it at random, they make sense.
ter said:To be totally accurate, it's not actually a flashlight at all, it's just the brightness on your PipBoy turned up, which I think is pretty novel.
What? No it isn't. I mean not really. Where is this coming from?