Hell is not frozen yet! (Diablo 3)

So, game comes out in 6 days. What's everyone's opinions?

I can't decide. On the one hand, it's Diablo. On the other, it's Diablo by a completely different team and they've screwed with a lot of stuff. It'd be one thing if I could return the game if I didn't like it, but since good ol' capitalism has decided that you aren't allowed to return software...
 
Not buying this one due to:
1) Questionable direction the game's heading in, both mechanically and stylistically.
2) Ridiculous price for a digital copy.
3) CONNECTION LOST. Always online DRM. This one's the biggest one. I will never ever support a developer that tries to disguise a single player game as a multiplayer game only to justify draconian DRM measures. There are no technical reasons or limitations at all why Blizzard couldn't offer the option to create offline-only, non-transferable characters. They just don't want to. And so I don't want them to have my money. If they remove it later like they removed the Diablo 2 CD check, I may reconsider.
 
fedaykin said:
CONNECTION LOST. Always online DRM. This one's the biggest one. I will never ever support a developer that tries to disguise a single player game as a multiplayer game only to justify draconian DRM measures. There are no technical reasons or limitations at all why Blizzard couldn't offer the option to create offline-only, non-transferable characters. They just don't want to. And so I don't want them to have my money. If they remove it later like they removed the Diablo 2 CD check, I may reconsider.
Yes, that is a big obstacle to me as well. That plus the decision not to allow LAN play for no good reason (except as it would make it easier to bypass the draconian DRM).
 
yep, the lan thing is a real problem and I don't dig their explanation either like "its outdated". What are they smoking?

This decision not to include options for playing it over lan pretty much kills any attempt of playing it with my schoolmates since we sometimes have quite a lot of time in school and we all have our macbooks. But no access to the internet.

Thank you Blizzard. Really. YOU understand your consumers truly!
 
Crni Vuk said:
yep, the lan thing is a real problem and I don't dig their explanation either like "its outdated". What are they smoking?

This decision not to include options for playing it over lan pretty much kills any attempt of playing it with my schoolmates since we sometimes have quite a lot of time in school and we all have our macbooks. But no access to the internet.

Thank you Blizzard. Really. YOU understand your consumers truly!

It has nothing to do with it offline modes being "outdated", it's simply the best way to combat hacking.

Does it suck that you can't play offline? Sure, but if that means we get dupe-free multiplayer; that's not a terribly big tradeoff.

There's going to be maphacks (Can't really stop that since the map chunks are client side), but with how Nephalem Valor works, I couldn't care less.
 
Phil the Nuka-Cola Dude said:
Does it suck that you can't play offline? Sure, but if that means we get dupe-free multiplayer; that's not a terribly big tradeoff.
With everything being server-side, there's nothing that could be gleaned from offline/LAN play that would help anyone disrupt the online game. They're just trying to force Bnet 2.0 down everyone's throats and use it as DRM.
 
Their explanations were to combat hacking and avoid the confusion of having offline and online characters. Both are valid, especially since they like to make the best gear Battle.net only, but it's garbage that single-player games are so heavily affected by latency and that there is no lan option. I don't see why the server couldn't simply be contacted for drops and experience in both modes, preventing the two things that people would hack for.
 
Phil the Nuka-Cola Dude said:
Crni Vuk said:
yep, the lan thing is a real problem and I don't dig their explanation either like "its outdated". What are they smoking?

This decision not to include options for playing it over lan pretty much kills any attempt of playing it with my schoolmates since we sometimes have quite a lot of time in school and we all have our macbooks. But no access to the internet.

Thank you Blizzard. Really. YOU understand your consumers truly!

It has nothing to do with it offline modes being "outdated", it's simply the best way to combat hacking.

Does it suck that you can't play offline? Sure, but if that means we get dupe-free multiplayer; that's not a terribly big tradeoff.

There's going to be maphacks (Can't really stop that since the map chunks are client side), but with how Nephalem Valor works, I couldn't care less.

I dont buy this.

I am sure there would have been ways to separate Lan and internet without being a problem with hacks.

Thats just speculation of course. But I think the main reason is to sell their new Bnett thing.
 
.Pixote. said:
Jesus...this thread started back - Wed Jun 25, 2008 - and the game still isn't on the shelves. :shock:

There was a gameplay video available heck knows when - years ago. I guess early hype is a nice PR move :)
 
Never seen these screens of Blizzard North's 2005 Diablo 3 build. It sure looked ugly but very Diablo-like. I still can't come to terms with the change.

[youtube]http://www.youtube.com/watch?v=5nmE5t1EvM8[/youtube]
 
Well, finished my first playthrough of Diablo 2 as a Hammerdin. And now that I'm playing a Summonmancer, I've somehow managed to get a full set of rare armor and a unique cap (Biggin's Bonnet) within an hour of starting him. Fucking wizards, man.

Also, I was disappointed they got rid of runes for armor and weapons in Diablo 3. I loved my Malice runeword flail.
 
Diablo 2 was perfect for all those shopaholics in this world, but instead of paying with cash, you had to pay with time.
 
Phil the Nuka-Cola Dude said:
In D3, you're given something new and exciting pretty much every time you level up. Skill selection is no longer picking one button to mash for the rest of that character's career, but creating a kit that fits your playstyle. Take a look at the D3 character forums. The fact that nobody can even come close to agreeing what the "best" build will be seems like a pretty good sign to me. There will always be a mathematically superior build, that's something you can't avoid; but as long as the difference between the "best" and "everything else" is extremely small, then who gives a shit.

Anyway, see you at launch.

best build wont be known until 2-3 patches down the line and they start attempting to tune the balance and they patch in some skill changes.

plus, there is no way to know what the best build is until we can see the whole spectrum of skills and enemies.

especially when you get to inferno, will the DH bola shot be useful? only if mobs arent fire immune.

is 2 1h or 1 2h better? for skill damage figuring does it base off the weapon in one of the slots or does it combine them?

questions we dont really know and wont for a while.
 
TheWesDude said:
especially when you get to inferno, will the DH bola shot be useful? only if mobs arent fire immune.

I think as long as you have a diverse kit, you aren't going to have any huge problems with Immunities in Inferno. Also, with runes you can change Bola Shot to Poison, Lightning or Arcane damage.

From the Best Buy Developer Q&A:

Q:With Diablo 2, enemies in hell difficulty almost all recieved an immunity to one type of damage. Does this trend continue into Diablo 3, or are the enemies / affixes made threatening in different ways?

A: We do not use immunities as a monster affix. We focused more on powers that change up the monster's threat and challenge different classes in different ways.

is 2 1h or 1 2h better? for skill damage figuring does it base off the weapon in one of the slots or does it combine them?

questions we dont really know and wont for a while.

Going from my experience with the beta, 2x 1H weapons fire off faster, weaker skills (It does not combine weapon damage) than an equivalent 2H weapon. For skills with big cooldowns, a nice 2H is the clear winner as a bump in casting speed is negligible on something you're only casting every 30 seconds; while 2x 1H win out on resource generators.
 
Phil the Nuka-Cola Dude said:
it's simply the best way to combat hacking.
Humor me, how the fuck would hacking be relevant with offline-only, non-transferable characters?
UncannyGarlic said:
and avoid the confusion of having offline and online characters.
Who would that confuse? Monkeys? Ten year olds? People who can't read? It's a pretty clear concept to me.
 
the only multiplayer Diablo I ever played was me hitting the health potion hotkeys while my friend clicked the enemies. (probably during a difficult section in hell)
 
no immunities?

that sounds awesome

but a monster with 95% fire resist might as well be immune.
 
fedaykin said:
Humor me, how the fuck would hacking be relevant with offline-only, non-transferable characters?

Easy. Because an offline mode provides a free-zone for testing hacks.

There's really no excuse for not having internet these days in a first world country. You don't need super high speed net, as hero actions are handled client-side.

Early in the beta, EVERYTHING was server side. This sucked pretty bad for Australian players, and they changed it. Now if you've got a shitty connection you'll get some drop/loot lag (which doesn't matter because loot is instanced per-player), but actual gameplay will be fine.
 
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