I saw the word Johnny and hit close immediately.
R*, plz PC port nao.
R*, plz PC port nao.
Tagaziel said:I saw the word Johnny and hit close immediately.
R*, plz PC port nao.
Surf Solar said:Eh, it's probably for the better you didn't read the spoiler.
Well said. I myself have 2 gripes with the game, but they pale in comparison to the overall package, which is pretty awesome. I felt that the shooting mechanics took a step backwards from what GTAIV offered (which was a HUGE, unprecedented leap forward from previous titles), and found them finicky and unresponsive, at times. I learned to adapt to them, but I really preferred GTAIV's shooting mechanics. Secondly, on the PS3, you can't upscale the game to display in 1080p which is just... Well what the fuck, really?13pm said:I dunno, I loved GTA IV. It surely had it's flaws, but, overall, I liked it being more "serious" and "realistic" than previous games. And it's one of my favorite games actually,
I never finished San Andreas, because it was too vast and too "game"-y And I'm afraid GTA V goes the same way. I was hoping for something more dark and serious (if this can be even be said about a GTA game).
By the moment, without having played it, I really dislike two things: 1. Rockstar turning into money-drawing monster with all this pre-order (and I assume post-purchase) small DLC stuff (weapons, cars etc).
2. Super-duper powers for the protagonists. Yes, they took all the cool stuff from RDR, Max Payne. But this one feels a bit out of place in GTA for me.
Though I have an xbox and totally want to try it, I think I'll wait for an inevitable PC release. I can't believe R* misses the chance to grab more money. It won't surprise me if they announce PS4 and Xbox One versions soon too. For now, I don't want to pay a huge bunch of money for the outdated graphics and gamepad controls in the shooting game.
Yep, they pulled a couple "Game of Thrones isms" in GTAV. It's great. That moment was startling to me, too, but when you really take stock of the setting and what's become of the characters, it doesn't seem that bad. Johnny lost his way over the past 5 years. The Bikers that came "as reinforcements" in the following missions for Trevor gave some backstory that the chapter which had migrated over to Los Santos had started using too much of the drugs they were trafficking, and in doing so lost a lot of their direction. Johnny himself went from a strictly anti-meth biker with a strong set a morals and an unbreakable code... to some red-mist junkie. The most tragic thing about his cameo was the revelation of what he's become over the past 5 years, not so much what that led to.Verd1234 said:Holy crap! The first Trevor mission in the game was just....wow...
[...]
I am surprised that the writers of the game did that...
Security vans and stores aren't marked on the map, you just have to find them. You can rob liquor stores, gas stations, basically any establishment that you can enter and that has a cash register. Sometimes the clerks have shotguns and shoot back if you try to hold them up, so it's not even that simple and carefree. But you basically just find a place, walk in, and target the clerk, then he'll do the rest. He throws the money into a bag that becomes an object you can pick up, and from there you just have to dodge the police. It's really fun to do, but they pale in comparison to the heists. In a way, store robberies are just that; microscopic fractions of what you can experience in pulling off a heist.Surf Solar said:Where did you find that liquor store? In my game, they are not pointed out on the map, I also tried out robbing gas stations etc. but never found one you can actually enter.
And GTAV honestly topped it in all of those regards. Is it more lighthearted that GTAIV? Yeah, a little. But the characters aren't clowns, nor are they sinister. As dark as Trevor comes off, all too often you see the side of him that hurts and seeks emotional restitution from how he'd been wronged. The more you learn about him, the less he seems like some cranked-out sociopath, and the more endearing he becomes. He didn't become that likeable because Rockstar made the game into a fun-fest. Michael is quite possibly the most disturbing of the 3, and he's the one that players are meant to relate to the most; the midlife crisis family man. Yet when you finally see what he hides behind his outward persona, he's a bone chillingly cold character. Even Franklin isn't devoid of both moments of charm and disturbance. At first you sympathize with his plight of being brought up in a dead-end livelihood surrounded by moronic gangsters that have no motivation to make a better life for themselves. But as time goes on, you start to see Franklin as the shallow, wealth-and-success obsessed person he really is. All 3 of the characters have dark sides and all 3 can come out on top and redeem themselves, if the player chooses to allow them to. Given the choices I was permitted by this game, I can say without a doubt, it can be FAR darker than GTAIV ever was. At the same time, it can be far softer, as well, and it's not even schizophrenic, either. It's a game that provides a really massive, diverse experience, and I've loved every minute of it. Otherwise how else could I put up with those GOD FUCKING DAMNED COLLECTIBLES!!!???!!!???!!! XD
Tagaziel said:Packie is back!? My favourite Irish red-headed bastard is in Los Santos?
Yes, that's exactly what I was referring to when I described the tones of the endings. For future questions, just assume I know, because I've beaten the game and fully completed every part of it, short of a couple of the random encounters (but those can be tricky to trigger, sometimes, and there's over 50). As far as involvement goes, 2 of the endings (I'm sure you know which) are pretty lackluster, however in spite of their brevity they really pack a punch, thematically, emotionally, and so on. The worst I felt about Trevor was early into the game, the worst I felt about Michael was in the middle of the game, and the worst I felt about Franklin was near the end, so you can imagine with their character arcs reaching crescendos at different points, the various endings could feel very conflicting. I wanted everybody to make it out of this safe and sound, but that was something the game successfully pulled off as feeling impossible... at least up TILL the end, anyway.Surf Solar said:Snapslav, have you seen the different endings? What do you think about the endings?
They really underline how you already described the good dark tone in this game too, IMO.,
Simply put, yes. I'm pretty sure you can kill him, or get him killed, so I prefer to look out for Packie whenever the chance arises, just to er on the side of caution. For that reason I actually opted to NOT include him in several heists, although as my testing continues, that seems to have been a touch counterproductive to that aim... XDTagaziel said:Packie is back!? My favourite Irish red-headed bastard is in Los Santos?
Uh.. I couldn't really answer that question, because the number is quite big. XDTagaziel said:How many non-heist ways to get money are there?
[spoiler:a3c4ca6f2a]3 ways. 1) Sheer persistence, which I'm sure you'll agree is too tedious to attempt. But if all else fails, hey, go wild on those taxi fares. =) 2) Make enough money with Michael's property investments, since he's the only character who can buy the theater's across the city, and each pays hundreds of thousands every week, so if property investment is your best bet, Michael will afford the Golf Club sooner than any other. 3) Become a rich SOB through the combination method I mentioned above. I haven't pulled it off yet, myself, although I'm in the process of attempting it. You basically have to put off ANY stock-related encounters until after you get paid for The Big One (which naturally means completing the story), then empty all whopping $35-50million each character has in each guaranteed stock and cashing out when they reach their maximum profit. Done right, you can end up billionaires, so the Golf Club becomes easily accessible.[/spoiler:a3c4ca6f2a]Surf Solar said:I am still trying to figure out how to make 150 millions to buy that damn golf club. Seems impossible to me and I dont want to dabble in that darn stock market.
SnapSlav said:You can make money the classic GTA way by killing random people and picking up their cash and through missions as well, getting a "refund" by banging prostitutes and then capping them, robbing stores, robbing security vans, taking cab fares, undertaking repeatable jobs such as weapons trafficking, parachuting (yeah, I don't know why or how), making profit off of purchasable properties found around the game, investing in the stock market, getting paid in random encounters, hunting wild game, winning sports bets, collecting hidden packages... It just goes on and on. The most profitable, besides heists, are properties and stocks. If you can combine the potential profit from all 3 methods, your characters can end up with billions within a week (in-game). Otherwise, if you just play the game without much awareness of your moneymaking opportunities, your characters can end up broke for years to come. The fact that some properties required TWO YEARS in-game to pay their purchase price off was startling to me.
And there aren't really any "generic heists" in single player; every one of them has importance to the story (unlike the bank robbery in GTAIII, for example). I'd wager that we'll only see "generic heists" when Online goes live, since it appears to be a pseudo MMO experience, which means tons of opportunity for repetition and grind. I can't imagine GTA Online's heists will be THAT involved, story wise, but I could be wrong. We'll see in a day. =)
Not at all. The game does a pretty incredible job of representing the characters' plights when those plights befall them. They bitch about longstanding periods of financial inactivity and lament being broke when they haven't been making money and sorely need it. The vast majority of methods I mentioned will pay you thousands of dollars, but your characters will be faced with requiring MILLIONS on multiple occasions. Unlike Niko being "on the run" while in possession of a small fortune and never being able to spend it all, your money disappears quickly in GTAV, and if you aren't careful (again, the very reason I'm exploring how to get the most out of every heist) you make very little money for the vast majority of the game. By the time your characters actually become wealthy, the game is over, and they celebrate their success. The game fantastically marries gameplay and story almost perfectly. Obviously, it's anything but divorced. =)Tagaziel said:So... Gameplay's divorced story again?
Damn, I kind of wish I had a TV and a PS3.
*COUGH*TorontRayne said:Overall, it's one of the best games I've played in awhile. Now I need to find some PS3 owners to play wioth.