I don't think Legendary weapons should be in the game.

Do you think legendary's should be in the game?


  • Total voters
    80
well technically I followed that principle with the entire product, not just the features.

:)

Which is how that principle is supposed to work, incidentally.

Yeah, i've always hated the argument: "Oh, you don't like x? Don't use it!"

It's in even worse in Fallout 4's scenario, at least there's slim justification for that argument with other games. In this case, it constitutes of the base design for the entire game. You do quests to obtain more legendaries. You sell legendaries for more money, which can be used to equip yourself for more resource runs or to buy resources directly, to create settlements. Products from the settlement's farms are sold for equipment or kept for health supply, which are then used to do more quests to get more legendaries.
 
No, first there was a person who was really good at their job (Fallout). Then they realised what they did well, and did it even better (Fallout 2). This person was told to try new ideas a couple of times - the first one wasn't as good as their previous work (Tactics), and the second one was abhorrent (BoS), so they took a break.

Then they got shot in the back of their head during the break and had their identity stolen by someone else (Fallout 3), then that identity thief got lobotomised and the doctor claimed it made them a better person (Fallout 4). Not to mention the doctor was also the one who ordered the identity theft, and the murder of the person whose identity was stolen.

Okay, not entirely accurate or concise, but I tried my best.
 
Honestly, I do realize that by modding out legendaries I have effectively lobotomised my game somewhat but if that's the price I must pay to not play Borderlands then so be it. That's not to say that legendary enemies can't be a good thing if they are implemented properly. I feel like I would have enjoyed them more if instead of being around every other corner, they were rare and only at the end of the occasional dungeon, and if that "mutation" thing actually made sense like someone said before they could get a boost depending on what kind of enemy they are. Finally, instead of dropping impossible (even in the fallout universe) magic guns, they could just have high end equipment and maybe some shipments or lots and lots of cash.
You know what? This actually still sounds like it could be fixed when the GECK comes out, shame I'll be missing out on albino deathclaws until then :(
 
legendary weapons make the game feel like borderlands

why does legendary pistol do more damage to robots than the normal pistol "because Bethesda said so"
 
Fuck the Legendary robots. Having them explode on death is such a blatantly stupid design choice that does nothing but screw over melee players. And it always gets me because the only robots that regularly explode are Sentry Bots so I never expect it.
i got killed by an enemy death explosion its so annoying
 
New Vegas, the game made in 18 months, had unique looking weapons scattered across the map on NPCs and at the end of dungeons that actually felt unique and interesting. FO4 puts 6 adjectives on the name of a randomly generated pistol that looks like all the other pistols and calls it a day.
 
New Vegas, the game made in 18 months, had unique looking weapons scattered across the map on NPCs and at the end of dungeons that actually felt unique and interesting. FO4 puts 6 adjectives on the name of a randomly generated pistol that looks like all the other pistols and calls it a day.
Exactly this.

Also: I'm sick of the weapons occupying 50% of my screen. It looks ridiculous, like some art designer was so proud of their Institute Rifle that they decided the player should have to look at it by making it take up half the screen.

And the plasma weapons occupy the middle 30-40% of the screen in the most awkward way. I'm glad they look nice but why do they have to block the screen so much? And don't even think about putting a scope on some of these weapons unless you like playing with half of your screen.

Low field of view is a serious problem in AAA games.
 
Huge weapon models... that's just amateurish shit, Bethesda has been in the bussiness for decades and they are doing the kind of thing not even Indie games get away with....
 
Huge weapon models... that's just amateurish shit, Bethesda has been in the bussiness for decades and they are doing the kind of thing not even Indie games get away with....
Don't forget, Bethesda is the exception, always has been and it wouldn't surprise me if they always will be. If other studios pull the same shit they'll be called out on it but when Bethesda does it it is a feature and it just works.
 
It irritates me how people will turn a desk over when games like Star Wars Battlefront have season passes but when Fallout 4 has a DAY ONE season pass then proceed to raise the price! It's absolutely okay, nothing wrong with Bethesda doing it because they could never do anything wrong. I don't get the double standards.
 
Cause Bethesda ain't EA.
EA is like that bitch you've never trusted and Bethesda is like their sisters. "Oh no, my sister couldn't do something that bad! You've got it wrong! It's totally different when it's my sister!"
 
I don't mind the legendary weapons that much since I'm always interested in what I'm going to get when I kill a legendary. But some of the weapons can be pretty ludicrous like a Medic's Fatman. That's just illogical.

I don't mind weapons like an Irradiated Gamma gun or a Violent 44 Pistol since it could explained with something like "it was tinkered with". Things like Freezing Flamers don't make sense though.
 
Don't forget, Bethesda is the exception, always has been and it wouldn't surprise me if they always will be. If other studios pull the same shit they'll be called out on it but when Bethesda does it it is a feature and it just works.

It irritates me how people will turn a desk over when games like Star Wars Battlefront have season passes but when Fallout 4 has a DAY ONE season pass then proceed to raise the price! It's absolutely okay, nothing wrong with Bethesda doing it because they could never do anything wrong. I don't get the double standards.

Whoa, a bit over the top? Bethesda are no Illuminati of gaming, whose "connections" and "brainwashed obeying masses" gets them away with everything. They are a company like every other company. Majority opinion on this forum is falling into exaggeration territory again. They got burned as much as every other company of the same size, maybe a little less because they have really good PR most of the time.

Has it ever occured to any of you that the reason you are all seeing disproportionately less criticism directed at Bethesda compared to other companies, is because you yourselves are the critics, and naturally you tend not to count yourselves into the total number of critics? You may be seeing less stones thrown at Bethesda because you're not counting the stones you've thrown yourselves.
Ah, I just did the thing where I shared an unpopular opinion no one ever asked for again, didn't I? fun fun fun :hide:
 
No dud, Bethesda has been releasing extremely buggy games for years and barely get called out on it by mainstream mediums or even by most of the public. New Vegas got mauled for it's glitchiness, Ubisoft is the Boogieman nowadays for their broken on release ports of games, but bethesda almost gets a free pass on it, with many mainstream outlets even making excuses for it and always refusing to even call them out on anything. When Capcom turned RE6 into a Third Persona QTE shooter everyone destroyed it, same with the FPS Xcom game, Bethesda tho? They can do no wrong, Jim Sterling even threw a tantrum over how mean people were being to Fallout 4.

Your opinion is not unpopular, is like the most common one outside of here.
 
No dud, Bethesda has been releasing extremely buggy games for years and barely get called out on it by mainstream mediums or even by most of the public. New Vegas got mauled for it's glitchiness, Ubisoft is the Boogieman nowadays for their broken on release ports of games, but bethesda almost gets a free pass on it, with many mainstream outlets even making excuses for it and always refusing to even call them out on anything. When Capcom turned RE6 into a Third Persona QTE shooter everyone destroyed it, same with the FPS Xcom game, Bethesda tho? They can do no wrong, Jim Sterling even threw a tantrum over how mean people were being to Fallout 4.

Your opinion is not unpopular, is like the most common one outside of here.

Well, we're not outside of here. We're inside of here, so I'm respecting the opinions here. It's not popular here because self-awareness is rarely in action in this lovely forum.

I'm suggesting that Bethesda aren't getting away with more than other developers, and the only reason you aren't noticing that is because you might be one of the people calling them out and haven't noticed yourself doing it. NMA is the call-outer, the mauler, the one who points Bethesda out on their shit. Don't think this site isn't noticed - it is very much well acknowledged.

The response to Bethesda turning Fallout into an FPS is a perfect example of my point. Most of NMA isn't seeing criticism being directed at Bethesda because they themselves are the critics. Whenever the NMA majority groans about Bethesda getting away with crap again, I know for a fact that other communities are doing this exact same thing, wondering aloud why no one ever criticises the developers that have ruined their classic favourites, because I spend my time on other forums too.

So Jim Sterling did a thing. I will remind you that he has defended developers in the past who turned out to be full of shit later on despite seemingly well-intentioned at first, and he has been regretted defending them. He'll likely get to that point eventually with Fallout 4. Are people not allowed to make mistakes now? Wait, so everyone who hasn't yet called out Bethesda - but may in the future - are regarded as bad until they do? Isn't that a little immature of a stance to take?
 
So Jim Sterling did a thing. I will remind you that he has defended developers in the past who turned out to be full of shit later on despite seemingly well-intentioned at first, and he has been regretted defending them. He'll likely get to that point eventually with Fallout 4. Are people not allowed to make mistakes now? Wait, so everyone who hasn't yet called out Bethesda - but may in the future - are regarded as bad until they do? Isn't that a little immature of a stance to take?
It's funny. If you look at the comments to that Jim Sterling article immediately after he posted it, it was full of fanboys rabidly defending the game. Now that everyone has played the game, the top comments are largely saying "Well, those people criticizing the game aren't exactly wrong, are they Jim?"

If Bethesda had gutted the dialogue any more than they did, this game would be Borderlands with better crafting. It is DANGEROUSLY close to being Borderlands, and that is clearly going to upset a lot of the fanbase of ALL Fallout games including 3. Giving the game a 9.5/10 AT LAUNCH (When the game was ridiculously buggy and gave the worst first impression possible) is just silly.

To put it in perspective: He gave The Witcher 3 a lower score (8.5/10) than Fallout 4 (9.5/10).
 
It's funny. If you look at the comments to that Jim Sterling article immediately after he posted it, it was full of fanboys rabidly defending the game. Now that everyone has played the game, the top comments are largely saying "Well, those people criticizing the game aren't exactly wrong, are they Jim?"

If Bethesda had gutted the dialogue any more, this game would be Borderlands with better crafting. It is DANGEROUSLY close to being Borderlands, and that is clearly going to upset a lot of the fanbase of ALL Fallout games including 3. Giving the game a 9.5/10 AT LAUNCH (When the game was ridiculously buggy and gave the worst first impression possible) is just silly.

To put it in perspective: He gave The Witcher 3 a lower score than Fallout 4.

He's not exactly known for a lack of bias. He once reviewed a game his friend and former associate made and he held it up to more quality than it actually was (I thought it seemed okay, but I've never had high standards). He is the kind that will later admit he is wrong though. That's sort of my point.

Ask me about three years ago, I would've given Fallout 3 an 11/10. If someone strolled into NMA and said Fallout 4 was a perfect RPG, then one month down the line admitted it wasn't, everyone here shouldn't just be saying "finally, you stopped being an idiot, what do you expect, fucking applause?", but that's exactly what I expect most everyone to say.
 
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