Great update, Mash. Keep up the amazing work!
Yay, thank you very much for your finding!jw2k_fr said:Following on from previous - changing colors to 16 bit but leaving resolution at 640x480 in f2_res.ini fixes everything.
Had wanted higher resolutions, but prefer to see things the way they were - thanks for everyone's hard work to make all these patches available!
I could probably make the mainmenu stuff optional in the ini. I set that up a while back and have learned a lot since, so I might take another look at it and try some other options.Lexx said:The only thing I don't like is that my new mainmenu is broken now... heh. It doesn't fit on higher resolutions.
Is it possible to deactivate the main menu stretching? Then my problem would be solved. Heh.. not the best way but a way.
For the most part I've achieved what I set out to do. With the game being quite playable from start to finish at a variety of resolutions.Elitech said:Just out of curiosity - has the F2 HR patch reached its peak or is still being developed?
Fallout's pathfinding algorithm has a hardcoded limit on the number of hexes it can check. If it takes more than a certain number of moves to reach a space, fallout gives up and just shows the blocked hex instead. You tend to bump into the problem more with the res patch because you can see further away, but it's not directly caused by it.Lexx said:What I found out: On higher resolution, if you click far away from the players position, he sometimes doesn't move and the cursor also shows blocked tile. But this doesn't happen always, as far as I could see.
[IFACE]
;##################################################################################################################
; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is
; overlapped by the IFACE Bar.
IFACE_BAR_MODE=0
;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=1 - Metal look Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
IFACE_BAR_SIDE_ART=2
;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
;if IFACE_BAR_SIDES_ORI=2 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
IFACE_BAR_SIDES_ORI=2
[IFACE]
;##################################################################################################################
; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is
; overlapped by the IFACE Bar.
IFACE_BAR_MODE=0
;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=1 - Metal look Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
IFACE_BAR_SIDE_ART=0
;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
;if IFACE_BAR_SIDES_ORI=2 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
IFACE_BAR_SIDES_ORI=2
Personally, I think the options panel is the logical place for it. It is a game option, like all of the others under the options panel.JaW said:I mean why don't leave the Screen Set button in the Main Menu? It is more understandable for new players and for everybody else to have it there. What do you think, lads?
kungfujoe said:Personally, I think the options panel is the logical place for it. It is a game option, like all of the others under the options panel.JaW said:I mean why don't leave the Screen Set button in the Main Menu? It is more understandable for new players and for everybody else to have it there. What do you think, lads?
And why is it that big of a problem to do the extra click to change the resolution? It's not like it's a setting most people will be constantly changing. People will change it a few times to figure out how they want it set, and most will leave it at that setting from that point forward.
I was never happy with the iface bar overlapping the map as it obscured exit grids and what not, so I purposely made this a manual setting. I do have some vague plans to stretch the iface and or enlarge the console window to better fill the gaps. But I haven't gotten around to it yet.JaW said:Disabling of iface-bad doesn't work automatically, I had to change it manually in f2_res.ini to remove black string
IFACE_BAR_MODE=0
to
IFACE_BAR_MODE=1