Oh of course all of Skyrimjob's villains suck ass but Miraak is hardly the worst of them is all I'm saying and his reasons for why he is were totally wrong.I thought Alduin, Harkin, and Miraak were all equally shit.
Oh of course all of Skyrimjob's villains suck ass but Miraak is hardly the worst of them is all I'm saying and his reasons for why he is were totally wrong.I thought Alduin, Harkin, and Miraak were all equally shit.
I wonder how FO:NV be like if they rebalanced everything under the assumption that all the DLC are present. Integrate the DLCs better like having neither the NCR or Caesar's Legion forgive the nuking of their respective cities. Incorporate some cut content.They changed most, like 90% of the enemy placement for it to be more fair and lore-friendly, added new items, integrated the DLC better (by having keys to open the areas), changed item placement, added new ways through the game becouse of Key item placement and locked doors alike.
Tbh Souls DLC pre-launch patches balance it already and change stuff when they're out. I meant that they added keys so you have to scratch your head a bit to enter the DLC main area, in the non-SOTFS or Ps3/X360 versions of it the Keys just spawn in your inventory.I wonder how FO:NV be like if they rebalanced everything under the assumption that all the DLC are present. Integrate the DLCs better like having neither the NCR or Caesar's Legion forgive the nuking of their respective cities. Incorporate some cut content.
FO:NV doesn't feel a finished product unlike Skyrim which feels like the devs implement most of what they wanted. Bethesda's biggest fault isn't being lazy. Who else would think about putting so many voiced names for Codsworth say out loud while having it run in single digit frame rates?
skullcandy + that = Great material.
In an interview with GameSpot , Bethesda exec Pete Hines revisited the Skyrim paid mods controversy and shared some of his plans to give paid mods another shot. However, Hines confirmed that the Skyrim paid mods situation will definitely have to wait until Bethesda ships Fallout 4 , due this November 2015.
The Elder Scrolls V: Skyrim paid mods system basically allowed modders to choose to put up their mods for cash rather than for free. The revenue stream was split up as follows: Bethesda took 45%, Valve took 30%, and modders took 25%. Many community members took issue with the monetization scheme, stating that modders as the creative party should be paid more for their efforts.
Back in April, Bethesda stated, "Is this the right split? There are valid arguments for it being more, less, or the same. It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided it's the best place to start."
After all, as Bethesda noted when the controversy first went down, 25 percent is what modders have always received via the Steam Workshop. But ultimately, Valve pulled the paid mods down, stating , “We've done this because it's clear we didn't understand exactly what we were doing.”
If Skyrim paid mods come back, Hines confirmed that Bethesda still fully expects a cut of the profits -- and it’s fair to think that they’re aiming for a significant one.
"Our belief is, 'We made the game, we made the game you're making a thing for.' So just like anything else, there is some kind of involvement that we're going to have in that," he said.
In fact, Hines still appears still optimistic about the entire concept, regardless of its disastrous execution. "I think our stance on it is we're going to re-evaluate it going forward," Hines said. "I think that we feel like there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they're doing.”
But fine-tuning the balance of moneys paid out will have to wait; Fallout 4 comes out on November 10, 2015 for Xbox One, PlayStation 4, and PC.
If they do release paid mods again they are only going to promote the pirating of mods which will lose them money, sure there will be people that will still pay for them but they will be in the minority. Besides the modders were only getting a 25% cut for work they did not Bethesda, greedy greedy they are. Who the hell would use the Steam Workshop when you have the Nexus anyways?
1.) It would be hosted on Bethesda.net, eliminating the middleman Valve.If they do release paid mods again they are only going to promote the pirating of mods which will lose them money, sure there will be people that will still pay for them but they will be in the minority. Besides the modders were only getting a 25% cut for work they did not Bethesda, greedy greedy they are. Who the hell would use the Steam Workshop when you have the Nexus anyways?
Haha who wants to go through their poorly constructed mobile friendly site Bethesda.AIDS for that besides the console users which don't have a choice?1.) It would be hosted on Bethesda.net, eliminating the middleman Valve.
Well until they lose them when nobody wants to give a shit about them anymore.6.) Bethesda holds all the cards.
The mod thieves, of course... Assuming it's something worth stealing for PS4, though.Haha who wants to go through their poorly constructed mobile friendly site Bethesda.AIDS for that besides the console users which don't have a choice?
They use the fact that it is a Remastered Edition to get around the whole "You are now going have to pay for mods that has been free before.". If bug fixing mods are free, then bug fix modders are unfairly treated. If bug fixing mods aren't free, then you are basically rewarding Bethesda for making a buggy game.
We're talking about Bethesda here, do you really think they spend so much debth into this?You mean like what almost every single Skyrim player does? This so-called Last Dragonborn who when called by teh Gods, proceeded to fuck around with sidequests in Skyrim instead of actually defeating the Dragon who ended the world. Did you not get that Miraak is supposed to be a foil to the player character? That's a big part of his appeal, he's basically another version of you and what you could have ended up like. It's far more interesting than anything in Skyrim's main quest.
To be fair with TES they often collaborate with outside writers like Kirkbride and allnof his writings to draw from. Its why the lore stuff they basically got from him is so good but the OC stuff like the actually nitty gritty quests and general dialog are so shit.We're talking about Bethesda here, do you really think they spend so much debth into this?
I would say, a good villain? Probably not, there are plenty out there. But a really compelling villain? That's fucking difficult in my book. A lot more then making compleing good characters. But how do you write a genocidal maniac to be actually a compeling character where you can follow his motivations from a reader/player point of view? I think that requires some real skill in writing and charactersiation, or you will just end up with a badly written Sauron type of character, and that is worse then a black-and-white characater who's simply in to killing stuff, because he's Satan man. The point is, how do you get someone to have sympathy for the Devil? See, characters like Gabriel from Gods Army, now that is an awesome character, who you just love to hate, because of the great acting and narrative behind it. Dagoth Ur is also a really great Villain, I actually would have loved a chance to side with him, just to see what might happen - but, well that's a different story alltogether.Thank you @MercenarySnake for being the voice of reason. Bethesda can't write a villain to save their ass. Is it really that hard to make a compelling villain?