They're adjusting the way drops work for inferno in the next patch. I'm running Act 4 inferno and the drops are anywhere from ilvl 63 to lvl 53 blues (the latter appearing to be more common). Killed Diablo and got a 400 DPS two-hander.
I don't really get why people even bother complaining about the story. are you surprised it wasn't innovating, intriguing and fleshed out? do you really play Diablo games for the storyline?
Buxbaum666 said:I love how Kulle always does this rather ominous laugh and vanishes after he says something.
And I hate that stupid templar. I wish there was a mute button for him because he is useful otherwise. He's the worst case of overacting I have ever heard from a voice actor. THAT was a WORthy foe. GLOOOOrious.
Buxbaum666 said:I love how Kulle always does this rather ominous laugh and vanishes after he says something.
And I hate that stupid templar. I wish there was a mute button for him because he is useful otherwise. He's the worst case of overacting I have ever heard from a voice actor. THAT was a WORthy foe. GLOOOOrious.
aenemic said:I don't really get why people even bother complaining about the story. are you surprised it wasn't innovating, intriguing and fleshed out? do you really play Diablo games for the storyline?
I'm sure Blizzard didn't really care about the story and I'm perfectly fine with that. the writing is cheap and and lazy, but it's there only as a framework for us to experience fun gameplay. the gameplay isn't a framework for good storytelling. this is how Blizzard games work - their gameplay is amazing, story is always secondary and simply there to give us some sort of reason to play the game.
it really baffles me that people are somehow surprised about this.
aenemic said:I don't really get why people even bother complaining about the story. are you surprised it wasn't innovating, intriguing and fleshed out? do you really play Diablo games for the storyline?
I'm sure Blizzard didn't really care about the story and I'm perfectly fine with that. the writing is cheap and and lazy, but it's there only as a framework for us to experience fun gameplay. the gameplay isn't a framework for good storytelling. this is how Blizzard games work - their gameplay is amazing, story is always secondary and simply there to give us some sort of reason to play the game.
it really baffles me that people are somehow surprised about this.
WarCraft was really the only franchise of theirs that had bad writing until now, Diablo and StarCraft pretty well. They worked on the less is more framework and on keeping the plot pretty simple. I'm not saying that the plots were anything great but the writing was generally pretty solid. I think that the voice acting is pretty decent in Diablo III but they can't overcome the atrocious writing of the main plot and particularly the villains. The best writing is the more humorous stuff like Shen, and that's all pretty much a slap in the face to the tone of previous games. I thought most of the side dialogue was decent to good and enjoyed learning the followers stories.aenemic said:I'm sure Blizzard didn't really care about the story and I'm perfectly fine with that. the writing is cheap and and lazy, but it's there only as a framework for us to experience fun gameplay. the gameplay isn't a framework for good storytelling. this is how Blizzard games work - their gameplay is amazing, story is always secondary and simply there to give us some sort of reason to play the game.
I think the problem with all of the followers isn't the voice acting, which I agree with aenemic fit's the characters, but the fact that you can't turn it off. Anything can get old.Buxbaum666 said:And I hate that stupid templar. I wish there was a mute button for him because he is useful otherwise. He's the worst case of overacting I have ever heard from a voice actor. THAT was a WORthy foe. GLOOOOrious.
My main concern with the game is that it's completely gearbased and not skillbased. Sure, you need a minimum of braincells to figure out some mechanics & tactics, but I'd say 90% of all players will manage Inferno -IF- they have the right gear. And that gear can only be had by sheer luck when farming, or by spending money (real or ingame gold). Prices are downright insane.SimpleMinded said:I keep going back and forth on buying Diablo 3. A number of my coworkers have it and I'd love to play with them, but one's summary of his experience was a little worrying. He's reached Inferno Act 2, and says that he isn't able to get any further, and that his gear just isn't good enough. As a result, he keeps doing this same run over and over to kill a treasure goblin and try and get equipment that might make him more capable of progressing.
The repetition of it definitely had me a little concerned, even if I spent all my time doing this in Diablo 2. Still going back and forth on whether it's worth spending 60 bucks on the game, or if I should spend it on the GameFly sale and the Steam Summer Sale and get 10 games instead.
I lost a fifth of the DPS of my monk in the patch. And by lowering attack speed, they also nerfed my spirit generation (monks generate spirit per strike that actually hits a target, ranged classes just regenerate without having to do anything and have perks that allow them to speed regeneration when they are hitting with certain skills). Due to that, I've really not noticed Act III becoming easier AT ALL.Ilosar said:A patch came out today that eases the difficulty curve. Inferno Act II to IV were made easier, and better loot drops in Act III-IV Hell and Act I Inferno. Then again, it also nerfed the king of stats in the game (Increased Attack Speed), made bosses harder and multiplied repair costs for high-end items by like 4X. This being the Blizzard fanbase, the former two is catering to the casuals, while the latter is Jaw Wilson being a dick.
Personally, I approve of the patch in general. The Attack Speed nerf was a bit too brutal and putting a 3 minute enrage timer on some bosses is just straight-up retarded, but the rest had to be done.
SuAside said:My main concern with the game is that it's completely gearbased and not skillbased. Sure, you need a minimum of braincells to figure out some mechanics & tactics, but I'd say 90% of all players will manage Inferno -IF- they have the right gear. And that gear can only be had by sheer luck when farming, or by spending money (real or ingame gold). Prices are downright insane.
I lost a fifth of the DPS of my monk in the patch. And by lowering attack speed, they also nerfed my spirit generation (monks generate spirit per strike that actually hits a target, ranged classes just regenerate without having to do anything and have perks that allow them to speed regeneration when they are hitting with certain skills). Due to that, I've really not noticed Act III becoming easier AT ALL.
My main concern with the game is that it's completely gearbased and not skillbased. Sure, you need a minimum of braincells to figure out some mechanics & tactics, but I'd say 90% of all players will manage Inferno -IF- they have the right gear. And that gear can only be had by sheer luck when farming, or by spending money (real or ingame gold). Prices are downright insane.