Hi-Res Patches for Fallout1&2 & the BIS Mapper

Oh I forgot to report this earlier... May not be useful for anything, but a gauranteed way to get "Failure to initialize input devices" on my system is to:

Run Fallout via a shortcut or loader
Immediately Alt-Tab into something else
Wait about five seconds
Alt-Tab back to Fallout

Setting the BackgroundMouse in ddraw fixes that.
 
New versions are up for both fallout 1&2 version 4.1.4.
DirectInput has been reinstated as default for mouse input, although you can still use my alternative option by enabling ALT_MOUSE_INPUT. Otherwise a few minor fixes and additions. Links in my sig.
 
Excellent, thanks for all your work :)

I like the new mouse settings, one question on those, does the mouse pointer still have to be directly over the item list in inventory to be able to scroll it? If so, if you could change that then I don't think anyone will mind the new mouse input :)
 
@Sduibek:
I did it that way because you can scroll other lists as well and it seemed weird to treat them differently. I'll add an option in the next release to default scrolling to the PC's inventory when not hovering over one of the other lists.
 
.Pixote. said:
Will the mapper get an update Mash?
Does it need one?

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Mash did you have time to look at Fallout 1 Encounter Tweaker compatibility? Cubik2k stated that it could cause crashes, I'm just curious if that is still something that would happen with version 4.1.3 of f1_res. I've never personally gotten crashes so it's hard to test. :shrug:
 
Hi guys am having problems trying to install the latest fallout 1 high resolution patch. Have never installed a patch this way before is there a step by step guide somewhere I can look at?

Shall we say a dummy's guide :oops:

Would love to play fallout in high res will really appreciate some help :D

Alex
 
Updated the Bugs Wiki with lots of new notes.


Mash, for that wiki, can we just delete entries that you are 100% sure are fixed? As far as I know, that's what Killap does for F2UP/F2RP and that's what I've been doing for FIXT Bug Reports wiki.

It keeps the wiki looking nice and clean, and avoids user confusing thinking maybe more info is needed or if they skim, that the bug still exists.
 
I am getting an issue with v4.1.4 in Fallout 1, when I load games, it rarely centers on the player properly. Furthermore, if I have it set to display a float message on the player, it usually plays the float about one-half screen to the right of the player instead of over their head. Why isn't the screen centering properly on Load_Game events?

Mash I asked you about this once a while back, that I frequently get these messages in the debug.log:

Code:
Error: map: attempt to center out-of-bounds!

Is this something fixable? It's really weird to load a game and have to scroll around (or hit Home) just to find your guy. I don't recall ever having to do that in vanilla Fallout.

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I'm also getting very poor performance at anything but 640x480 when running in Windowed mode. EDIT: Hmmmm, maybe it's just my computer. Does anyone else still have performance issues with version 4.1.4?

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These are being added to f1_res.ini:

Code:
f2_res_dat=f2_res.dat
f2_res_patches=data\
 
Sorry guys RL keeping me busy, I'll try to respond to some of these posts...

.Pixote. said:
Will the mapper get an update Mash?
It hope so, at some point. I'm focused on a new feature for the hi-res patches at the moment (zooming in and out the game window). Once I'm done there it might be time to revisit the mapper.

Sduibek said:
Mash did you have time to look at Fallout 1 Encounter Tweaker compatibility? Cubik2k stated that it could cause crashes, I'm just curious if that is still something that would happen with version 4.1.3 of f1_res. I've never personally gotten crashes so it's hard to test. Shrug
Like you I could never get it to crash. The hi-res patch doesn't touch the world map much and I can't see how it could be conflicting with Cubik's changes.

Sduibek said:
I am getting an issue with v4.1.4 in Fallout 1, when I load games, it rarely centers on the player properly. Furthermore, if I have it set to display a float message on the player, it usually plays the float about one-half screen to the right of the player instead of over their head. Why isn't the screen centering properly on Load_Game events?
Fallout doesn't centre on the PC when loading instead it is focused on the hex that was at the screen centre when saving. For the hi-res patch if you load a game that was saved at a higher res then the current the PC may end up off screen.
It's also normal for floating text to appear beside a character if the character is slightly off screen at the time of creation.

Sduibek said:
Mash I asked you about this once a while back, that I frequently get these messages in the debug.log:

Code:
Error: map: attempt to center out-of-bounds!
This is normal behaviour for the hi-res patch. When the start hex cannot be centred(due to overlapping the map edges) the hi-res patch will get as close as it can. This shouldn't cause any problems, you can ignore this error.

Sduibek said:
Code:
f2_res_dat=f2_res.dat
f2_res_patches=data\
Oops, copy & paste mishap from fallout2. This won't cause any problems I'll remove those lines next release.
 
Hi Mash,

I just want to ask on what's the difference between basic and dx9 mode? Because the default hi-res patch (4.0.2) on killap's F2RP 2.2 is set to basic.

I also downloaded your latest version which is the 4.1.4 and planning to replace the outdated hi-res files. Would that be possible?

Thank you
 
Mash I'm pretty sure I've asked this before but is it possible to speed up the fades? Fades between things like Load Game or New Game (main menu) last a fraction of a second with f1_res disabled (via the disable button in the Config.exe)

But fades for those same selections with f1_res take a full 1-2 seconds. Which doesn't sound like much but it slows down navigation enough that over time it becomes very irritating. It makes the game feel laggy and slow.

Also the function of SPLASH_TIME appears to be limited, even if set to 0 or a negative value it lasts about 3 seconds on my system, just wondering if it's possible to let negative values read or something?

EDIT: Also, HALLDED.edg is wrong, you can scroll into the black borders in the top-right of the map.
 
TheEart said:
In new versions 4.0.2 - 4.1.4, there is what that an bug(error) with created scripts interface windows, in version 3.0.6 of the such was not observed.
ps: sorry for language, i from russia.
[spoiler:49da135ecd]
scr00001.jpg
scr00002.jpg
[/spoiler:49da135ecd]
I don't have my contacts in today, so I thought your username said TheFart :lol:

EDIT: Oh wait, not sure if you'll understand why that's funny, depends on if you understand that English word.

Anyway, welcome to the forums!
 
Hi. We've encountered few issues with line of sight in combat. Sometimes I can't shoot at enemies close to me. It doesn't happen when HiRes is not enabled (and Sfall is).

Like here.
http://maryo.cz/files/line-of-sight.jpg

This is saved game where the issue is visible if you start a combat. But it required Fallout: Resurrection to be installed and it has only a czech version :P

https://dl.dropboxusercontent.com/u/2501083/SLOT01.zip
https://bitbucket.org/resurrection/fallout-resurrection/downloads
 
Mario_Dweller said:
Hi. We've encountered few issues with line of sight in combat. Sometimes I can't shoot at enemies close to me. It doesn't happen when HiRes is not enabled (and Sfall is).

Like here.
http://maryo.cz/files/line-of-sight.jpg

This is saved game where the issue is visible if you start a combat. But it required Fallout: Resurrection to be installed and it has only a czech version :P

https://dl.dropboxusercontent.com/u/2501083/SLOT01.zip
https://bitbucket.org/resurrection/fallout-resurrection/downloads
Mario_Dweller does it happen without any mods installed? In other words just HiRes and Sfall and nothing else.

Also do you have Fog Of War enabled? I'm thinking whether or not that's enabled, this issue might be a side effect of the feature.
 
It happens very occasionaly and it's quite hard to find. I haven't been playing original Fallout2 for few years. Fog Of War is disabled. But there's nothing special about the map nor the tiles nor the place where it happens (no blockers etc).

Also it happens only when ranged weapons are used. You can stay next to the critter (with enough AP/ammunition) but the border around it is yellow so you can't shoot at it but you can punch it or hit it with a knife. And it doesn't affect only the player but NPCs also.

It doesn't matter what resolution i use and when i disable Hi-Res Patch (use the unpatched fallout2.exe) everything is fine.
 
Interesting, thank you. I've seen it with my mod and thought it was something I broke, but I guess not :)

Thanks again
 
@polochamps2004:
Basic mode is included to allow you to use sfalls graphic modes if you prefer.
There shouldn't be any problems installing the the current hi-res patch into the RP v2.2.

Sduibek said:
But fades for those same selections with f1_res take a full 1-2 seconds. Which doesn't sound like much but it slows down navigation enough that over time it becomes very irritating. It makes the game feel laggy and slow.
I think they're supposed to be that long. When I disable the hi-res patch on my machine the fade effect is to fast to even notice, which isn't right. Anyway next version I've added an option in the ini to decrease or increase fade time.

Sduibek said:
Also the function of SPLASH_TIME appears to be limited, even if set to 0 or a negative value it lasts about 3 seconds on my system, just wondering if it's possible to let negative values read or something?
You've misinterpreted the purpose of that one. In the old days the splash screen was there to give you something to look at while fallout initialised itself(I remember waiting a minute or more). These days on our fast PCs this is over in moments, SPLASH_TIME adds a delay to extend the period of time the splash screen is displayed.

Sduibek said:
EDIT: Also, HALLDED.edg is wrong, you can scroll into the black borders in the top-right of the map.
You mean on level 2? That was done on purpose, the black angled edge is there to cover the roof and walls that end abruptly.

TheEart said:
In new versions 4.0.2. - 4.1.4, there is an error at script creation windows the interface functions CreateWin, the window is created not the correct sizes, it increases. In old versions to 3.0.6, such error it is not observed.
ps: sorry, for my language, i from russia.
Strangely enough, this seems to be how it's meant to function, with window position and size scaled as if the resolution was 640x480. This doesn't make a lot of sense to me though so I'll fix it for the next version. (The reason things worked in 3.0.6 was that I've since fixed two functions that were supposed to return fallouts screen width and height).

Mario_Dweller said:
Hi. We've encountered few issues with line of sight in combat. Sometimes I can't shoot at enemies close to me. It doesn't happen when HiRes is not enabled (and Sfall is).
That's a nasty bug, and one that has probably been in the hi-res patch for years. It will be fixed next release.

Looks like there's enough here and on the wiki to justify a new version, hopefully released next week sometime all going well.
 
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