Absolutely, it also paints a somewhat different image of them because Vulpes Inculta talks like a religious fanatic there. However, later in the game when you meet him again he doesn't talk that much. (He becomes shy in Caesar's presence?) Which is unfortunate because I think his voice actor did the best job.
Possibly yet another case of "unfinished business" just like so many other things in the game. I hope we see restoration mod projects or official expansion packs soon, I'm curious to see what was intended for the secret passageways under The Tops, where some of the "inaccessible" doors lead, etc.
Just something new and fresh. Original design documents had mutants with double DNA helix and lobotomized enemies (lobotomites).
Oh, I guess. They'd have to make new mutants a significant part of the game though. Given that, as is, the mutant settlement is just a throwback reference to the "good old times", it's a bit unreasonable to expect much out of that.
Indeed, Marcus was a bit meh. I thought he could tell me a lot, but he didn't. He was better made than Harold in Fallout 3, but still...
I know, I had my expectations up high for him too. I think that's the main problem - anyone who's played FO2 will expect a lot out of him, but he's really just a pale shadow here compared to a fleshed-out major recruitable NPC in FO2. I'm sure I'm not the only one who's hoped he can be recruited after you fix the Jacobwoods' problems