@ Hardcore Fallout 1&2 Fan

I think the other games did have a better reason for you to have a Pipboy, this seems like a rather flimsy reason to get one.
 
Well, it's more like they "had" to have on in the game since that's how the user interface works. Frankly, the game'd lose nothing if they got rid of it and made an alternative interface. I'd probably be happy, too, cause the current one sucks.
 
I know that you "have" to have one due to the interface but the reason you have one is awful and kind of goes "you are a random nobody but look you are special and have a Pipboy!"
 
NCR_Ranger said:
I'm absolutely loving New Vegas. THIS is what Fallout 3 should have been. I really hope Obsidian gets the contract to make Fallout 4. If you're reading this guys, awesome job! And that's coming from an old-school fan of the originals.

Matt

I'm glad I'm not the only old-schooler out there feeling this way. :wink:
 
Humpsalot2 said:
The go out into the world and save us made me feel like a badass with carte blanche. I guess to be clear i should let you know that i feel like an asshole if i play FO3/nv as a screw everyone over bc there is no reason, or urgency to the situation. But in Fo1/2 there is that urgency and if that meant you had to get the job done by any means, and with that urgency/people depending on you i felt more free to take immoral shortcuts.

Nothing wrong with finding reasons to justify evil actions. If that is what helps you break out of being 'you' when playing an RPG, then go with it. When I was playing the originals and decided to be a 'bad guy' I simply sketched a quick reason in my mind as to why I would have been chosen - same with the other roles:

Charismatic Leader - obvious why he would be selected.
Jack of all Trades (Med/Sci/Rep guy) - reasonable to understand why he would be selected. His high intelligence & versatility would make adapting to the new world easier.
Bad Mofo - Mr. Take No Shit from No One? Easy enough to justify why he would be profiled to go. Assuming the Overseer had enough common sense about what awaited outside, it's understandable for him to pick the Vault bully to go out into a hostile land. Same reasons apply to a highly agile, quick-witted cleptomaniac character.

The Courier allows even more open roles to choose from since you don't need to conform to some pre-conceived role (Citizen/Child/Chosen One - Overseer/Dad/Tribe).
 
While I would definitely love to see Obsidian to handle the Fallout franchise for Zenimax from now on, even getting to decide what engine and gameplay style they get to use, on the other hand I am not that sure if Obsidian under Zenimax's control would be a good thing.

Hmm, perhaps rather than being bought by Zenimax, that they are a studio Zenimax contracts when a Fallout game needs to be made.
 
The Dutch Ghost said:
Hmm, perhaps rather than being bought by Zenimax, that they are a studio Zenimax contracts when a Fallout game needs to be made.

T'would be great and would certainly solve the whole "Mmmmmaybe this game should have been tested for a bit longer?" issue too. The fact that the game is playable at all for me after only a little over a year is p. impressive. I remember most people saying "I'll believe it when I see it" regarding even the release or finalization of the game given Sawyer and Obsidian's history/bad luck.
 
having had 2 bethsoft forum accounts banned around the release of fallout 3, id say im a hardcare fallout 1/2 fan.

this game kicks fallout 3's ass. the writing is better. the world makes more sense. there are tons of references to the old games.
 
sea said:
Humpsalot2 said:
it could be im just sick of the JRPG standard "ive lost my memory". Think that is a lazy way to start a game. Sometimes it ends up cool like in KOTOR 2, you playing the bad guy seemed to be the plan at the start for that story, instead of hmmmm lets say we have a character that lost his memory and go from there lazy bs.
[spoiler:6a50a71ebb]Sure you aren't confusing the games? KotOR's plot twist is "the player character the bad guy", while the sequel's is "the character knows stuff, but the player doesn't".[/spoiler:6a50a71ebb]

Since the game is so old, I'll leave out spoiler tags.

In KotOR 1, yes, you were a bad guy who "lost his memory." You are the tragic action hero, the Anakin Skywalker, the good guy who went bad to save the galaxy from the True Sith, who has a shot at redemption for your crimes.

In Obsidian's KotOR II, however, you were also a former bad guy since you were a follower of Revan, the PC from KotoR I, and ordered the destruction of Malachor V. This time you are a more inquisitive philosopher who is trying to piece together exactly what the hell happened to the galaxy and what you can do about it, taking a more gray route in order to separate yourself from both Jedi and Sith propaganda so that you can think for yourself as opposed to blindly follow orders. In the process, you find out your morally gray mentor was using you as a puppet to achieve her evil goals, leaving you to have to decide for yourself, free of anyone else's judgment, what is the best plan of action.

So the quoted poster is correct. In KotOR I you are lead to believe you are just an exceptional former-Republic soldier turned Jedi Knight hero because you don't remember your past whereas in KotOR II you know of all the evil you committed in the past and are being used to again commit further evil right from the start of the game, but this time unknowingly. Both had compelling enough stories to affect you at an emotional level because you are being betrayed left and right by the people you trust, but the former had a slightly more cliche story than its sequel.

Back on topic though: I agree with the idea that FO1/2 weren't that compelling. I understand the need to save the Vault/village, but why do I care? I don't have any emotions invested into the NPCs from my homes because within literally ten minutes into each game I am booted out of the areas to find water chips and GECKs.

On the other hand, even in FO3, at least I get to experience my birth, where Qui-gon Jinn shows his love for me. He does so again during my birthday, where he even lets me fire a BB gun and gives me my very own PipBoy. I get to experience hatred against the Overseer and Butch and even get a chubby from Amata. I have emotions invested in these people before I get booted out to do the lame "wahh my dad left me quest," but even then I am curious as to why the only person who truly loved me has abandoned me. What was he thinking? What could possibly be more important than his only son, his only remaining family member?

I am not saying FO3 had a great premise, but it did focus on the building up of Dad as a loved one so at least there's a reason to go chase after him instead of screw off and run around Deathclaw sanctuaries with nothing but a Vault jumpsuit and a 10mm. However, yes, after you leave the Vault you don't really care much for the people you meet.

FNV on the other hand makes all of the people in every single town attractive. I don't want to spoil much, but so far from the starting town all the way to Novac I have been emotionally affected by what the hell is going on and what I can do about it, either because I need to do these tasks in order to gain favor so I can continue seeking out my assassin or because the good, impoverished people I run into are in desperate need of help and can't fend for themselves. Usually it's the latter.
 
Just finished Fallout NV.
Since I'm from the "FO3 made me discover FO1&2" bunch I can say that fo3 is a joke compared to New Vegas.
It still has some big flaws but even so, when I look back at FO3 all I remember is all that 'gray' background where you kill yellow ogres. I've realized how awful everything was in FO3 when I played the classics. Enclave has no reason to be there...BOS too. Blow up Megaton ? All those retarded vault experiments? Super Mutant Behemots?

Seriously, it's like FO3 was a fucking parody of all fallouts. For me, it never happened. I'm sorry because they could've used Harold in newer titles, but it's fucked up since 'SOMEHOW' he made it to DC and turned into a god damn tree.

Mr House rocks. Played on his side in my first play through. Can't wait to replay the game.

I still missed a lot of the game in the first run, I hope I catch up with it since I kind of rushed in to see how the main quest turns out. And it turned out alright.
It's an OK game. And while that doesn't sound like much it's still 30000 billion times better than FO3.
 
Empty09 said:
Since I'm from the "FO3 made me discover FO1&2" bunch I can say that fo3 is a joke compared to New Vegas...Seriously, it's like FO3 was a fucking parody of all fallouts.

This makes me happy. You are no longer a Fallout 3tard, son. +1000 XP.
 
Nope, it's all there, I like it and FO3 is an OK game but yeah, the newest two games don't beat the first two, no way.
 
I'm not ashamed to admit that I liked this game.

But:


-The vaults are unfortunately very, very boring places.
-Caesars legion and the Kings are very 'silly' factions.
-Why is every settlement/ town so empty?
-Why is it impossible to acquire certain items without using a guide or be very very lucky? (PA training for example..)
-Why is the Strip so small and every 'vibrant casino' totally empty?
-Followers AI is very 'limited' you have to let them wait before every major battle or they will die in seconds.
-Game crashes randomly, this should have been 'fixed' IMO.
-Certain clothes give you bonuses (?!) that is still as stupid as it was in F3.
-You can easily be a genius and Rambo at the same time. (e.g. Intense Training)
-No iron sights for energy weapons. (whats the logic behind this?)
-While not terribly important this game looks ugly and is technically certainly not on par with games of this generation.
-...
 
I have played about 15 hours of FNV. I would say that this game is more like a first person version of F2, with a more realistic world.
 
On my first run, I decided at some point to go out and find vegas. Found Black Mountain. :D Who played New Vegas enough knows what's there so it's still unrealistic..because I made it out alive. This damage issue is still broken. I think that the developers considered a lot of mods that were made for FO3 (eating, drinking, sleeping,((ironsights too??)) and maybe others I don't remember) but why didn't they take something from FWE and fix how damage is handled. FWE mod was great in my opinion...realistic...1 shot one kill, if it's to the head AT LEAST.
A supermutant could take around 2-3 if I recall correctly and the deathclaw 1-2 more than that. It really improves immersion since you had to unload all your guns into killing a deathclaw back in FO3 (only time i killed a deathclaw in NV was when my canine follower killed it).
Another thing that bothers me is the omniscient AI.
He turns around when I follow him from the back..on a combat note, other than that. When you do the tutorial and you are out of town, I killed that hunter girl that has a dog, in Goodsprings, then I get infamy with goodsprings. How would they know? It's fucked up. I hope it gets improved in the future since I don't see why that would be such a hard task.

The kings were alright, at first I judged them by the info I got out of trailers and game info etc.
They turned out to be alright...the only out of place thing is that they all have that Elvis haircut...but that's all, in rest they're just a 'mob' that takes care of freeside while they have a distinct look. Skinheads exist in our society today.

One thing that reminds me of how the originals were is that...(for what I've played so far) you can choose to take another route than the one you've took in one play through and discover whole new ways to play the game and get in touch with the "opposite" part of the quest. Try to help the Powder Gangers instead of GoodSprings and then do they're quests.
Maybe it doesn't rise up to FO1&2's level, but it sure brings more satisfaction to me and more laughs when I think of fallout 3.

Anyway, I've started my second run (because I like the game just like that :D). Evil this time.

Hmm, why don't we have a thread to discuss more about New Vegas storyline and how we played it and stuff? :)

edit: Oh..and why does the Legion wear those silly outfits and throw spears, knifes and shit? It's one of the things that disturb me. Caesar's story was pretty interesting otherwise.
 
I play with "Gameplay Revised" modification (Everything but carryweight; carryweight 50 is too low for "medium" for my taste). Now I feel like I play Fallout :P. I don't dare to come closer to Black Mountain yet (level 16). One-two shots in my head and I am dead.

Maybe it doesn't rise up to FO1&2's level, but it sure brings more satisfaction to me and more laughs when I think of fallout 3.
Eh, the game mechanics are definitely lacking in some areas, but story-wise this may be superior to old fallouts (I don't believe I say this, I blamed FO3 for its story).

I've got a game manual, and the amount of ending variations is sooo biiig :P. And you have to actually work hard to achieve most of them.

The main thing I dislike is how many minor quests are impossible without a HUGE portion of luck or reading of manual (what's up with hidden "companion points" from just a few quests you could already complete?). Otherwise I will play as a "raider dude" too after this playthrough.

Fallouts 1/2 didn't allow you to play as a raider story-wise (it was my dream though), so the amount of choices is quite cool.
 
PainlessDocM said:
I'm not ashamed to admit that I liked this game.

But:


-The vaults are unfortunately very, very boring places.

What would make the vaults interesting? Remember that in the first Fallout games, the vaults were largely free of anything interesting. Vault 15 was a disappointment to the Vault Dweller and a headache for the Chosen One. Vault 8 was storage for Vault City. The only really interesting vault was The Glow - which wasn't even a vault, it was a research facility. The whole "every vault needs to be some crazy wild experiment!!" was a dumb decision that Bethesda made even worse.

The most realistic vaults in the game are Vault 3 and Vault 19. That's exactly how the vaults used to be - full of people who have taken residence in the 200 long years since the war.

However, I found Vault 22 to be really very creepy, and Vault 11 was REALLY well done. If you haven't been to Vault 11, you need to hoof it and go see.
 
To me, the vaults are boring shit, because they are build up like mazes. And I fucking hate mazes. That's why I don't try to spend more time in the vaults than it really has to be.
 
NCR_Ranger said:
I'm absolutely loving New Vegas. THIS is what Fallout 3 should have been. I really hope Obsidian gets the contract to make Fallout 4. If you're reading this guys, awesome job! And that's coming from an old-school fan of the originals.

Matt


that's exactly what I think. I'm SO happy I can play a real Fallout game again,
New Vegas is the real Fallout 3 to me. the spirit, sense of humor, well written
stories and quests are back.
 
I thought Caesar explained himself pretty well:
[spoiler:7a57f16a53]He said that NCR's biggest fault was in clinging to old world, while he wanted to create something so alien and unusual, that it would completely detach people from old world[/spoiler:7a57f16a53]
King also did a great job explaining his faction, arguably even better than Caesar:
[spoiler:7a57f16a53]They found a place of worship to some "King" and with the left over props they made all of each other into a king himself. Andi such is the world he envisions, one where each man is his own king.[/spoiler:7a57f16a53]
 
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