I feel Fallout 4 will be a rude awakening

We can hope the public will wise up about Bethesda's tactics, but it took years for the general gaming media to entertain the thought that Skyrim was less than subpar as an Elder Scrolls game, precisely because of the cult-like admiration Bethesda gets from their nu-fans; Angry Joe, Pewdiepie, and others like them, don't help matters. The folks with fewer followers, like Razorfist, get it though.

As for hiding the story, this could mean they know the story will get picked apart by "curmudgeons" like us, that the story is not much improved from the F3 narrative, or any number of things marketing-based. (The 200-year-old Vault survivor they've talked about is far-fetched enough, even with what we know about Vault 112 and Mr. House.) However, being clever about detailing bits of a story early is not hard. Remember the actions and consequences trailers for Heavy Rain with the detective in the convenience store? Quantic Dream made a point to play multiple scenarios to show off how things would change.

If Bethesda can't do something like this, a thing which came from a game that never changed its ending based on who lived and died, but did shut out parts of the game if one of the four did, they're likely hinting that there is little consequence to what you do in the game.

I'm fairly convinced that it's not a lack of ability on their part. I think it's a calculated understanding of their intended market. IE. making the story too good, and the game too in depth, could cut a sizable chunk out of their bottom line. :(

This is what happens when you try to sell 'The Fountain Head' to Harry Potter fans. :cry:

What they've made is a Farcry from Fallout; and it's most certainly intentional deformation. It's been practically expurgated of anything distasteful to the action-fps fan, who just wants to shoot first and ask ~nothing... (nothing but "where's the loot?")

*The profit they made by this was no accident.

I'm seeing two meanings in this, intentional?

Probably so. Farcry has moved deeply into open-world murder and loot fest with 3 and 4 from 2's open-world mission based, loot-lite, setting and 1's linear island exploration design.


Ah yes, Heavy Rain. That reminds me. I'll brink up Dragon Age:Inquistion again, Even fallout new vegas here. New Vegas Marketed everything they worked on. Gameplay, Story elements. Their faction system. Discussing more than just shoot them up. Duke Nukem style. They knew that they needed to take pride in their work. That making games that would cater to the mind-fucking numb dipshits. aka Bethesda drones. Would not only for a pragmatic-integrity standpoint fuck them over. But also, due to the fact they also know regardless this is proper respectful way to their predecessors. Fallout was never just kill shit yolo. It was more than that. It always was.

Onto Bioware. In their E3 trailers they showed off part of a changed Inhushed whispers. SPOILERS. In hushed whispers you get sent into the future due to the breach expanding and Elder One taking over. The world is in ruin. In E3 demo. It made it seem like they were in the fade. But they didn't know the fade and the world became sort of one. That Their companions and their spy master had visual affects that told the story. They were able to show enough and cut out the important game details so they could hook you with bait. Espically towards the end. I'll link the video here.

This is at e3. Skip to 7m mark


This is full In hushed whispers. If you get a time watch it. It's really good.



Furthermore, This is one of the most powerful emotional secenes i think in video game history.

Spoilers.
 
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Weren't Skyrim's trailers alway prefaced by the narration of the Dragon Born, the return of Alduin and all that Jazz? That was also the very first thing they even showed, the mural with the narration.

Makes you shudder, they were proud enough of the plot of Skyrim but FO4 they rather just say nothing at all.


Also Howard said in a recent video that NOBODY ever played after companions died. So they just got rid of that, AAA game design, ladies and gentlemen.
 
Ugh.

Bethesda design is basically just "Power Fantasy: (Insert Genre Here)".

You're the hero who's special because they're special, you don't have to do anything for people to recognize you as special, because you're special and awesome and only you can save everybody.

I mean, nobody will really do anything differently whether you save them or not and the world is never in any real, lasting peril, but you know, your Dad is missing or you are a Dad or you can be a Dad because DAD.

Sell your soul to five different God-Demons-Things, it doesn't matter, because we don't talk about that.

"We heard that you didn't like how we made a reference that your character from Oblivion is Sheogorath now and even though that's the most likely scenario (since we encouraged you do it), we're choosing to not let your characters ever do anything ever again.

Fallout 4 will proudly feature a story that just a loose plot of vaguely assembled mish-mash because we know you don't care, you just want to wander aimlessly and look at garbage and kill things.

Fallout 4: The Garbage-Looker Who Kills Things"
 
Ugh.

Bethesda design is basically just "Power Fantasy: (Insert Genre Here)".

You're the hero who's special because they're special, you don't have to do anything for people to recognize you as special, because you're special and awesome and only you can save everybody.

I mean, nobody will really do anything differently whether you save them or not and the world is never in any real, lasting peril, but you know, your Dad is missing or you are a Dad or you can be a Dad because DAD.

Sell your soul to five different God-Demons-Things, it doesn't matter, because we don't talk about that.

"We heard that you didn't like how we made a reference that your character from Oblivion is Sheogorath now and even though that's the most likely scenario (since we encouraged you do it), we're choosing to not let your characters ever do anything ever again.

Fallout 4 will proudly feature a story that just a loose plot of vaguely assembled mish-mash because we know you don't care, you just want to wander aimlessly and look at garbage and kill things.

Fallout 4: The Garbage-Looker Who Kills Things"
You mean hoard garbage and exit dialogue to headshot the thing you're talking to! Don't forget the hiking simulator portion of it, they forgot to mention that you'll have to shoot another 45 times to the head because bullet sponges!

NuFallout 4: Headshot Hiking Hoarding Simulator the Game
 
There maybe some good quests as there were in Fallout 3 but overall the game is going to be trash. By the way, you know things are shit when CASUAL players complain of Skyrim being too un-casual.
 
There maybe some good quests as there were in Fallout 3 but overall the game is going to be trash. By the way, you know things are shit when CASUAL players complain of Skyrim being too un-casual.
I doubt they can write a good quest and if it was a good one it would consist of fedex objectives to head from one end of the map to the other.
 
Don't forget the standard Bethesda fan petition of asking for fast travel to be removed. Because nothing says immersion like walking for 5 minutes between towns.
 
There are already people who are super excited about Immortal companions and who even call the idea of companions being able to die "Frustratingly difficult".
 
You're going to "writing school" with grammar like that? Fuck me... I fear for whatever field you are going into and its future...

On the topic (which, by the way, Walpknut, has nothing to do with the NPC's), I have to say, I'm actually glad I don't have story details. I mean, a little more would be nice. A simple "you are on a quest to do -insert thing here-" would be fine. But we live in a day and age where trailers show way too much of the story, and you can piece together the entire plot based off the trailers alone. I'm glad they are keeping it low-key, and I do not feel this is because they are hiding their bad writing. If their writing has always been bad, as seems to be the popular opinion here, then why have their past games shown more about the story? Why would they suddenly want to hide it, if they previously had no fear of this?
 
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Wow. For people that claim Bethesda fans don't have the patience to read, you people seem to have a major issue with reading.

"This is coming from someone who actually goes to WRITING school" the OP said.
 
Maybe if the only thing you came to the thread wasn't to write a personal attack at the OP 2 pages into the thread without giving context....

You know there is a "Quote button" right?
 
To be fair, I did give my input on the subject. However, for someone that was bragging about "writing school", this post was hard as hell to follow, due to the amount of grammatical errors.

And yes, I know there is a quote button. Shall I edit my post to appeal to your personal issues with remembering what the OP said? Or would that be too much of a "casual gamer" thing to do?
 
If he can come up with an intro that doesn't force a background on the pc, then he is an infinitely better writer than the hack they have right now.
 
Wow. For people that claim Bethesda fans don't have the patience to read, you people seem to have a major issue with reading.

"This is coming from someone who actually goes to WRITING school" the OP said.


Before you go and ape me I'll clarify, I often type really fast and sometimes i just don't catch mistakes. I'm also a bit dyslex. As for W R I T I N G. Writing school. I'm becoming a a W R I T E R to further develop my W R I T I N G Ability.
 
Dude's just got a chip on his shoulder.

You see it with people who complain pedantically about grammar instead of the points being made.

Grammar is mostly just the realm of dead guys who thought we should all be speaking Latin.
 
Gabriel Garcia Marques won a Literature Nobel prize and he admited to having awful ortography and grammar.
 
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