@ Hardcore Fallout 1&2 Fan

Yep, after the King told me what they are about, I started to not hate them that much anymore and actually did not exterminated them.
 
I've played Fallout ever since the demo came out in 97. I'm an unbelievably huge fan of the series, lore, characters, setting and design. In many ways the game has changed my life, at least by opening me up to PA and true, old school RPGing.

Fallout 3 was a pile of confused, pretentious rubbish.. it felt like a tech demo, the characters were horrible, the writing was horrible, the lack of consistency in the plot was horrible, the lack of reverence towards the original games was insulting. AND IT WAS BORING AS FUCK.

After waiting since 1998, for a new "true" Fallout game, I can say that New Vegas is finally that. It could use some tweaking, granted.. but I think it's finally the game that we've been waiting for.

I don't mind the fact that your character doesn't seem fated to start an epic quest to save his village/vault.. it's more compelling that your character is thrown into a huge conflict by being at the wrong place at the wrong time.

It feels like Fallout to me, the rugged Wasteland detail, the design, everything. Personally I think they nailed the retrofuturism concept, albeit a bit more subtly than the first 2 did. Surely a leap from Fallout 3, that just shoved 50s music and all kinds of shit down your throat without making it part of the setting at all.

Too long didn't read?

It's what I've hoped for, for years. I pulled myself out of the community because I was sure we'd never see another Fallout game, but if Obsidian makes the next proper Fallout release it'd be perfect.
 
Falloutsurvivor said:
Were you disappointed with New Vegas? just like you hated Fallout 3................

Ok, let's get this over with.

This is the wrong question. People are getting bogged down on this. Fallout: New Vegas isn't "the Fallout 3 initially promised to us". It can't be. We've passed that stage. Nor is it a brilliant game. It is only brilliant in facets comparatively to Fallout 3 because Fallout 3 did some things really, really badly.

Nor is it repeating some of Fallout 2's mistakes (slow start, inconsistent setting) an actual excuse for it doing so.

I think it'll take awhile before we sit back and judge New Vegas on its own merits. When we do, we'll see a game that does do certain things really well, particularly in overall world structure, complexity of conflict and motivation, but does really poorly on quite a few things (New Vegas makes no sense, lots of characters lack clear motivations, lots of quests are designed poorly).

I've just passed the New Vegas hinge point and it's now thrown wide open and it looks like, much like Alpha Protocol and its C&C-node system, that this is the game's saving grace. That here is where it wants to shine, in an open world of options and consequences. If it does so properly then yeah it outpaces Fallout 3, both as a Fallout and as a game
 
PainlessDocM said:
I'm not ashamed to admit that I liked this game.

But:


-Certain clothes give you bonuses (?!) that is still as stupid as it was in F3.

I really liked this guys point of view on the clothing issue:

Innawerkz said:
As for the other things you mentioned, it is too bad they bother you so much. I find it helps my immersion thinking of these things a little more abstractly.

Skill boosting clothes could be the modern day equivalent of wearing high-end running shoes vs. high heels. One is much more comfortable and allows the user to walk longer distances. So a +1 to Endurance would be granted to the comfort gear.

Same could be used for athletic sports gear with sweat wicking tech vs. cumbersome/restrictive armour. Thus a +1 agility granted to reflect the benefit. Hats giving +1 to Perception always made sense to me. It's simply blocking the sun from your eyes which allows you to see clearer (not squint). Why this benefit is granted underground/nighttime/indoors is most likely lazy/restricted coding.

SKill mags I can justify the same way. How many doctors offices have you been in and read about which TV is the best to buy or some sports statistic about your favourite team? Maybe some medical breakthrough that they are working on in India or a Do-It-Yourself tip on how to create your own homemade adhesive? How much of that do you remember now? My point is - in that office or wherever you were reading it - you owned that knowledge but it is quickly forgotten.

Why does the mag disappear? Game balance reasons - nothing else. Which does break the immersion. A slick way to try and appease both sides of the debate may have been to allow a +1 permanent bonus if the boosted skill was used before the buff expired, but it is easier to balance this way. Otherwise people would be complaining about over-powered characters again.

'Course, it doesn't heal all but it's a progressive way to look at it.
 
Fallout: New Vegas isn't "the Fallout 3 initially promised to us".

No, it isn't. However I do agree that it's the closest to FO2 in content and spirit that we can get at this point.
 
@Anarchosyn, I like this approach, the problem is the bonuses are somehow too much in most of the cases. I remember how exceptional it was to have a +3 STR bonus on Power Armor in original Fallouts but this is easily explained. I don't understand why a vault suit has +5 Energy Weapons, +5 Small Guns (or +5 Lockpick, +5 Repair) buff, and why would vault suit bonuses vary according to the number they have written on their backs.

Anyway, I can see why wearing an elegant suit would grant you e.g. a Speech buff and e.g. provide some extra dialog options while talking with women (people think you're some kind of an important figure and you look, say, more attractive), I can see why having an 8 Ball would give you +1 to Luck (superstition), and why a Baseball Cap would make you more perceptive (though I guess this could just broaden your field of view so that enemies could be spotted quicker instead of a PER bonus), but then why some crude ranger armor gives you +1 Luck and an Unarmed buff (you can't learn how to fight by wearing a suit, come on), why must every piece of clothing have some kind of bonus and so on and so forth.

There should be more penalties than bonuses, IMO. Still, I guess it's all possible to mod. :)
 
Some of the things I really hate is some of the map designs and the mix up of various background objects such as computers, machines etc.

I was for example really looking forwards to HELIOS One.
[spoiler:18a76b6ae7]But the maps of the main complex turn out to be rather small and empty, and the tower feels very hastily designed.
However almost all factory settings are ugly in general, barely any machines or generators or anything that screams machine atmosphere[/spoiler:18a76b6ae7]

Or when I found Hidden Valley.
[spoiler:18a76b6ae7]The BOS bunker is also very bland and empty in general, some more machines or computers would really have lived up the place.
I also rather dislike the mix up of Raven Rock style and Vault style stuff, I think it could have been done so much better.[/spoiler:18a76b6ae7]

I visited places like Camp McCarran and Hoover Dam so I know Obsidian can do better, why did they drop the ball on these places so much.

It makes some of Bethesda's maps look good.
 
Good thing the game has original developers, because the game is just like Fallout 3 but upgraded from good to F'in awesome. I like the humor that's actually funny.
 
The Dutch Ghost said:
why did they drop the ball on these places so much.

I mean, they had a goddamn year to make this game. I'm surprised they've done as much as they did (nay, impressed as fuck actually) Give them as long as Bethesda had with Fallout 3 and THEN lets ask this question.
 
I was disappointed by Hidden Valley as well.

[spoiler:371837043c]It felt to me, as if everything from Fallout 3's Raven Rock was reused in there and damn, I just hated this place. It's god damn ugly.[/spoiler:371837043c]
 
I look forward to a mod to that. Its long corridors and labyrinth-like design made no sense, and there was barely any of "BoS bunker" feel. still I like the location on the world map :P.
 
The Dutch Ghost said:
Some of the things I really hate is some of the map designs and the mix up of various background objects such as computers, machines etc.

Yip. Not to mention some places seem needlessly stretched to cover more ground, or maze-like for unclear reasons. Then get to the way threading your path through mountains sometimes works. Map design definitely doesn't seem to be the strong point.

Hidden Valley was weird. Not just the map design, but everything about it seemed off. Its main quest was broken (first broken quest I encountered, surprisingly), it had an odd number of spelling errors or misread dialog lines. It's like it got tacked on at a late stage. Very odd place.
 
Wasn't broken for me / the way I have done it. You have done anything special?
 
Lexx said:
Wasn't broken for me / the way I have done it. You have done anything special?

No, but here's what happened

[spoiler:998e9bdd69]I helped the head paladin plan his cute little coup. Got him all the information, only the first time I reported on the discs from the paladins sent out he just dismissed it. Then why I asked again after returning from the knights *or* returning from the Vaults (and thus finishing the quest) he'd go on a victory spiel. That part seems broken, both in that the exact same dialogue line done twice engenders different results, and in that he still wants to do his revolution after the big chief changed his mind. Also, if I did it before finishing the quest, the quest cut off, which seems more bad design (the jobs still need doing regardless of who is in charge).[/spoiler:998e9bdd69]
 
I feel the same way about the sentiments that some places feel unfinished, having just made it to Freeside and at level 25 spending 40 hours already. At the start of the game at Goodsprings and going past Primm, Mojave Outpost, Nelson and Camp Forlorn Hope etc I quite liked the design of the town and camps.

But reaching the outskirts of Vegas feels empty...in particular The Kings building which has virtually no detail inside. I think they definitely rushed through this particular bit and it did take me out of the game for a tiny little bit after seeing Kings walk around aimlessly and sitting on their chairs with their empty tables. However it's only Freeside and the surrounding territory which seems a little empty to me. Which is bizarre because most of the other places I've encountered have great detail - perhaps it's the size of the building, but still, it would feel abandoned if it wasn't for all the NPCs in there.

To answer the OP, what I love most about New Vegas is the continuity from FO2 - it;s everything a sequel needs to be. To use a movie analogy, FO3 now seems like what Terminator 3 was to the franchise - going against what was good with different ideas and inconsistencies, and New Vegas is like James Cameron coming back to make a 'proper' version - oh if only that was the case.

*(As an aside, James Cameron used to be awesome before he started making formulaic family films based on Disney stories).

Sequels need to honour what was sacred in the original(s) and to make those events relevant and remembered, and importantly - not change too much. And so far with NV I'm so impressed with all the mentions of and references to the previous games - it's bloody amazing:

So far I've encountered [spoiler:a9c2ac365c]the Chosen One's wrecked Highwayman (whether this is 100% or not I don't care, what else could it be? :)), mention of Rose in FO2 and how someone shot her egg-producing Deathclaw in the eyes, meeting the Vertibird pilot who crashed in Klamath as well as another crashed Vertibird location, someone escaping from Bishop in New Reno, and even a FO1 reference with the Followers about someone named "Lou Tenant". [/spoiler:a9c2ac365c]

It's little touches like this that really make it feel like it's adding to lore rather than going on a tangent and trying to reinvent what was perfectly fine before.
 
I feel like the game is breaking the fourth wall to speak to me directly as a player rather than just treating those bits and pieces as facts of the world.

Well, if they didn't introduce the past of the West, then a lot of people would be scratching their heads trying to figure out what's going on. Like, you know, those for whom FO3 started the Fallout series, and NV is just a side-story.
 
Hello everybody, I finished the game two days ago and thought this would be a good place to write about my experience.

I'm a hardcore Fallout 1 & 2 fan and expected a lot from this one since some of the original developers worked on it. Unfortunately, this game didn't deliver for me. What it made me realize is that Fallout 1 & 2 should be utterly respected for no game will be ever like those two.

Near the end, the game turns into a FPS with a lot of action going around, not enough role playing. The Caesar's Legion is seriously undeveloped. I joined them only to be treated like an errand boy. The dialogs are nowhere near those of Fallout 1 & 2. The largest dialog I had was with Caesar when he explains his intentions and background. What about everybody else? They're just happy to be a part of the Legion and have nothing to add.
Everywhere I went NPCs had little to tell, only a sentence or two each time. Sure, the dialog is better than Fallout 3's but that wasn't that hard to topple.
The main story is nonexistent and was quite dull. Like a "make-your-own-story" story. Maybe the game would translate better in the original's style of gameplay but between the endless walking and FPS action there's not much room left for a good story to take place. The world is filled with huge areas with only 2 or 3 NPCs or real interest and then they weren't usually worth the effort you put in order to reach them. Why are the Super Mutants "on the move" again, they're really stretched this time around and I would gladly see their story put to an end. Aren't there any other intelligent mutants in this world except Super Mutants? Why add Marcus into the game when he has nothing to say?

But there are good things such as Nellis Air Force Base which is a work of a genius IMO. That place has all the qualities that made Fallout 1 & 2 great. Its image is somewhat tarnished by bugs but nonetheless, the message gets carried over.

In the end, it all came to Fallout New Vegas being uninstalled and Fallout 1 & 2 being installed (again).

P.S. Bring back Tim Cain and ditch the posers!
 
The main story is nonexistent and was quite dull.

Well, it's just a thread to keep you going and get you into all the side-quests. Maybe not superbly executed, but more similar to FO1/2 and definitely better to the linearity of FO3.

The Caesar's Legion is seriously undeveloped.

I kind of agree. I haven't spent much time with them yet, however. And I do feel that the town they take over and burn down was one of the best moments in the early game.

Maybe the game would translate better in the original's style of gameplay but between the endless walking and FPS action there's not much room left for a good story to take place. The world is filled with huge areas with only 2 or 3 NPCs or real interest and then they weren't usually worth the effort you put in order to reach them.

It does feel that they tried to design it like they did the original games. Walking is a bit too much in real-time FPS world though. I think, had they removed "you cannot fast-travel to a known location you haven't visited yet", the game would seriously benefit from it.

between the endless walking and FPS action

Oddly enough, I found myself spending very little time in the "action" specifically thus far. A lot less fighting compared to FO3, a lot more talking. If they just had less walking, it'd be great.

Why are the Super Mutants "on the move" again, they're really stretched this time around and I would gladly see their story put to an end.

The Super Mutants haven't really been any sort of organized force since the end of FO1. They're just remnants, trying to look for a way to fit into the world/survive.

Aren't there any other intelligent mutants in this world except Super Mutants?

SMs are artificially created so they're unique. *shrug* there's ghouls, "natural" mutations, but I guess that'd be it. What are you looking for specifically?

Why add Marcus into the game when he has nothing to say?

Well, he had a bunch to say, and a quest to give. He doesn't fit in well though, and his whole story seems copypasted from FO2. It'd be better without him.
 
Indeed, Marcus was a bit meh. I thought he could tell me a lot, but he didn't. He was better made than Harold in Fallout 3, but still...
 
And I do feel that the town they take over and burn down was one of the best moments in the early game.

Absolutely, it also paints a somewhat different image of them because Vulpes Inculta talks like a religious fanatic there. However, later in the game when you meet him again he doesn't talk that much. (He becomes shy in Caesar's presence?) Which is unfortunate because I think his voice actor did the best job.

SMs are artificially created so they're unique. *shrug* there's ghouls, "natural" mutations, but I guess that'd be it. What are you looking for specifically?

Just something new and fresh. Original design documents had mutants with double DNA helix and lobotomized enemies (lobotomites).

Well, he had a bunch to say, and a quest to give. He doesn't fit in well though, and his whole story seems copypasted from FO2. It'd be better without him.

Hm, he was pretty silent in my game. I probably missed something there.
 
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