Hi-Res Patches for Fallout1&2 & the BIS Mapper

Looks like there's enough here and on the wiki to justify a new version, hopefully released next week sometime all going well.
Maybe I'll hold off a bit longer with my release then. 8-)
 
Mash, very nice, sounds like you've been busy 8-)

On the HALLDED.MAP issue, could you maybe check it out yourself? I can't tell at this point if the issue is my files or not. Here's a version of player script that just teleports you to that map on game load, so testing would only take about a minute:

https://www.dropbox.com/s/jwdvilptw12o5tp/V13CAVE.INT <---- place that in Fallout/DATA/SCRIPTS

Once you get to that map, scroll all the way to the top-right:

https://www.dropbox.com/sh/b7nadp8k7p1hchl/uoGFyhrfr2
 
Mash I have a strange bug in FO1.... on the Mountain random encounter map, and only that map, my performance recently just totally tanks. It "feels" like FPS went to something like 10 or less, although it might be computation-caused lag, not actual FPS drop.

Only on the map for Mountain encounters. I ruled out it being system issues by renaming SCRIPTS folder (still happened) and when I disabled f1_res through the Config.exe it went away completely.

Honestly I'm not even sure what changed, because I was testing Mysterious Stranger perk on mountain maps not more than a week ago, and it was working fine. :crazy: :crazy: :crazy:
 
Mario_Dweller said:
Mash: Thanks!. BTW if you don't know why it happens, maybe there is something special about the map. It stopped happening after replacing the wall with the window with an ordinary wall.

But maybe it's just a coincidence ofc.
A couple of major versions back I was having some problems with a particular function which returns a hex tile position from screen coordinents.
I subsuquently replaced it in the hi-res patch and its seems this replacement function is what's causing the trouble here.
Good news is in the current version of the patch this replacement function is no longer needed and going back to the original seems to fix the problem, at least in the save you posted.

@Sduibek:
I'm gonna quote you from the wiki here concerning the north east angled edge of the HALLDED.MAP:
Isn't there a way to make it look better though? It's kind of messy-looking and people complain to me about it saying it's a bug. I get what you're saying, I remember a few maps in vanilla were a bit fiddly when scrolling the top-right, but there's gotta be a way to make it not scroll into blackness like that, right? --Sduibek
Sorry, nothing I can do about this. Blocking scrolling along angled edges would make map playability dependent on the resolution, with smaller resolutions able to scroll further into corners than higher resolutions. If you would prefer to see the broken art beneath the black area, you can easily edit the angled edges using the mapper hi-res patch. The best solution would be to add some scenery to fill the hole but I'm guessing that's difficult with fallout1, since your asking.

Also, haven't managed to replicate your problem with Mountain random encounters, any chance you could post a save.
 
Okay, thanks.

I'm confused about how the angled edges work, they don't seem to limit scrolling at all, they just turn the area into black.

EDIT: Mountains are working fine now, I don't know what was going on.
 
Sduibek said:
I'm confused about how the angled edges work, they don't seem to limit scrolling at all, they just turn the area into black.
Yep your right, that's exactly what they're for. I created them for the sole purpose of covering up stuff your not supposed to see. The original game limited scrolling about 20 hexes in from each angled side of the map. I had to remove this limit as it causes a lot of problems when you raise the resolution.
 
New versions(4.1.5) of the fallout1/2 hi-res patches are available for download. links in my sig.
Nothing major this time round, mainly bug fixes. The main addition is the ability to adjust the timing of transitional fade effects.
In-game zooming didn't make the cut, I hope to release a test version for this in a week or so as it will surely come with a few bugs.
 
Mash said:
New versions(4.1.5) of the fallout1/2 hi-res patches are available for download. links in my sig.
Nothing major this time round, mainly bug fixes. The main addition is the ability to adjust the timing of transitional fade effects.
In-game zooming didn't make the cut, I hope to release a test version for this in a week or so as it will surely come with a few bugs.
hug.gif


One thing I forgot to ask before, is it possible to make PgUp and PgDown work in inventory?

And I suppose it's probably wishful thinking to have new items go to top of inventory like in Fallout 2 :mrgreen:
 
Hi, Mash!

Crash Report:
Current Version HRP 4.1.4
Os: WinХP

At start in mode Dx9, Fallout2 takes off with a critical error at execution of interface command FadeIn().


V4.1.5 22/11/13
Fixed scriptable window functions which were scaling up the window as the resolution increased beyond 640x480.
Now at creation of the interface window by CreateWin command, game crash with a critical error! :o :question:
 
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Fallut ver 1.2 (from GOG.com)
High Res Patch ver 4.1.5
DX9, 1920x1080 60Hz, scalling x2 mode

Is it normal that my gpu clock goes through the roof using this mod and the configuration mentioned above?
 
Hi all. First I want to say big thank you to Mash for this great patch:

THANK YOU :)

I've encountered a problem using Hi-Res Patch (4.1.5) with sfall (3.2). It seems Hi-Res Patch's 'Alternative Mouse Input' does not work with sfall's 'Graphics Mode 4'.

Here's my situation: I have configured sfall to run the game on my native resolution on mode 4 and set Hi-Res Patch's resolution on 854x480 (DirectX9), I also set 'ALT_MOUSE_INPUT' to 1, but still sfall mouse input takes priority in game, then I went and set sfall's 'UseScrollWheel' to 0, but this time no wheel functionality was present in the game. Any idea why?

Thanks in advance. :)
 
Thank you for informing me of new versions. :notworthy: I'll try them as soon as possible.

EDIT: Well, unfortunately, 4.1.7 did not solve the issue. :( No problem though, I'll try to file a bug report on the wiki. :)

EDIT2: I edited 'Bug List' section of the wiki. ;)
 
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Dear Guys,

I am completly newbie on this forum. I played Fallout in 1998 for the first time.
Now I would like to back to game, but many thing s changed.

I downloaded F2 from GOG -> it US version 1.02
It has Hi-Res patch v.2.2 with works great with my 1366x768 laptop screen.

I even installed Killap's Unofficial Fallout 2 Patch (US/UK - installer) and the game is still working OK on my laptop in fullscreen mode (1366x768).

However I found newest Hi-Res patch 4.1.7, but after installing it into F2 folder and launching the game, despite settings like DX9 mode and 1366x768 res the game is launching in strange resolution - I have two black bars on left and right - it looks like the game want to keep 4:3 ration, not 16:9 which is the case for 1366x768. All intro movies are played fullscreened but main game screen and then game itself is "squarred" and not streched on fullscreen.

Any help with that?
Thank you in advance.
Apologies for my English.

rgds,
G.

F2_HI_RES_2_2_1366_768.jpgF2_HI_RES_4_1_5_1366_768.jpg

Pls, find screenshots. For hi-res 4.1.7 I used windowed-mode in order to do a screenshot, but it looks the same in fullscreen mode (I mean black bars are still there).
 
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Thank you for informing me of new versions. :notworthy: I'll try them as soon as possible.

EDIT: Well, unfortunately, 4.1.7 did not solve the issue. :( No problem though, I'll try to file a bug report on the wiki. :)

EDIT2: I edited 'Bug List' section of the wiki. ;)
Yep, at present the hi-res patches mouse stuff is unavailible when using one of sfalls graphic modes. Alternate mouse input is still a work in progress.

However I found newest Hi-Res patch 4.1.7, but after installing it into F2 folder and launching the game, despite settings like DX9 mode and 1366x768 res the game is launching in strange resolution - I have two black bars on left and right - it looks like the game want to keep 4:3 ration, not 16:9 which is the case for 1366x768. All intro movies are played fullscreened but main game screen and then game itself is "squarred" and not streched on fullscreen.
The main-menu has a few scaling options these days. To get the effect your after open the screen settings window under options. Find the "Panel Scaling" section, arrow down to "Main Menu" and set it to "Fill".
As for the game itself, the first map you see is the temple entrance. The width of this map is smaller than your screen width so you will see black bars down either side. Inside the temple is much larger and should fill your screen.
 
Mash is there any way you could include some key remapping in your thing? I know that's not really the point of HiRes but you're the only one with working knowledge of the exe these days, so if anyone could do it it would be you, and I've seen several people here and on GOG asking about shortcut keyboard remapping lately.

(Like option to change key used to enter pipboy or combat, etc)
 
Mash is there any way you could include some key remapping in your thing? I know that's not really the point of HiRes but you're the only one with working knowledge of the exe these days, so if anyone could do it it would be you, and I've seen several people here and on GOG asking about shortcut keyboard remapping lately.

(Like option to change key used to enter pipboy or combat, etc)

@Mash,

Here is a version of HALLDED.edg that doesn't go to black. It still scrolls into "invalid" map area, so it still looks crappy but I personally think it's better than having the black hole. Take a look and feel free to include in your next version if you agree: https://www.dropbox.com/s/rvu64anv3wfwsb3/HALLDED.edg

To answer your earlier thing, yeah I can actually fix these in Mapper pretty easily, but I haven't had a working "safe" (minimal contamination of FO2 content) setup of that program for a while; I've been avoiding getting it set back up (after my hard drive crash) because it's a big pain in the ass.

P.S. I'm very much enjoying the new features in 4.1.7. :notworthy:
 
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