Yeah. Because more crap in 3D is what the world needs !UnidentifiedFlyingTard said:The more I hear about Diablo 3, the more excited I get for Torchlight 2.
Their screenshots look even worse then D3.
Yeah. Because more crap in 3D is what the world needs !UnidentifiedFlyingTard said:The more I hear about Diablo 3, the more excited I get for Torchlight 2.
Phil the Nuka-Cola Dude said:I'm wondering how far they'll take this microtransaction thing.
I hope we don't see shit like seriously gimped stash space unless you pay $3 or so per character to extend it.
UniversalWolf said:And they'll ridicule the people who won't accept it.
Didn't take long, did it?Bodybag said:A rape of society, people.
I have absolutely no doubt that this will be a huge seller, no matter how awful it is. It's impossible to overestimate the herd-following idiocy of gamers as a whole. They'll accept any level of exploitation to get their fix.
And they'll ridicule the people who won't accept it.
Ausdoerrt said:I can totally see why people are being iffy about the auction thing, because there are numerous games where the idea is abused with the purpose of milking money from the gamers. I've played numerous games with "totally optional" cash shops that purposefully inhibited free gameplay to make people spend money.
Now, nobody can be sure how Blizzard will handle it in D3 until it's live, but the opportunity for them to do something like that at any time is definitely there.
Those games are P4F, right? Incidentally Diablo 3 is expected to sell for around $60. What free gameplay are you expecting them to inhibit in order to herd gamers towards microtransaction?
Here's another that I see often: make good item drop rates so low they're almost non-existent and watch the players flock to the RMAH as they struggle to complete the game or get annoyed by the impossible grind.I hope we don't see shit like seriously gimped stash space unless you pay $3 or so per character to extend it.
It will not be something anyone is forced to use.
If D2 drop rates are anything to judge by then this isn't as unlikely as I would prefer. Top teir loot is a bitch to get in most games and I'd be absolutely shocked if D3 is any different. Granted, the people most effected by this would be the PvP community. I hope the drop rates are reasonable but I'm doubtful.Ausdoerrt said:Here's another that I see often: make good item drop rates so low they're almost non-existent and watch the players flock to the RMAH as they struggle to complete the game or get annoyed by the impossible grind.
UncannyGarlic said:If D2 drop rates are anything to judge by then this isn't as unlikely as I would prefer. Top teir loot is a bitch to get in most games and I'd be absolutely shocked if D3 is any different. Granted, the people most effected by this would be the PvP community. I hope the drop rates are reasonable but I'm doubtful.
So even without the auction house do you really think many people would NOT buy equipment and use it in the game ? Somehow. I mean hey. Many do it for WoW as well ...
Instead, maybe they should've thought on improving the game in a way that less people resort to that, and/or establishing a tighter control on it.
See, but that doesn't make a difference because the system is the same. Who says just because the game is $60 you can't milk microtransactions later?
You keep repeating this one, and I don't really get why you stress it so much. It's a weak defense tbh, since you can design a game around forcing the player to pay real money while still under the pretense of an "optional" shop.
Did you just compared buying equipment in Diablo with heroin right now ?Ausdoerrt said:So even without the auction house do you really think many people would NOT buy equipment and use it in the game ? Somehow. I mean hey. Many do it for WoW as well ...
Just because some people do shady stuff, doesn't make it should be made official. Instead, maybe they should've thought on improving the game in a way that less people resort to that, and/or establishing a tighter control on it. Just because some people "somehow" find a way to buy, say, heroin, ANYWAY, doesn't mean the government should legalize it and open official stores to take a cut of the drug lords' profit.
I keep repeating it because I am reasonable. Countering an assertion that something is "forced" by mentioning that it is "optional" isn't weak, it's sane.
Weak is a word I'd use to describe the construction of an argument around the implications of what a developer COULD do, in the future.
Did you just compared buying equipment in Diablo with heroin right now ?
What might come next ? blaming FPS games for the people which kill others in a rampage ?
We can not really say much about that.Ausdoerrt said:It's breaking the rules of the game and destroying the possible balance.
Do you drink Coca Cola sometimes ?Ausdoerrt said:half of the user base will be some poor souls in India or China just grinding away instead of finding a proper job. I don't know about everyone else, but my personal enjoyment of a game decreases if I see a significant amount of people around me not having fun with it. Kills the atmosphere.
Yeah but this is an argument based entirely on speculation. Specifically, you're assuming that Blizzard is going to balance the game's difficulty so that players will have to either grind massively or buy items from botters/farmers in order to finish the game. This is not a fair or plausible assumption.Ausdoerrt said:I keep repeating it because I am reasonable. Countering an assertion that something is "forced" by mentioning that it is "optional" isn't weak, it's sane.
College education is "optional". Yet on today's job market it is hard to survive without one. Just because something isn't mandatory, doesn't mean it can't be forced at the same time.