Hi-Res Patches for Fallout1&2 & the BIS Mapper

ah fucking christ.

mash, i ran the FO2 patch with no problems but i can't (and i'll be goddamned if i spend one more minute flying blind on my own here trying) figure it out if a gun was up to my head why i can't get the FO1 version running.

it's definitely patched but i can't fuckin' get any results and i don't even know where to start with what kind of answers you need from me.


help me or i kill your family.
 
TwinkieGorilla said:
ah fucking christ.

mash, i ran the FO2 patch with no problems but i can't (and i'll be goddamned if i spend one more minute flying blind on my own here trying) figure it out if a gun was up to my head why i can't get the FO1 version running.

it's definitely patched but i can't fuckin' get any results and i don't even know where to start with what kind of answers you need from me.


help me or i kill your family.

What version of fallout are you running?
For some reason I haven't figured out yet the US1.1 version requires Compatibility Mode set to Windows95 or Windows98/ME. Check the read-me under Troubleshooting in the Installation section. If your running a different version try it anyway and let me know.
 
Hi Mash. Well, apologies for this being my first post - a request for help! Just got Fallout 1, 2 and Tactics on White label (wanted more fallout after finishing F3 twice) and after playing the tutorial, I realised the game desperately needed a hi-res setting (am running 1920x1200) so here I am, looking at Mash's wonderful patch to make the world a better place.

Except I get an error message when I try to run the exe. Any words of wisdom to a newbie? I'm running a C2D, GTX280, 2gb RAM and XPSP2. Much thanks



<edit>

Oops, ignore - just patched it by using the official patch first
 
first of i want to say that with this patch i've replayed the game many times again.. the resolution hold me back for a while... this opened doors.

the other thing is, is a fallout tactics resolution patch possible and if so still planning on making one?
i can't find anything on the internet about fallout tactics resolutions except for this topic...
 
Schiz said:
first of i want to say that with this patch i've replayed the game many times again.. the resolution hold me back for a while... this opened doors.

the other thing is, is a fallout tactics resolution patch possible and if so still planning on making one?
i can't find anything on the internet about fallout tactics resolutions except for this topic...

I played around with it a bit this afternoon and it seems do-able. The main issue is when the Interface Bar is shorter then the screen you get mouse trails either side. I'll post in the FOT modding section once I get a patch going.
 
Mash,

Is it possible to make a new hud, example 800x600 version of the old one without stretching it.

Crude example:




You know, just to fill the empty space with fitting texture. I tried it before, but then hud was all messed up.
 
Skynet said:
Mash,

Is it possible to make a new hud, example 800x600 version of the old one without stretching it.

You know, just to fill the empty space with fitting texture. I tried it before, but then hud was all messed up.

I'll be adding something like that in the next release. I'm working on a patch for Fallout Tactics at the moment but I'll be getting back into fallout1 and 2 very soon.
 
Hey ;) may be somebody can help with Russian version? I can send u the exe fail or what u need?

because, with got the best translation made by fans (LEV.KORP. ~ means "unknown corporation")

so.. patch didn't applied, but i hope soon it will apply.

p.s. I can send ISO of the game.
 
Skynet said:
Mash,

Is it possible to make a new hud, example 800x600 version of the old one without stretching it.

Crude example:




You know, just to fill the empty space with fitting texture. I tried it before, but then hud was all messed up.


I'm not sure that's a good idea. Sometimes you need those spaces to get to exit grids.
 
GlowHound said:
Skynet said:
Mash,

Is it possible to make a new hud, example 800x600 version of the old one without stretching it.

Crude example:




You know, just to fill the empty space with fitting texture. I tried it before, but then hud was all messed up.


I'm not sure that's a good idea. Sometimes you need those spaces to get to exit grids.

Good call.
 
GlowHound said:
I'm not sure that's a good idea. Sometimes you need those spaces to get to exit grids.

I originally lowered the viewing area to the bottom of the screen to hide the black bars either side of the interface bar. If you set IFACE_BAR_MODE to 0 in the f2_res.ini you can change this back allowing you to see the area obscured by the bar. I've already set-up some side-bars graphics to hide the black areas when in this mode but I still have some other things to work on before I release another version.
 
GanymeDes- said:
GlowHound said:
Skynet said:
Mash,

Is it possible to make a new hud, example 800x600 version of the old one without stretching it.

Crude example:




You know, just to fill the empty space with fitting texture. I tried it before, but then hud was all messed up.


I'm not sure that's a good idea. Sometimes you need those spaces to get to exit grids.

Good call.


Blah, you can just expand the necessary exit grids with mapper.
 
If you guys want maps that look better in windscreen, you can download mine from the following location.

http://www.megaupload.com/?d=HO5NP60V

These are meant to be used with the high res patch and Killaps Unofficial patch.

They are not the greatest since I'm not a modder and this was my first time using mapper, but they are better than having black and brown squares all over the screen. At least now the screen gets filled up with scenery. These work with resolutions of up to 1680x1050. My monitor doesn't support anything higher.

If you don't like them it's simple really - just don't use them.!!!
 
Sorry for the delay DimiZ, I've been reworking my code as well as adding new features to the patch and it's all taken much longer than I originally thought. At this point I'm hoping to get the next version (with LEV.CORP support included) out in a couple of weeks.
 
@Mash
Can you fix a little problem with new "say windows"?
The maximum Y Position is 480 also with your patch.

I fix this with sfall:
SafeWrite32(0x00430523, 0x4CAD66A1);
SafeWrite32(0x0043054C, 0x4CAD66A1);
SafeWrite32(0x00430555, 0x4CAD66A1);

The Reason is, I change my new Buttons and Mr.Fixit. With this fix they are compatible with your Resolution Patch.
 
Helios said:
@Mash
Can you fix a little problem with new "say windows"?
The maximum Y Position is 480 also with your patch.

I fix this with sfall:
SafeWrite32(0x00430523, 0x4CAD66A1);
SafeWrite32(0x0043054C, 0x4CAD66A1);
SafeWrite32(0x00430555, 0x4CAD66A1);

The Reason is, I change my new Buttons and Mr.Fixit. With this fix they are compatible with your Resolution Patch.
That shouldn't be a problem. You can add the fix to the current version by inserting something like this into the "RES_US.ini" file under [OFFSETS]. Which should have a similar effect to your sfall code.
Code:
00430523   5   E8 288B0800			REPLACE A1 66AD4C00
0043054C   5   E8 FF8A0800			REPLACE A1 66AD4C00
00430555   5   E8 F68A0800			REPLACE A1 66AD4C00
I'm actually ditching the "RES_*.ini" files in the next release and putting everything in the dll. So I can add your fix there as well.

I have to confess that I don't really understand what you mean by the "say windows" reference.:? Could you go into a bit more detail on what your doing for the sake of curiosity?
 
Yes of course :)

First look at this two screenshots.

Mr.Fixit without my modification:


Mr.Fixit with modification:


I use the same X,Y Positions by both screens. Here a snip of my script for that:
Code:
#define Scr_Width read_int(5025131)
#define Scr_Heigh read_int(5025126)
...
SayOptionWindow(((Scr_Width/2)-20), ((Scr_Heigh/2)-60), 340, 199, "PCX/w_opt.pcx");
But the maximum Y Position is hardcodet by 480. The "call 004B9050" pointed to the Offset 00672D88, this contain the value. But this Offset has several functions. When you change it to a higher value then you change the maxium Y Position and the scale of the "normal windows".

Because of that I change the eax mov to 004CAD66 (it contain the current Resolution Height) for all three call's in the 00430268 Function (say reply window function)

Oh and this problem are only with the Y Position not with X Position and only by mods with new say windows as Mr.Fixit.
It was not a problem to build it in sfall but this changset was only importend when people use your Resolution Patch.


I hope your curiosity has been satisfied :D
 
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