@polochamps2004:
Basic mode is included to allow you to use sfalls graphic modes if you prefer.
There shouldn't be any problems installing the the current hi-res patch into the RP v2.2.
Sduibek said:
But fades for those same selections with f1_res take a full 1-2 seconds. Which doesn't sound like much but it slows down navigation enough that over time it becomes very irritating. It makes the game feel laggy and slow.
I think they're supposed to be that long. When I disable the hi-res patch on my machine the fade effect is to fast to even notice, which isn't right. Anyway next version I've added an option in the ini to decrease or increase fade time.
Sduibek said:
Also the function of SPLASH_TIME appears to be limited, even if set to 0 or a negative value it lasts about 3 seconds on my system, just wondering if it's possible to let negative values read or something?
You've misinterpreted the purpose of that one. In the old days the splash screen was there to give you something to look at while fallout initialised itself(I remember waiting a minute or more). These days on our fast PCs this is over in moments, SPLASH_TIME adds a delay to extend the period of time the splash screen is displayed.
Sduibek said:
EDIT: Also, HALLDED.edg is wrong, you can scroll into the black borders in the top-right of the map.
You mean on level 2? That was done on purpose, the black angled edge is there to cover the roof and walls that end abruptly.
TheEart said:
In new versions 4.0.2. - 4.1.4, there is an error at script creation windows the interface functions CreateWin, the window is created not the correct sizes, it increases. In old versions to 3.0.6, such error it is not observed.
ps: sorry, for my language, i from russia.
Strangely enough, this seems to be how it's meant to function, with window position and size scaled as if the resolution was 640x480. This doesn't make a lot of sense to me though so I'll fix it for the next version. (The reason things worked in 3.0.6 was that I've since fixed two functions that were supposed to return fallouts screen width and height).
Mario_Dweller said:
Hi. We've encountered few issues with line of sight in combat. Sometimes I can't shoot at enemies close to me. It doesn't happen when HiRes is not enabled (and Sfall is).
That's a nasty bug, and one that has probably been in the hi-res patch for years. It will be fixed next release.
Looks like there's enough here and on the wiki to justify a new version, hopefully released next week sometime all going well.