Hell is not frozen yet! (Diablo 3)

I like to call them jedi trap, because they reminded me so much of lightsabers.
 
That's reminds me of a mummy inside Tal Rasha's Tomb in Diablo 2 (Hell, of course): imune to physical & imune to magic (aka, all elements plus stuff like bone spells)

Nice to know that a mummy could destroy all cruation (hell, heaven, sanctuary and beyond!) becase it was 100% invincible...
 
Sander said:
Electrified, Arcane, Reflects Damage? Totally fair.
Try super strong, immune to physical damage and mana burn as barbarian in Diablo 2 ;)

increased attack speed and mana burn was also nice ...

I guess over the years just like in Diablo 2 at some point a certain build will become THE class to play in Diablo 3 (with correct equipment of course) just like the Paladin in Diablo 2 using Enigma and other equipment where you dont have to worry about anything anymore even the strongest of all foes.
 
sentry, waller, vortex, mortar

on a mob with "run away" AI.

they throw walls up to immobilize you, vortex you into them, then run away so they end up scattered to all sides. randomly pulling you into them throwing up those sentries and running away.

and i run with the face tanking DH build. i may have come up with it as i posted my build a few places on the D3 forums. and people started copying me.

i run gas grenades. they are what lets me face tank in inferno. only bad part is when you come across those run away mobs.
 
My worst was Vampiric, Extra Health, Invulnerable Minions, Desecrator on an already tough monster (those plagued dudes in Act III) as a Barbarian.

Utterly impossible to kill.

Oh, and some Fire Chains, Plagued, Shielding, Arcane Sentry spiderling champions. Those were fun too.

That's reminds me of a mummy inside Tal Rasha's Tomb in Diablo 2 (Hell, of course): imune to physical & imune to magic (aka, all elements plus stuff like bone spells)

Nice to know that a mummy could destroy all cruation (hell, heaven, sanctuary and beyond!) becase it was 100% invincible...

There are ways to bypass magic immunity (Sorceress's Cold Mastery IIRC), albeit I don't know about physical immunity. Immunities were bad degsin anyhow, worse than anything in D3 if you ask me. Oh, so you're a barb and of course the vast majority of your damage is physical because duh? Well here's a monster you can barely even touch because we say so! Deep and engaging gameplay!
 
well it was not that bad for the barb, except you had one that really was only using physical damage for his attacks. Some of the good gear has for example poison or elemental attacks as well. Also magic immunity was not making enemies immune to the sorc which used the elements to deal damage. So an enemy with magic immunity was not so much a problem for most characters except maybe for a paladin using nothing else but the holy hammer.

The only class which had really some trouble in hell was the sorc from my experience considering the fact how certain usual enemies have been completely immune to either fire, ice or electricity. And they have been present in very high numbers.
 
Buxbaum666 said:
Right. These + waller is a great combination, too.
Oh yes; in one of those tight corridor maps. Add in Vortex and you can kiss your ass goodbye.

PC: Oh you spawn an Arcane Sentry? I saw it and I'm running away!
Mob: No you're not; /cast Vortex, pulling PC into the crackling pink beams of obliteration; /cast Wall to shut off all ways of escape. PC dies.
 
TheWesDude said:
sentry, waller, vortex, mortar

on a mob with "run away" AI.

they throw walls up to immobilize you, vortex you into them, then run away so they end up scattered to all sides. randomly pulling you into them throwing up those sentries and running away.

and i run with the face tanking DH build. i may have come up with it as i posted my build a few places on the D3 forums. and people started copying me.

i run gas grenades. they are what lets me face tank in inferno. only bad part is when you come across those run away mobs.

you're the guy behind this thread: http://eu.battle.net/d3/en/forum/topic/4552429156 ?

looks like the one who "brought" the tank DH to the european forums at least. awesome build, been thinking about something similar since I first started my DH and got grenades. but I have never had the gear for it.
 
no.

after the first week of D2 i started posting my build/guide.

and its slightly different from that.

problem i see with that build is that they are using the 65% dmg reduce rather than smoke.

lots of mobs have 1 shot abilities, and you need some way to stop it.

i usually run smoke screen, the passive that gives you disc on crits.

mostly lately i have been running this build:

http://us.battle.net/d3/en/calculator/demon-hunter#URXTSP!bge!caZZbc

and is more successful with an xbow rather than hand/bow.

but if you want to run night stalker using a hand xbow might work out better.

most groups i dont even need to pop SS.

i find it works best to get your self stuck at least against a wall if not a corner. problem is that for certain mobs/affixes you cant do that.
 
well if you played a sorc it was extremly difficult, outright impossible.

I for example had no problem with my Barbarian to go most of the time alone. A sorc? You can forget that on hell.

and that is really the only problem I always had with Diablo 2 (and maybe Diablo 3). For some characters it is at some point no problem at all even with the hardest difficulty (see paladin in D2 with enigma), while certain characters even with the best equipment always have to struggle. Bad balancing in my eyes. Why have they not made set items like the Immortal King set somewhat "competitive" here? It was hard enough to get them all together anyway.
 
new post!
Turns out there is a glitch currently for the Wizard in Diablo 3 which makes him COMPLETELY invulnerable.

Not going to post here how it works, it should be really easy to find anyway.

Heh. I guess the Auction House will be flooded now with "items" for a while at leas as long that serious game breaking glitch isnt fixed :mrgreen:
 
On a completely unrelated note, I just completed acts 2-4 on inferno with my Wizard.
 
Did run into a blue mob of those jumping little guys in act, evil bastards had teleport + chains + vortex, that was just ridiculous since they are inherently fast and move around like they're on drugs
 
I haven't played D3 in weeks. Months? I don't know. I have too many other unplayed games and not enough time. :/ I'll just wait until the game has outgrown every single problem.
:roll:

TheWesDude said:
No. After the first week of D2 I started posting my build/guide and its slightly different from that. Problem I see with that build is that they are using the 65% dmg reduce rather than smoke. Lots of mobs have 1 shot abilities, and you need some way to stop it. I usually run smoke screen, the passive that gives you disc on crits. Mostly lately I have been running this build:
http://us.battle.net/d3/en/calculator/demon-hunter#URXTSP!bge!caZZbc
It is more successful with an xbow rather than hand/bow. But if you want to run night stalker using a hand xbow might work out better. Most groups I dont even need to pop SS. I find it works best to get your self stuck at least against a wall if not a corner. Problem is that for certain mobs/affixes you can't do that.
Fixed. Where all your sentences sexually abused in the butt and developed haptophobia in the process? Or why do you feel the need to seperate them with a blank line when a simple space would suffice? This and your lack of love for the shift key makes your posts really hard to read. More shift, less enter.
 
Makenshi said:
Did run into a blue mob of those jumping little guys in act, evil bastards had teleport + chains + vortex, that was just ridiculous since they are inherently fast and move around like they're on drugs
Wait until you get the guys with the long tongues with invulnerable mobs, fast, molten & vortex. Game over man, game over. ;)
 
don't get me wrong, i killed them little pricks; I said 'ridiculous' just to ilustrate how hard it was to deal with them, very stressing
 
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