Hi-Res Patches for Fallout1&2 & the BIS Mapper

New versions of my fallout1/2 and mapper patches are up. Links as usual in the first post and my sig.

Highlights:

for fallout1
Iface-sides Metal art has been updated with a browner look to match the f1 interface better(created by Simon Rawlins(Pixote).
for fallout 2
Added a control in the Sfall section of the Screen Settings window for the new 'GPUBlt'setting (Sfall v1.46 by Timeslip).
For the BIS Mapper
Added a new menu in the top bar for accessing the screen and hi-res map edge settings.
 
Windows 7 problem

I have build 7100 of Win7 x64 installed
VGA card is an 8800GT with 190.62 WHQL drivers installed

Installed GOG.com downloaded and patched copy of FO2 today plus the FORP 1.2 patch, followed by this HiRes patch

No other mods or patches installed. Very clean install of Win7

Symptoms:
Vanilla GOG.com version of the games has weird colorization issues - fades go through rainbow colors, videos are blocky (not just the low res quality you would expect)

Once FORP patch is installed, I can change the Graphics Mode to 4 in ddraw.ini (I believe this is the sfall patch?) colorization problem is mostly fixed. Some weird residue errors happen in the movies and things still aren't quite right, but the game seems okay for the 2 mins I have played it

Once HighRes patch is installed things go haywire until setting Graphics mode back to zero in ddraw.ini, however, the colorization issue is back in both the videos and games.

I've been trawling threads both here and on the GOG.com site:
http://www.gog.com/en/forum/Fallout_Series/fallout_2_colors_problem/_/2
... but can't quite get a combination that allows me to have my VGA cake AND eat it.

Is anyone using the same combination? Anyone got any ideas?

TIA!
 
Update

Following on from previous - changing colors to 16 bit but leaving resolution at 640x480 in f2_res.ini fixes everything.

Had wanted higher resolutions, but prefer to see things the way they were - thanks for everyone's hard work to make all these patches available!
 
Re: Update

jw2k_fr said:
Following on from previous - changing colors to 16 bit but leaving resolution at 640x480 in f2_res.ini fixes everything.

Had wanted higher resolutions, but prefer to see things the way they were - thanks for everyone's hard work to make all these patches available!
Yay, thank you very much for your finding!

By the way, I read the description of the COLOUR_BITS setting in f2_res.ini, and it says 16 bit mode disables loading screens. The thing is, I'm totally new to Fallout, and I'd like to know if I'm missing neat stuff (the loading screens), or if you know when do they appear and if there is a repository online to see them.

Thank you very much for your support, both developer and jw2k_fr.

EDIT: Whoops, looks like that description was for an older version. Anyways, that fixed the issue.
 
Re: Windows 7 problem

For jw2k_fr:
Getting the latest version of sfall from Timeslips site will solve most of the problems you experienced, the version that came with RP1.2 is rather outdated now. You need to change several settings in the new "ddraw.ini" to match the ones found in the "ddraw.ini" from the RP, I listed those at the bottom of page 12 of this topic.
 
I'm not entirely sure if this is my fault, but 2.2 seems to be slower than 2.1 for me. Right now (the patches I'm using with 2.2) are:
  • TeamX 1.2.1 English RC
  • TeamX 3.5
  • TeamX NPC Mod 3.5 w/ no armor patch
I used 1.2 and 3.4 with the 2.1 HiRes patch.

Any possible answers? Oh, and the game is back to normal speed if I uninstall 2.2.
 
There is a little extra code running between level loads but nothing between 2.1 and 2.2 should cause any slowdown in-game. I find fallouts performance can vary quite a bit over time, I assume due to other programs running in the background.
 
Updates to both my Fallout1/2 patches are up (2.2a). The only major change is to the Fallout1 patch with support for the Fallout Restoration Mod exe. Other than that I added a new option to the ini to help with those suffering crashes using the in-game screen settings.
links in my sig.
 
Tested your patch now for the first time since... a long time. It's really great. I didn't expected this. First it looked very strange and complex, but after a bit playing around I saw that it is pretty nice. Also the blocker thing with the mapper, the new buttons, etc. :)

The only thing I don't like is that my new mainmenu is broken now... heh. It doesn't fit on higher resolutions.

Is it possible to deactivate the main menu stretching? Then my problem would be solved. Heh.. not the best way but a way.
 
Lexx said:
The only thing I don't like is that my new mainmenu is broken now... heh. It doesn't fit on higher resolutions.

Is it possible to deactivate the main menu stretching? Then my problem would be solved. Heh.. not the best way but a way.
I could probably make the mainmenu stuff optional in the ini. I set that up a while back and have learned a lot since, so I might take another look at it and try some other options.


In other news...
There's a problem with my latest Fallout 1 hi-res patch v2.2a, with some of the supported fallout versions reporting memory mismatch errors. A new version should be available shortly.

Update:
A new Fallout 1 Hi-Res patch (2.2b) is available for download fixing the problem mentioned above.
 
Elitech said:
Just out of curiosity - has the F2 HR patch reached its peak or is still being developed?
For the most part I've achieved what I set out to do. With the game being quite playable from start to finish at a variety of resolutions.
There are still a few things I'm not entirely happy with, mostly concerning scrolling and map edges. So you can still expect an update from time to time.
 
What I found out: On higher resolution, if you click far away from the players position, he sometimes doesn't move and the cursor also shows blocked tile. But this doesn't happen always, as far as I could see.
 
Lexx said:
What I found out: On higher resolution, if you click far away from the players position, he sometimes doesn't move and the cursor also shows blocked tile. But this doesn't happen always, as far as I could see.
Fallout's pathfinding algorithm has a hardcoded limit on the number of hexes it can check. If it takes more than a certain number of moves to reach a space, fallout gives up and just shows the blocked hex instead. You tend to bump into the problem more with the res patch because you can see further away, but it's not directly caused by it.
 
Interface bar

Hi Mash,

I having problem with switching off the iface-bar. The default iface-bar is leather belt but if I want to remove that one and have no iface-bar, the black string stays.



I thing the switching between any iface-bar and no iface-bar doesn't work well. Have a look on this:

default
Code:
[IFACE]
;##################################################################################################################
; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is
; overlapped by the IFACE Bar.
IFACE_BAR_MODE=0

;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=1 - Metal look Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
IFACE_BAR_SIDE_ART=2

;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
;if IFACE_BAR_SIDES_ORI=2 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
IFACE_BAR_SIDES_ORI=2

after I changed in game to no interface bar
Code:
[IFACE]
;##################################################################################################################
; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is
; overlapped by the IFACE Bar.
IFACE_BAR_MODE=0

;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=1 - Metal look Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
IFACE_BAR_SIDE_ART=0

;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
;if IFACE_BAR_SIDES_ORI=2 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
IFACE_BAR_SIDES_ORI=2

Disabling of iface-bad doesn't work automatically, I had to change it manually in f2_res.ini to remove black string
IFACE_BAR_MODE=0
to
IFACE_BAR_MODE=1
 
Mash,

I love your work as everybody in here but I have to say I don't like how you did change the access to Screen Settings Panel. I did like more "Screen Set" button below the "Options" button from version 2.0a in the main-menu. It worked and looked fantastic.



From later versions is the Screen Settings Panel accessed from a button in the Options Panel.

I think this is very uncomfortable and confusing for players because it is "hidden" on the top in Options Panel and the player have to do one more click to access this option. Other example, if I am in the game and I want to change resolution or iface-bar I go automatically into Settings Menu but the Screen Settings button missing, of course, so I have to exit game --> go into Settings --> Screen Settings, change what I wanted to change and restart the game. It is so annoying. I mean why don't leave the Screen Set button in the Main Menu? It is more understandable for new players and for everybody else to have it there. What do you think, lads?

Sorry for double posting.
 
JaW said:
I mean why don't leave the Screen Set button in the Main Menu? It is more understandable for new players and for everybody else to have it there. What do you think, lads?
Personally, I think the options panel is the logical place for it. It is a game option, like all of the others under the options panel.

And why is it that big of a problem to do the extra click to change the resolution? It's not like it's a setting most people will be constantly changing. People will change it a few times to figure out how they want it set, and most will leave it at that setting from that point forward.
 
kungfujoe said:
JaW said:
I mean why don't leave the Screen Set button in the Main Menu? It is more understandable for new players and for everybody else to have it there. What do you think, lads?
Personally, I think the options panel is the logical place for it. It is a game option, like all of the others under the options panel.

And why is it that big of a problem to do the extra click to change the resolution? It's not like it's a setting most people will be constantly changing. People will change it a few times to figure out how they want it set, and most will leave it at that setting from that point forward.

That was my thinking too. I might adjust the options panel in the future though, to make the screen settings button a bit more obvious.


JaW said:
Disabling of iface-bad doesn't work automatically, I had to change it manually in f2_res.ini to remove black string
IFACE_BAR_MODE=0
to
IFACE_BAR_MODE=1
I was never happy with the iface bar overlapping the map as it obscured exit grids and what not, so I purposely made this a manual setting. I do have some vague plans to stretch the iface and or enlarge the console window to better fill the gaps. But I haven't gotten around to it yet.
 
As long as there is no way to toggle the whole interface, making it overlapping the map is a bad idea. You can see it in FOnline-- it is blocking your view on the bottomline of the map and you regulary have to toggle it on / off to see the bottom exit grids, etc.
 
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