Hi-Res Patches for Fallout1&2 & the BIS Mapper

Discussion in 'Fallout General Modding' started by Mash, May 14, 2008.

  1. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    You didn't mention your host OS, if it's a version of Windows I'd suggest installing it there rather than a VM. This would probably improve the slowness issues you've had and may also fix the crashes on exit that your experiencing.


    I don't think there are any 32bit talking heads available a present (could be wrong). I'm pretty certain there's none used in Killap's unoffical patch. And the global shader you linked is for reducing pixel blockyness by blurring the image a bit when scaling from the original 640x480 to larger screen sizes, not very useful when using the hi-res patch with it larger field of view. So nothing lost as far as "image quality" is concerned.
     
  2. random1

    random1 First time out of the vault

    21
    Dec 7, 2010
    My host OS is a linux distro.
    And the slowness only occurs if I use Sfall DX-9 mode.
    I previously had a win xp sp2 guest OS but it always froze when starting the game. I also had a win98se guest OS but it had some annoyances (no shared folders) and I ended up borking the machine when I deleted VMware's mouse drivers...

    The freeze on exit is an annoyance but nothing serious since it's in a VM. And since I'm not using Sfall (at least with this monitor), I can run the game fine with just using the Hi-Res patch.

    Thanks for the help.
     
  3. twojstary

    twojstary First time out of the vault

    13
    Dec 27, 2010
    Hello, I have Polish version of Fallout 2 (based on 1.02d US). I patched game successfully, but it doesn't launch. It says: "Unable to load panels.ini". What I can do to get game to work?

    I have Ubuntu (Linux distro) and I'm playing via Wine, but I think it doesn't matter.
     
  4. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    The hi-res patch looks for the "panels.ini" file under the "f2_res" folder which should be in your fallout2 install dir. If it's not there you will need to re-run the "Fallout2_High_Resolution_Patch_v2.3.exe" or manually extract the missing files.
    I'm not very experienced with linux and my own attempt to get the hi-res patch working under wine didn't work out, so I'm not sure how much help I can be there. I'm fairly certain others have got it working though.
     
  5. Tribuke

    Tribuke First time out of the vault

    3
    Jan 6, 2011
    EDIT: I'm knitpicking here, but would it be possible to add an option similar to MOVIE_SIZE=0 but for the loading screens? Kind of a "fill the screen with a black screen, downscale the pic if necessary, center the pic".

    Just wanted to say that I'd also be really interested in having access to this option (if possible, both for the loading screens and the main menu), maybe in a future patch... :-)
     
  6. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    I'll keep it in mind, the next version wont be ready for a while though.
     
  7. Tribuke

    Tribuke First time out of the vault

    3
    Jan 6, 2011
    Awesome. :-) I was looking through the documentation of the high resolution patch for Fallout 2 today and noticed the loading, help and death screens as well as the ending slideshow and main menu were made to stretch to full-screen in version 1.9 (in Fallout 1, the version was 1.3)... Would there be any way to reverse this on my end by editing one of the resolution patch files?
     
  8. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    Nope, that's not possible in the current version. I'll make scaling of those static screens optional in the next release.
     
  9. random1

    random1 First time out of the vault

    21
    Dec 7, 2010
    That's awesome Mash! Thanks.
     
  10. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Don't know if possible probably not but it doesn't hurt to ask would it be possible to make the mapper use bigger fonts with the patch sorry if it was asked I mainly interested cause I just played around with the mapper previously I only set it for 800x600 but now I tried it with 1600x1200 and the fonts became less readable for me. Though I have to say that if it can't be done I can still use the mapper in 800x600 which is OK to me but still on a higher resolutions the editing of the maps are easier. Btw making the scaling of the static screens optianal sounds great.
     
  11. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    It should be possible to make the mapper use one of the larger fallout fonts but this would probably mess up the interface a bit.
    RL has me tied up for the next week or so. But I'll have a look at it when I get the chance Jotisz.
     
  12. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Thanks I will be looking forward to it.
     
  13. Random Turnip

    Random Turnip First time out of the vault

    66
    May 29, 2009
    I just bought a Windows 7 PC and i heard this Win7 wont run F2 (what a surprise, i don't see it being long before i revert back to Ubuntu) but i also read somewhere that with this patch installed it will?

    Sounds sort of like horse shit to me, anyone else had any experience with F2 in Win7?
    If so, how did it go?


    Also, i've never installed a game mod before, so will this have a readme or something in it explaining?
     
  14. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    I'm able to run Fallout 2 (plus RP) on a Windows 7 64bit PC without a problem. And yes, the RP comes with a readme.
     
  15. malichai11

    malichai11 First time out of the vault

    23
    Jun 7, 2007
    No problem running the Restoration Mod (with Hi-Res patch) on a Win7-64-bit system.
     
  16. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    Just to add, for Vista/7 it is best to not install in the default "Program Files" directory. That pretty much goes for all pre Vista games, especially those you intend to mod. I install all my games under "C:\Games\".


    A quick progress update:
    I've setup the requested options for the static screens for the next release (splash, death, end slides etc.). The Main-menu has some more options as well and the spash screens now show in 16bit colour mode. I still have a bunch of stuff to do before I release a new version though, maybe toward the end of March.

    @Jotisz:
    Regarding the mapper font selection. The positions of a lot of the text will need to be adjusted to get it working properly but it should be doable.
     
  17. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    I'm looking forward to the next version Mash...hopefully Killap wait for its release and pack it into the RP. Any success with resizing the windows for character - inventory - map - and talking heads (full screen option).

    Just on a side issue - is it possible to remove the numbers in the character screen (the new playable characters), I don't think there are necessary. Thanks again for your excellent work Mash... :wink:

     
  18. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Indeed, they aren't really needed.
     
  19. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    Nope haven't gotten around to that yet. My main focus for the next release is code revision, My coding style from a few years back was pretty awful to say the least, the words wasteful and unintelligible come to mind. It's taken far longer to sort out than I thought but once done I should be more productive on that front.

    Done : Your right, the description pad pretty much does their job now.
     
  20. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    Just a quick progress update:

    Lately I've been tidying up a lot of the problems with viewing maps at hi-res.

    The most obvious thing I've done is to introduce border clipping when viewing maps smaller than your screen res.

    Before.


    After.

    Pixote will probably put out a hit on me now as he's already fixed this up the hard way in the RP by bordering the affected maps with black scenery art.
    You can now also set multiple areas per level which allows you to hide places your not supposed to see, the Emperor and BOS base map is a prime example where this would help.
    Also map edges should now lie in the same place no matter the resolution, so there's no longer any need to tweak map edges for different resolutions. Which should make things easier for modders.

    I wont bother giving any more predictions as to when the next release will be ready but it shouldn't be to far away.