Hi-Res Patches for Fallout1&2 & the BIS Mapper

@.Pixote.: What OS are you on? If Windows Vista or above use the 'Manually Edit Config' button from the f2_res_Config.exe. Also set WIN_DATA=0 rather than change windowed mode as that is the more likely cause.
@Sduibek: The Zoom version does require a relatively new PC and at present a little more grunt than regular Dx9 mode. I plan on keeping it a separate version for this reason.
 
Oh, gotcha, I didn't process that it's a totally different version. My mistake. :silenced:

Also, is it possible for mousewheel-scrolling to work in other critters' inventories, when hovered over them? For example in Steal screen on a hireling (e.g. Ian) if I hover over his items and scroll with the wheel, is it possible to scroll his items instead of mine.
 
First post on this new (and shitty) forum :?

Mash, can you fix broken LoS for NPCs?

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NPCs can't see player if there are objects with Shoot Thru flag YES between them and him* - (obj_can_see_obj(self_obj, dude_obj)) command. They can see player only in combat which doesn't make any sense because Shoot Thru means See Thru. Of course, this is not a problem for player - he can see them both in combat, and normal game. Because of that NPCs can't attack player properly, but instead must wait until player will attack them, or move where there's no such objects (there's nothing on LoS). In case of some maps it's looking very idiotic

* tables, chairs, one-level barrels, invisible scenery blockers, etc.

Thanks in advance.


-------------------------EDIT

Any chances for:

Code:
; set to 1 to reduce CPU usage and heat generation by allowing the system to go idle. 
CPU_USAGE_FIX=1

hotfix for Mapper? This shit-written piece of software runs at 100% CPU even when ALT+TAB'ed to background.
 
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I hope this is the apropriate place to put this: I just can't seem to make the HiRes-Patch work, which comes with the RP2.3.3
I want to apply a wide screen resolution which is lower than 1280X960 (e.g. 1024x600, the screen reolution of my laptop is 1366x768) but everytime i set such a resulution in the f2_res_Config an try to start the game it says error initializing video mode. What am i doing wrong?
Graphics mode is dx9, latest dx runtime is installed.
I've got WIN7 64 bit

The the the default resolutions in the f2_res_Config work just fine. But as I said i want a lower widescreen resolution, and scaling 2x isn't an option because of the nativ resolution of my screen. Any help is greatly apreciated.
 
I want to apply a wide screen resolution which is lower than 1280X960 (e.g. 1024x600, the screen reolution of my laptop is 1366x768) but everytime i set such a resulution in the f2_res_Config an try to start the game it says error initializing video mode.

First you must add your custom resolution to your video card list of resolutions. On ATI (AMD) cards it can be done by registry changes, on intel HD by intel HD control panel (on previous drivers).

I've question about changing the area of screen scrolling. When I move game cursor to screen edge then its working, but I want to increase this area to ease scrolling for hovering by wacom pen. Can I change it with res patch or sfall?
 
You can't fix it, it's normal, that's how the map is showed cause it's small in size. Smaller than the screen resolution you chose.
 
How about add FPS lock at 60fps?
Fallout 2 with High Res patch 4.1.8+zoom runs at 1000fps. I'm using Msi Afterburner to lock to 60fps..... Would be great add 60fps lock in Hi-Res Patch.
 
I can't seem to be able to find...is this killap's RP compatible?
RP already includes the latest hi-res patch (4.1.8).

RP 2.3.3 Change Log:
HTML:
<snip>
Misc:
-----
• High resolution patch updated to V4.1.8.
<snip>
 
Is this mod dead? Would be happy to see features like:
  • taller message window
  • larger dialog/barter windows with more items on screen, etc.
  • larger worldmap window

I could try to do something with sfall, but first one it would be wrong, since there is a hi-res patch. And second, there is a new engine in the making.

Btw, is there a source code for this?
 
There is something that i asked for long time ago and got no answer:

High-res patch should use ONLY the directx that exists in the machine, it doesnt matter if it's dx9, 10, 11 or 12, it makes no sense to make high-res patch attached to DX9 only, neither having to download more than 90 MB for just (probably) a few dlls the package must contain.
 
I have a problem
My game does not correspond to what is in the ini file at all. (Yes it is in the right folder)
What should i do?
 
I'm toying with party combat control in sfall and stumbled upon a crash somwhere withing f2_res.dll. Since I don't have source codes, I can't say where it happens exactly.
But I've tracked it down to some hook being made from hi-res patch from "intface_draw_ammo_lights_" engine function (0x460AA0 US version).

I have a hunch this is related ALTERNATE_AMMO_METRE setting. I had it at "1", now disabled and will see if crashes will happen again..
I suspect the mod makes some kind of assumptions which are wrong in this case. After switching control to another NPC, I call function "intface_redraw_" (0x45EB98) - seem like this triggers the crash.
 
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