Hell is not frozen yet! (Diablo 3)

Phil the Nuka-Cola Dude said:
fedaykin said:
Humor me, how the fuck would hacking be relevant with offline-only, non-transferable characters?

Easy. Because an offline mode provides a free-zone for testing hacks.

There's really no excuse for not having internet these days in a first world country. You don't need super high speed net, as hero actions are handled client-side.

Early in the beta, EVERYTHING was server side. This sucked pretty bad for Australian players, and they changed it. Now if you've got a shitty connection you'll get some drop/loot lag (which doesn't matter because loot is instanced per-player), but actual gameplay will be fine.


I live in Oklahoma and I have horrible internet. Fuck that bullshit! I always played Diablo offline, so this is a bit disappointing. Oh well.
 
Phil the Nuka-Cola Dude said:
fedaykin said:
Humor me, how the fuck would hacking be relevant with offline-only, non-transferable characters?
Easy. Because an offline mode provides a free-zone for testing hacks.
BZZZT, wrong answer. Since characters are stored on Blizzard's servers, it wouldn't make any difference if hacks could be tested offline or not. You can't just upload a hacked character anyway, the data will be checked for validity server-side. Now, if you had the same character for online and offline play that was fully stored and editable on your PC then you'd have a problem.

Besides, rumor has it that working emulated servers are already available for the beta version, which means there will be a crack for the full version, which means that hackers will be able to test.

The only people inconvenienced by this thinly veiled DRM are Blizzard's customers. Hackers and pirates will find a work-around in due time.

Phil the Nuka-Cola Dude said:
Early in the beta, EVERYTHING was server side. This sucked pretty bad for Australian players, and they changed it.
I see, so they've now made it more easily hackable? I thought they were trying to prevent hacking? :lol:
 
theheheeeee if there are even "servers" for WoW available where you had a chance to play the game then do people really I mean REALLY believe that Diablo 3 will be even for a moment secure? Hell even for Steam there are illegal servers available ...

We are talking about a game here with maybe millions of potential consumers/gamers. The more people you have there the higher the chance that there will be a huge focus on "cracking" and "cheating" in Diablo 3. Just as with every other game with a huge market and potential behind it.

Using a server will help. But it will not make it fail-proof.
 
fedaykin said:
BZZZT, wrong answer. Since characters are stored on Blizzard's servers, it wouldn't make any difference if hacks could be tested offline or not. You can't just upload a hacked character anyway, the data will be checked for validity server-side. Now, if you had the same character for online and offline play that was fully stored and editable on your PC then you'd have a problem.

Can't tell if you're serious or just pretending to be dense. Character editing was never the problem with D2 on closed Battle.net, duping and botting was. With D3, characters don't expire, and there isn't a ladder. Once an item is found, it's there forever unless it's broken into crafting components or sold to a merchant. Duping would destroy the economy in a matter of weeks, but guess what hackers can't do now that items are handled server side?

Botting is another can of worms, but I'd wager that you aren't going to have any bots farming Inferno for a very long time (if ever, since they're adding WoW raid boss mechanics to monsters in Inferno).

fedaykin said:
Besides, rumor has it that working emulated servers are already available for the beta version, which means there will be a crack for the full version, which means that hackers will be able to test.

The emulated servers don't work how you think they work. They've had the beta client for several months now and it still isn't even close to 100%.

fedaykin said:
The only people inconvenienced by this thinly veiled DRM are Blizzard's customers. Hackers and pirates will find a work-around in due time.

With an online only game based around playing with a massive community, it doesn't work that way. Pirates will never be able to play on official servers. You need a full version of the game tied to a battle.net account which you then use to log in to the servers. You can't just crack an exe and hop on Bnet. All the pirates will have are buggy little private servers just like WoW with a handful of players, while legit customers get the full experience.

fedaykin said:
I see, so they've now made it more easily hackable? I thought they were trying to prevent hacking? :lol:

They might come out with some action-related hacks, something like Farcasting in D2; but that's wholly insignificant in the scheme of things (and will be swiftly patched). This means you can be stuck in the 90s with a 56k connection, or play with friends on the other side of the world and still get smooth gameplay.
 
mobucks said:
the only multiplayer Diablo I ever played was me hitting the health potion hotkeys while my friend clicked the enemies. (probably during a difficult section in hell)
This is one of my biggest issues with the online only crap. They're snubbing all their customers who played Diablo offline. By the admission of a blizzard rep, the number of Diablo players who never went online was not insignificant. Pretending that Diablo is all about the online "experience" is bullshit.

Excuses about an offline mode being "confusing" or making hacking the online side easier are just that. Bullshit excuses. It's just DRM and shoving their pet project Bnet 2.0 in everyone's faces.
 
That was kind of a lie though. I did hack a character online, spawning "Godly Plate of the Whale" and giving them out. Then I gated some guy into a dungeon, cast wall of fire, and rezzed him repeatedly as he instantly died over and over again. So my total time on Bnet was about 5 minutes, since that got boring quick.
 
Phil the Nuka-Cola Dude said:
Can't tell if you're serious or just pretending to be dense.
No, I think you're the dense one, since you still can't wrap your head around the basic concept of having separate online and offline characters.
Phil the Nuka-Cola Dude said:
Character editing was never the problem with D2 on closed Battle.net, duping and botting was. With D3, characters don't expire, and there isn't a ladder. Once an item is found, it's there forever unless it's broken into crafting components or sold to a merchant. Duping would destroy the economy in a matter of weeks, but guess what hackers can't do now that items are handled server side?
Again, how the fuck would all that be relevant when I'm just playing my offline character that I can't transfer to online mode? Botting and duping will occur whether there is an offline mode or not.
Phil the Nuka-Cola Dude said:
The emulated servers don't work how you think they work. They've had the beta client for several months now and it still isn't even close to 100%.
Like I said, it is only a question of time.
Phil the Nuka-Cola Dude said:
All the pirates will have are buggy little private servers just like WoW with a handful of players, while legit customers get the full experience.
It's the other way around. Legit customers will get their downtime, CONNECTION LOST errors, lag, lost progress due to random disconnects and horrible launch day when the servers will be over-populated while pirates get a smooth single-player experience, the way it's meant to be played. Diablo 3 isn't an MMO, no matter how hard they're trying to make it look like one. You're not losing anything of value by playing offline. It's a single player game with a tacked-on co-op mode and weird real money auction house.
mobucks said:
That was kind of a lie though. I did hack a character online, spawning "Godly Plate of the Whale" and giving them out. Then I gated some guy into a dungeon, cast wall of fire, and rezzed him repeatedly as he instantly died over and over again. So my total time on Bnet was about 5 minutes, since that got boring quick.
Hehehe :clap:. I'll laugh my ass off when that kind of stuff starts happening in D3. I'm willing to bet that it will.
 
What ever happened to the days when you just played a game and enjoyed yourself - now you have to navigate communities, and tussle with economies, meanwhile your confined to servers, and must lick the balls of the publishers... :roll:
 
yeah ... and on top of that many games make it impossible to play with friends on the other side of the world.

Sometimes I think those companies WANT to kill gaming for us.
 
Here's my understanding of D3's system. When an item drop occurs, the server runs its item generation code, then sends the result to the client and also stores the result in your character's data which is also stored server-side. Item generation and storage does not occur client-side, you only get to view that data and get that item if the server lets you. If I'm correct and this is how it basically works, then it's pretty much invulnerable to hacking unless there is a major bug or the hacker has direct access to the server.

Whether there is also a separate client-side offline mode and item generation is completely IRRELEVANT, because to dupe or hack or exploit whatever online, you would still need a bug or access to the server. It doesn't matter if some item-generation code is in the client for the purpose of strictly offline characters. This doesn't help the hacker, because he still needs to hack Blizzard's servers. So the argument that allowing completely separate offline chars somehow helps hackers is utter bullshit.
 
Verd1234 said:
http://www.computerandvideogames.com/347481/interviews/diablo-3-launch-interview-the-transition-from-our-game-to-everyones-game-is-really-exciting/

Hey, it's an interview from that one person who was one of the fundamental people on Fallout 1 as well as Diablo 3
Rather disappointing. Boyarsky's answers were pretty generic and uninformative. Also saddening to hear they had a more desert Ranger-y concept for the Demon Hunter to begin with, which would've been great, but then they decided they had to "spice it up" and made the DH the eye-rolling, fan-fic character s/he is now.
 
looks like that people which use a shadder-mod for Diablo 3 to get "darker colours" (its like a graphic filter of some sort) face eventually a risk of getting banned.

Blizzard. What are you doing D:
 
Crni Vuk said:
Blizzard. What are you doing D:
Obviously they are trying to brighten up the inferno.
Do you remember those dark setting in first Diablo, guys? Tortured and ripped bodies everywhere, Butcher's lair made of human skulls and guts. I can't see anything like that on present screenshots so far, it looks somewhat sterile to me.
 
who'd have guessed, it's impossible to log in on the servers.

I understand the reasons they made it completely online, but it doesn't make it right to have to wait in queue to play a single-player game you paid for.
 
Gamers(such as the whine-fest on reddit) should be more upset with the asshole dupers/hackers that ruined closed Battle.net on Diablo 2. If Blizzard didn't have to worry about their customers complaining about hacks so much(rightly so), they might have added offline mode for both SC2 and D3.
Not that you're complainingly about that, aenemic. It is frustrating to not be able to log onto a game you've purchased, but like you, I understand their reasons for having online-only play. Fuckin' cheaters gotta always ruin it for other people.
I had to wait an hour last night to play, but at least Blizzard was taking drastic measures to try to remedy the problem. They had constant Twitter updates and shut down Battle.net to free up additional servers. This was a much better launch compared to most other games - especially examples like Age of Conan, Star Wars Galaxies or WoW.
 
The mental contortions that blizzdrones have to do to make this horrible DRM all-right in their heads is astounding. Somehow it's always someone else's fault but Blizzard's. Meanwhile thousands of people are stuck with a 60-dollar brick. Oh well, glad I dodged the bullet.

By the way, SC2 has offline mode.
 
I can't help but laugh when the company apologists get something like what D3 is going through right now (nobody can play the game). How do you justify the DRM now?
 
Eh, I guess it comes down to voting with your dollar. If you thought Blizzard was catering to the single-player crowd primarily, sorry! All I know is this "blizzdrone" and three friends had a blast getting struck by Blizzard's "$60 brick" bullet.
When I need to spend 20+ hours trying to get multiplayer to work on a game(Borderlands) or there's always online DRM for a completely single-player game(Assassin's Creed), I'll start bitching again.
 
Back
Top