Yep, after the King told me what they are about, I started to not hate them that much anymore and actually did not exterminated them.
Falloutsurvivor said:Were you disappointed with New Vegas? just like you hated Fallout 3................
PainlessDocM said:I'm not ashamed to admit that I liked this game.
But:
-Certain clothes give you bonuses (?!) that is still as stupid as it was in F3.
Innawerkz said:As for the other things you mentioned, it is too bad they bother you so much. I find it helps my immersion thinking of these things a little more abstractly.
Skill boosting clothes could be the modern day equivalent of wearing high-end running shoes vs. high heels. One is much more comfortable and allows the user to walk longer distances. So a +1 to Endurance would be granted to the comfort gear.
Same could be used for athletic sports gear with sweat wicking tech vs. cumbersome/restrictive armour. Thus a +1 agility granted to reflect the benefit. Hats giving +1 to Perception always made sense to me. It's simply blocking the sun from your eyes which allows you to see clearer (not squint). Why this benefit is granted underground/nighttime/indoors is most likely lazy/restricted coding.
SKill mags I can justify the same way. How many doctors offices have you been in and read about which TV is the best to buy or some sports statistic about your favourite team? Maybe some medical breakthrough that they are working on in India or a Do-It-Yourself tip on how to create your own homemade adhesive? How much of that do you remember now? My point is - in that office or wherever you were reading it - you owned that knowledge but it is quickly forgotten.
Why does the mag disappear? Game balance reasons - nothing else. Which does break the immersion. A slick way to try and appease both sides of the debate may have been to allow a +1 permanent bonus if the boosted skill was used before the buff expired, but it is easier to balance this way. Otherwise people would be complaining about over-powered characters again.
Fallout: New Vegas isn't "the Fallout 3 initially promised to us".
The Dutch Ghost said:why did they drop the ball on these places so much.
The Dutch Ghost said:Some of the things I really hate is some of the map designs and the mix up of various background objects such as computers, machines etc.
Lexx said:Wasn't broken for me / the way I have done it. You have done anything special?
I feel like the game is breaking the fourth wall to speak to me directly as a player rather than just treating those bits and pieces as facts of the world.
The main story is nonexistent and was quite dull.
The Caesar's Legion is seriously undeveloped.
Maybe the game would translate better in the original's style of gameplay but between the endless walking and FPS action there's not much room left for a good story to take place. The world is filled with huge areas with only 2 or 3 NPCs or real interest and then they weren't usually worth the effort you put in order to reach them.
between the endless walking and FPS action
Why are the Super Mutants "on the move" again, they're really stretched this time around and I would gladly see their story put to an end.
Aren't there any other intelligent mutants in this world except Super Mutants?
Why add Marcus into the game when he has nothing to say?
And I do feel that the town they take over and burn down was one of the best moments in the early game.
SMs are artificially created so they're unique. *shrug* there's ghouls, "natural" mutations, but I guess that'd be it. What are you looking for specifically?
Well, he had a bunch to say, and a quest to give. He doesn't fit in well though, and his whole story seems copypasted from FO2. It'd be better without him.