I don't understand complaints about Beth's take on pre-war society

What's next? Fallout 5 with a Psyker protagonist that doesn't suffer from crippling insanity so they can justify giving the player magic powers ala Skyrim?

Actually this sounds really cool. I mean not full skyrim magic but small psychic tricks/mind reading would be interesting in a sequel or even DLC?
 
But only if acquiring them leads to an alternate ending where the player character just goes batshit and catatonic if he gets the powers. Only way to prevent that would be to wear the Psychic Nulifier and never use the powers.
 
I doubt it too. But honestly, if that's the only plot hole we'll have to deal with in the entire game, it's a hoop I'm willing to jump through.
 
I'm mostly just mad because the beginning of Fallout 4 just has way too much spoonfeeding. You weren't really ever supposed to experience the pre-war world of Fallout. You were just kind of a wanderer born in the new world with only a few hints about the old world, leaving a lot to your imagination. The only people who wanted this were the 14 year olds who played Fallout 3 and thought "Wow, it would be so cooool if we could see the pre-apocalyptic world and then see it again after the nukes! ATOM BOMB BABY!!!"

Bethesda is now a fan service company. I really wish fan service would just come to an end. It's ruined way too many great things.
 
When I think about it now... This pre-war segment will be the another Skyrim cart ride + Helgen escape. An overly long, unskippable prologue that bores you to death the n-th time you see it. Well, I guess we'll see "alternative start" mods pop up ASAP.
 
I haven't played the first 2 games, in fact I've only played New Vegas, but I really love the 50's vibe that Obsidian cultivated in that game. The way I see it, it's an open medium and Beth owns it, so they can do with it as they see fit.
 
I'm mostly just mad because the beginning of Fallout 4 just has way too much spoonfeeding. You weren't really ever supposed to experience the pre-war world of Fallout. You were just kind of a wanderer born in the new world with only a few hints about the old world, leaving a lot to your imagination. The only people who wanted thiExas were the 14 year olds who played Fallout 3 and thought "Wow, it would be so cooool if we could see the pre-apocalyptic world and then see it again after the nukes! ATOM BOMB BABY!!!"

Bethesda is now a fan service company. I really wish fan service would just come to an end. It's ruined way too many great things.
Exactly. It ruined Adventure Time, it ruined Doctor Who and it ruined Fallout. When will they learn?
 
Not at all, Season 5 saw some serious decline and Season 6 was just a total disappointment...such a shame.
Depends why. Was it because they showed pre-apocalypse stuff period or were the stories worse? If it's because they showed pre-apocalypse stuff then that seems more "preference" related.
 
I haven't played the first 2 games, in fact I've only played New Vegas, but I really love the 50's vibe that Obsidian cultivated in that game. The way I see it, it's an open medium and Beth owns it, so they can do with it as they see fit.

Play Fallout 3. Think deeply about it's story and dialogue. Then look at New Vegas.
 
Not at all, Season 5 saw some serious decline and Season 6 was just a total disappointment...such a shame.
Depends why. Was it because they showed pre-apocalypse stuff period or were the stories worse? If it's because they showed pre-apocalypse stuff then that seems more "preference" related.
Both. That's why everything post-I Remember You is non canon in my fan fiction universe.
 
I'm mostly just mad because the beginning of Fallout 4 just has way too much spoonfeeding. You weren't really ever supposed to experience the pre-war world of Fallout. You were just kind of a wanderer born in the new world with only a few hints about the old world, leaving a lot to your imagination. The only people who wanted thiExas were the 14 year olds who played Fallout 3 and thought "Wow, it would be so cooool if we could see the pre-apocalyptic world and then see it again after the nukes! ATOM BOMB BABY!!!"

Bethesda is now a fan service company. I really wish fan service would just come to an end. It's ruined way too many great things.
Exactly. It ruined Adventure Time, it ruined Doctor Who and it ruined Fallout. When will they learn?
They already did. The lesson they learned is that fan service attracts serious dollas, so why bother changing?

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I'm mostly just mad because the beginning of Fallout 4 just has way too much spoonfeeding. You weren't really ever supposed to experience the pre-war world of Fallout. You were just kind of a wanderer born in the new world with only a few hints about the old world, leaving a lot to your imagination. The only people who wanted thiExas were the 14 year olds who played Fallout 3 and thought "Wow, it would be so cooool if we could see the pre-apocalyptic world and then see it again after the nukes! ATOM BOMB BABY!!!"

Bethesda is now a fan service company. I really wish fan service would just come to an end. It's ruined way too many great things.
Exactly. It ruined Adventure Time, it ruined Doctor Who and it ruined Fallout. When will they learn?
They already did. The lesson they learned is that fan service attracts serious dollas, so why bother changing?
Actually, as a future businessman, that does make sense.
 
I haven't played the first 2 games, in fact I've only played New Vegas, but I really love the 50's vibe that Obsidian cultivated in that game. The way I see it, it's an open medium and Beth owns it, so they can do with it as they see fit.

Play Fallout 3. Think deeply about it's story and dialogue. Then look at New Vegas.

Granted, Fallout 3 seems to be the inferior game gameplay/atmosphere/story-wise but was the 50's style they used really that objectively terrible? That's the issue at hand here.
 
I haven't played the first 2 games, in fact I've only played New Vegas, but I really love the 50's vibe that Obsidian cultivated in that game. The way I see it, it's an open medium and Beth owns it, so they can do with it as they see fit.

Play Fallout 3. Think deeply about it's story and dialogue. Then look at New Vegas.

Granted, Fallout 3 seems to be the inferior game gameplay/atmosphere/story-wise but was the 50's style they used really that objectively terrible? That's the issue at hand here.

50's style itself is not the problem, the problem is that there's too much of it. Previous Fallouts used it to add flavor, to enrich, while in F3 it's just everywhere. It got to the point where some clueless people think the game is set in alternate universe 1950's instead of the future inspired by the 50's culture.
 
I haven't played the first 2 games, in fact I've only played New Vegas, but I really love the 50's vibe that Obsidian cultivated in that game. The way I see it, it's an open medium and Beth owns it, so they can do with it as they see fit.

Play Fallout 3. Think deeply about it's story and dialogue. Then look at New Vegas.

Granted, Fallout 3 seems to be the inferior game gameplay/atmosphere/story-wise but was the 50's style they used really that objectively terrible? That's the issue at hand here.

50's style itself is not the problem, the problem is that there's too much of it. Previous Fallouts used it to add flavor, to enrich, while in F3 it's just everywhere. It got to the point where some clueless people think the game is set in alternate universe 1950's instead of the future inspired by the 50's culture.

Ah yes, that's a valid point. I myself thought that Fallout 3 was set in an advanced 1950's America rather than an alternate future.
 
Ah yes, that's a valid point. I myself thought that Fallout 3 was set in an advanced 1950's America rather than an alternate future.

I think Bethesda has an unfortunate habit of having certain aesthetic tendencies and relying on them as crutch when nothing else comes to mind. For Fallout one of these was "make it like the 50s" and throughout their entire oeuvre they tend to do this with horror (note how in Fallout 3 nearly every place Raiders hang out has headless corpses chained to bloody mattresses and various body parts in coolers). I think they have a tendency to think of scenes or places as instances of their aesthetic, rather than thinking about what's going on here and why and designing the scene or location on internal logic.

I think a lot of these things (hororr, old-timeyness) are a lot more effective aesthetically when they're done sparingly, so they provide punctuation juxtaposed against other stuff, rather than if they simply permeate the entire atmosphere of the game.

EDIT: I want to point out that the "when in doubt go with [aesthetic notion]" is not always a bad choice, it's just that the aesthetic you're going with has to be really central to the work and the world it takes place in. For Skyrim "when in doubt, make it Nordic" was a fine choice since Skyrim is an extremely Norse place. For Fallout "make it like the 50s" is not, since the game takes place 200 years after a nuclear war in 2077.
 
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