@ Hardcore Fallout 1&2 Fan

Absolutely, it also paints a somewhat different image of them because Vulpes Inculta talks like a religious fanatic there. However, later in the game when you meet him again he doesn't talk that much. (He becomes shy in Caesar's presence?) Which is unfortunate because I think his voice actor did the best job.

Possibly yet another case of "unfinished business" just like so many other things in the game. I hope we see restoration mod projects or official expansion packs soon, I'm curious to see what was intended for the secret passageways under The Tops, where some of the "inaccessible" doors lead, etc.

Just something new and fresh. Original design documents had mutants with double DNA helix and lobotomized enemies (lobotomites).

Oh, I guess. They'd have to make new mutants a significant part of the game though. Given that, as is, the mutant settlement is just a throwback reference to the "good old times", it's a bit unreasonable to expect much out of that.

Indeed, Marcus was a bit meh. I thought he could tell me a lot, but he didn't. He was better made than Harold in Fallout 3, but still...

I know, I had my expectations up high for him too. I think that's the main problem - anyone who's played FO2 will expect a lot out of him, but he's really just a pale shadow here compared to a fleshed-out major recruitable NPC in FO2. I'm sure I'm not the only one who's hoped he can be recruited after you fix the Jacobwoods' problems ;)
 
I think the main problem with it is once again the full voice over. I felt like this with many npcs... I have no doubts that Obsidian could have given them much more text to say, but it would have been just too much spoken text need. I'll guess that's the main reason why there are not as many really deep and informative characters in the game than one (we) would want.


But beside this, the ending texts in the slideshow are really great. I am writing down stuff for the Vault right now and damn, it's so many variations of everything... The companions alone make more endscreen text than everything in Fallout 3.
 
^ Well, I haven't beaten the game yet, and probably won't in a while (took the Explorer perk, damn) so don't spoil me on the endings yet ;)

Frankly, they could always depart from the "full voice-over" idea. Voicing everything is a poor excuse for not fleshing out certain story lines. If anything, they could've always done what most other RPGs do - voice everything that matters, the unique characters, etc, and leave secondary NPCs silent.
 
Fallout1FTW said:
P.S. Bring back Tim Cain and ditch the posers!

When I hear his name I act like a dog that's about to be whipped.
Tim is god. But I don't think he'll ever get the chance to work on FO again.
 
Where do you find Chosen One Highwayman?

Can't give you the exact location atm, but I remember it being somewhat close to Clark Field. I found it after taking the Explorer perk...
 
Nothing can top or even match the original FO1 and FO2. The world has since moved on, been wussified, politically corrected, Oprah-fied and generally castrated.

FO1 and FO2 would have never been made today. Or, if they were, good gods, someone SAVE THE CHILLUN, every hillary clinton and jack thompson would crawl out of their respective boltholes to condemn and crusade. Tim Cain or no Tim Cain, original Fallouts are kind of like that episode of South Park where the manatees were writing the Family Guy and refused to work at the slightest hint of censorship. Once you start cutting out the pieces in the name of today's politically correct, soccer... pardon, security-mom driven climate, it ain't Fallout no more.

That said (phew, rant), what I've read about NV so far is encouraging, so thanks for posting that. FO3 was bad; any improvement is welcome. It would be VERY sad to see Fallout to join TES in the grave of Bethsoft-defiled franchises.
 
So, is this game worth buying for an original-Fallout-lover and Bethesada-hater as my self? I just fucking hated everything Bethesada has thrown at me so far, so this would be refreshingly new if it actually is good. And if I should buy it, should I buy it now (70 €, arrggh) or wait painfully long for it to get cheaper?
 
Damage is still absolutely retarded. I am able to suspend disbelief with a lot of things for the sake of enjoying a game. When I am emptying 200+ 5.56 rounds from a light machine gun into a guy dressed in football shoulder pads and cloth/leather armor with his health bar only slowly ticking away, there are issues.
 
Well, it's his armor with DT. Imagine you would play on the side of the Legion instead of the NCR, wouldn't it suck to have only access to clothes in which other can kill you super fast?
 
So, is this game worth buying for an original-Fallout-lover and Bethesada-hater as my self? I just fucking hated everything Bethesada has thrown at me so far, so this would be refreshingly new if it actually is good. And if I should buy it, should I buy it now (70 €, arrggh) or wait painfully long for it to get cheaper?

Depends on what you're looking for. If you hated FO3 mostly for the writing/story, then NV is a step above, and refreshingly good - thus recommended to get now. The mechanics of the gameplay are largely the same though, except for the fact that there's a bit less fighting in general until the very end, so if you ardently hated that, it may be worth waiting a while to get it.

In short, NV plays almost exactly like FO3, but is written more like an actual RPG.
 
Ausdoerrt said:
So, is this game worth buying for an original-Fallout-lover and Bethesada-hater as my self? I just fucking hated everything Bethesada has thrown at me so far, so this would be refreshingly new if it actually is good. And if I should buy it, should I buy it now (70 €, arrggh) or wait painfully long for it to get cheaper?

Depends on what you're looking for. If you hated FO3 mostly for the writing/story, then NV is a step above, and refreshingly good - thus recommended to get now. The mechanics of the gameplay are largely the same though, except for the fact that there's a bit less fighting in general until the very end, so if you ardently hated that, it may be worth waiting a while to get it.

In short, NV plays almost exactly like FO3, but is written more like an actual RPG.

Pretty much this.

If you were into FOs 1 and 2 for the isometric view and turn-based combat, you'll be disappointed. If you were into them for the universe, story and humor, you'll like FONV.
 
Well, I loved them both in the original Fallouts, so I was more worried about the gameplay mechanics. If the weapon damage is still on the Oblivion- level and game engine the same, I think I'll at least wait for it to get cheaper before buying, but who knows...
 
Well, they now us DT (threshold) instead of DR (resistance), so the damage system itself is a bit different (and molerats don't bite through PA). Melee was also improved a bit, it's more dynamic (though still no targeting). The game engine is identical though.
 
LiberNull said:
@ willooi - Where do you find Chosen One Highwayman?

The location is called 'Wrecked Highwayman' in the southeast of the world map, and - from the Wiki - directly Northwest of Snyder Prospector Camp and Southwest of Clark Field off of Highway 95. It is a crater like area with a rusty car in the middle.

You can find energy weapon ammo and, if I recall correctly, 10mm ammo in the boot
 
Officially both Fallout 3 and New Vegas are canon, it doesn't fall to the fans to decide that, even if some things were retcon'd. I think most people here consider New Vegas canon at least.
 
sea said:
Falloutsurvivor said:
so do you guy consider New Vegas Canon?
Officially, everything in Fallout 3 and New Vegas is canon, but the main reason Fallout 3 isn't considered canon by a lot of fans isn't necessarily because of how awful its story is, but because of the fact that it was such a departure from previous games in terms of its tone, gameplay style, and location. Fallout 3 is much more of a spin-off than a true sequel to Fallout 2, and while I'm not sure New Vegas takes that place, it comes a hell of a lot closer than anything done in the past and probably everything else we'll get from now on. Stronger and more balanced RPG mechanics, far deeper choice and consequence, a much more living game world, better writing, more logical and cohesive setting, etc. all contribute to make New Vegas a Fallout game in spirit, if not so much in terms of its aesthetics and gameplay style.

Also, because of how awful its story is.
 
The way I see it:

Wasteland = original inspiration
Fallout/Fallout 2 = "canon", spiritual successors to Wasteland
Fallout: New Vegas = "semi-canon" spiritual successor to Fallout 2
Fallout Tactics = "non-canon" yet complete Fallout game
Fallout 3/Brotherhood of Steel = "non-canon" shitty spin-offs that brought pain and suffering to the Fallout world.

Anyway, did Beth openly state that New Vegas is canon?
 
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