sea said:
Humpsalot2 said:
it could be im just sick of the JRPG standard "ive lost my memory". Think that is a lazy way to start a game. Sometimes it ends up cool like in KOTOR 2, you playing the bad guy seemed to be the plan at the start for that story, instead of hmmmm lets say we have a character that lost his memory and go from there lazy bs.
[spoiler:6a50a71ebb]Sure you aren't confusing the games? KotOR's plot twist is "the player character the bad guy", while the sequel's is "the character knows stuff, but the player doesn't".[/spoiler:6a50a71ebb]
Since the game is so old, I'll leave out spoiler tags.
In KotOR 1, yes, you were a bad guy who "lost his memory." You are the tragic action hero, the Anakin Skywalker, the good guy who went bad to save the galaxy from the True Sith, who has a shot at redemption for your crimes.
In Obsidian's KotOR II, however, you were also a former bad guy since you were a follower of Revan, the PC from KotoR I, and ordered the destruction of Malachor V. This time you are a more inquisitive philosopher who is trying to piece together exactly what the hell happened to the galaxy and what you can do about it, taking a more gray route in order to separate yourself from both Jedi and Sith propaganda so that you can think for yourself as opposed to blindly follow orders. In the process, you find out your morally gray mentor was using you as a puppet to achieve her evil goals, leaving you to have to decide for yourself, free of anyone else's judgment, what is the best plan of action.
So the quoted poster is correct. In KotOR I you are lead to believe you are just an exceptional former-Republic soldier turned Jedi Knight hero because you don't remember your past whereas in KotOR II you know of all the evil you committed in the past and are being used to again commit further evil right from the start of the game, but this time unknowingly. Both had compelling enough stories to affect you at an emotional level because you are being betrayed left and right by the people you trust, but the former had a slightly more cliche story than its sequel.
Back on topic though: I agree with the idea that FO1/2 weren't that compelling. I understand the need to save the Vault/village, but why do I care? I don't have any emotions invested into the NPCs from my homes because within literally ten minutes into each game I am booted out of the areas to find water chips and GECKs.
On the other hand, even in FO3, at least I get to experience my birth, where Qui-gon Jinn shows his love for me. He does so again during my birthday, where he even lets me fire a BB gun and gives me my very own PipBoy. I get to experience hatred against the Overseer and Butch and even get a chubby from Amata. I have emotions invested in these people before I get booted out to do the lame "wahh my dad left me quest," but even then I am curious as to why the only person who truly loved me has abandoned me. What was he thinking? What could possibly be more important than his only son, his only remaining family member?
I am not saying FO3 had a great premise, but it did focus on the building up of Dad as a loved one so at least there's a reason to go chase after him instead of screw off and run around Deathclaw sanctuaries with nothing but a Vault jumpsuit and a 10mm. However, yes, after you leave the Vault you don't really care much for the people you meet.
FNV on the other hand makes all of the people in every single town attractive. I don't want to spoil much, but so far from the starting town all the way to Novac I have been emotionally affected by what the hell is going on and what I can do about it, either because I need to do these tasks in order to gain favor so I can continue seeking out my assassin or because the good, impoverished people I run into are in desperate need of help and can't fend for themselves. Usually it's the latter.