I feel Fallout 4 will be a rude awakening

As everyone is quite aware and familiar with. Bethesda is notorious for making bland pesudo action games. I vomit at the notion of calling it an RPG. Regardless. The title of this thread i will explain.
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What do you all think? Am i the only that thinks the lack of story marketing is intentional and to masquerade the bad story telling/choice/consequences for sales?

Well this was quite prophetic considering what was delivered with the final product. I predicted Fallout 4 would be this way when I saw what Bethesda did with Skyrim. Considering they spent so much time talking about how great the Dog is and crafting is, as well as a bunch of things that have nothing to do with what Fallout fans really love, I'd have to say yes of course this was intentional.

The formula for Bethesda's games:
1) Make good game (Morrowind, Fallout 3/Obsidian's New Vegas, maybe Oblivion)
2) Make second game that appeals to more people and hope the original fans still buy it as well.

Say what you want about Fallout 3 but at least you had dialogue options and at least there wasn't a horrifically bad voice actor breaking your immersion and reminding you that you are not role-playing a character.

We play Bioshock or Metro to get immersed in someone else's well written story that is presented to us by the developer. We play Bethesda games to play as our own character and explore the world as who we want to be. Now Bethesda has massively failed in its attempt to be like Bioshock or Metro and present us with a pre-made protagonist. Or rather, I should say Bethesda has had a tremendous success in creating a generic, badly acted, voiced protagonist that appeals to people who do not play role playing games in the first place in order to expand to new target demographics.

And what's worse, Bethesda is not a mom-and-pop developer studio, and yet when these on-rails "conversations" begin sometimes the screen just clips into a brahmin's butt or something while the dialogue, if you can even call it that, plays.

And what's even worse is seeing these journalists refer to Fallout 4 as a game for "hardcore RPG fans." It's a gutted first-person shooter with bad voice acting, bad dialogue, bad writing, no choices or consequences, but good first-person shooting and decent crafting and exploration. So basically, it's Borderlands with a failed attempt at writing a protagonist like Booker DeWitt, Commander Shepherd, or that guy from Metro. And that is exactly the game you should make if you want to sell more so that it is a game that is mediocre for everyone but great for no one.
 
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If he can come up with an intro that doesn't force a background on the pc, then he is an infinitely better writer than the hack they have right now.
I don't see that as being better; I don't at all see the lack of a context as being preferable, or more skillful; I see it as a cop-out ~rather than writing an interesting origin/ and situation to kick off the campaign. I will quit a game that just drops the player into a sandbox to play in the sand.

Well, you gotta admit FO3 was a lot more restrictive about your backstory. I mean, FO2 has us playing as a tribal, but that was pretty much it. Same for FO1 being from V13 was the only backstory you had. That is not much.
No to both. Fallout begins with a PC that has been essentially raised in a cave, and under a very rigid society. They have been fed every day, and done their proscribed duties every day... They are essentially living in a penitentiary ~and know nothing different... which is to say ~that is what life is to them; it has [like it or not] shaped their perception of existence from birth. That is the kind of mind and personal history you get to play in Fallout. The minor details of their life may differ, but they are all cast of the same mold, with only the 'casting defects' being their personal differences. They have no experience with a different world view ~they ALL were born and raised in the same metal coffin. Fallout is quite the culture shock to emerge into a completely alien ~Earth.

While their views may change during their adventure... they all start out seeing it as leaving "the world" (with the intention of returning as a hero ~and to get on with their life, once this is behind them)... in a similar vein to that of an inner city child exploring the city sewer system to find a lost ball that fell down a storm drain.


Dude's just got a chip on his shoulder.

You see it with people who complain pedantically about grammar instead of the points being made.

Grammar is mostly just the realm of dead guys who thought we should all be speaking Latin.
I see one's choice of grammar as being akin to one's choice of driving habits; and one's respect for the implied public contract of behavior when exercising each around others.

You're going to "writing school" with grammar like that? Fuck me... I fear for whatever field you are going into and its future...

On the topic (which, by the way, Walpknut, has nothing to do with the NPC's), I have to say, I'm actually glad I don't have story details. I mean, a little more would be nice. A simple "you are on a quest to do -insert thing here-" would be fine. But we live in a day and age where trailers show way too much of the story, and you can piece together the entire plot based off the trailers alone. I'm glad they are keeping it low-key, and I do not feel this is because they are hiding their bad writing. If their writing has always been bad, as seems to be the popular opinion here, then why have their past games shown more about the story? Why would they suddenly want to hide it, if they previously had no fear of this?
One can look at a movie trailer, and usually see the lemons from the peaches; the lemons tend to put every redeeming second of the film into the trailer. I don't think it's any different with games.
 
I wouldn't say Fallout 4 had no Choices, it had let you join four different factions in the ending after all. That's three factions more than Fallout 3.
 
I wouldn't say Fallout 4 had no Choices, it had let you join four different factions in the ending after all. That's three factions more than Fallout 3.

The problem is you're talking about ONE major choice when the past games had numerous such instances of it spread throughout, not in the third chapter alone, and those choices were acknowledged in the ending of the game. Fallout 4 doesn't do that, just like how Civ V doesn't replay your games once they're over like the past games did.
 
I wouldn't say Fallout 4 had no Choices, it had let you join four different factions in the ending after all. That's three factions more than Fallout 3.

The problem is you're talking about ONE major choice when the past games had numerous such instances of it spread throughout, not in the third chapter alone, and those choices were acknowledged in the ending of the game. Fallout 4 doesn't do that, just like how Civ V doesn't replay your games once they're over like the past games did.

Yeah Fallout 4 has barely any choices.
 
Beth makes digital drugs for the weak minded. Sure its entertainment but for who? Not me. They're not making Fallout 3 or 4 for me. They're making it for the masses. I accept this. I haven't bought a beth product since oblivion when pete showed up to the picture and butcher it. Oblivion on paper was great advancement of the franchise. But we got was crap a lie compared to morrowind. Then they bought the IP for Fallout I knew then and there they would ruin it. Its not about making great games for them. Its about how much money they can make from you. I don't support them nor expect anything good from them. Same goes for EA and friends, Stardock, Egosoft, and others. Shit Even CDProjekts too I was screwed with witcher 3 for PC. I fell for it. multiplatform, microtransactions, Seasons passes. DLC scams.. Gaming industry is shit now. I'll stick to classics on gog and kickstarter opportunities. My only hope!
 
Beth makes digital drugs for the weak minded. Sure its entertainment but for who? Not me. They're not making Fallout 3 or 4 for me. They're making it for the masses. I accept this. I haven't bought a beth product since oblivion when pete showed up to the picture and butcher it. Oblivion on paper was great advancement of the franchise. But we got was crap a lie compared to morrowind. Then they bought the IP for Fallout I knew then and there they would ruin it. Its not about making great games for them. Its about how much money they can make from you. I don't support them nor expect anything good from them. Same goes for EA and friends, Stardock, Egosoft, and others. Shit Even CDProjekts too I was screwed with witcher 3 for PC. I fell for it. multiplatform, microtransactions, Seasons passes. DLC scams.. Gaming industry is shit now. I'll stick to classics on gog and kickstarter opportunities. My only hope!

And modding. All hail for modding.
 
Feels like prophecy now, hehe, guess it was only logical. Maybe it's a mixture of incompetence, greed, and short-sightedness. There are always people who claim to be experts at what the masses want, but in truth it's arrogance and an underestimation of what people can and are willing to do (you CAN make great stories, which are rather complex, and still appeal to the masses). Bethesda may have done a tradeoff, ultimately. In a swift coup de grâce, they kicked over a community of annoying hardliners, once they realized they don't needed them anymore, while hiding their hand with magic marketing tricks and clever manoeuvring. Perhaps this wasn't done in such a thought out manner, but in a more cloudy way, as arrogant and greedy people use to do. Points is, now they can anything they want to, given its commercial success. There is little reason to believe they will be responsive to criticism, I mean, just look at their record - have they ever?
 
I don't know, I would be more miserable if I joined a forum just to complain about how they don't like something.

I suspect Walpknut that this is some kind of initiation rite on the Bethesda Fallout forums. "Before you can truly call yourself a Bethesda Fallout fan, you must face the neckbeards, fossils, old timers, and anyone who clings to the first Fallouts and doesn't follow the mantra that all change is good. You must confront them and tell them the undeniable truth, and defend your own opinion without backing it up, or better use the consensus that Fallout 3 is simply good and that these people are idiots for not seeing that."

It is kind of charming, us having become a part of their traditions and mythology.

Goddamn it. Now you have me laughing because I'm imagining some sort of Fallouty faction doing this.
 
I don't know, I would be more miserable if I joined a forum just to complain about how they don't like something.

I suspect Walpknut that this is some kind of initiation rite on the Bethesda Fallout forums. "Before you can truly call yourself a Bethesda Fallout fan, you must face the neckbeards, fossils, old timers, and anyone who clings to the first Fallouts and doesn't follow the mantra that all change is good. You must confront them and tell them the undeniable truth, and defend your own opinion without backing it up, or better use the consensus that Fallout 3 is simply good and that these people are idiots for not seeing that."

It is kind of charming, us having become a part of their traditions and mythology.

Goddamn it. Now you have me laughing because I'm imagining some sort of Fallouty faction doing this.

Isn't NMA as a community as close as you can get to a Fallout faction? :wink: It's bitter, distrustful of the outside, but full of intelligent ideas... I'm thinking the Brotherhood cuts the closest to it, but even Vault City and the Boomers count.
 
I don't know, I would be more miserable if I joined a forum just to complain about how they don't like something.

I suspect Walpknut that this is some kind of initiation rite on the Bethesda Fallout forums. "Before you can truly call yourself a Bethesda Fallout fan, you must face the neckbeards, fossils, old timers, and anyone who clings to the first Fallouts and doesn't follow the mantra that all change is good. You must confront them and tell them the undeniable truth, and defend your own opinion without backing it up, or better use the consensus that Fallout 3 is simply good and that these people are idiots for not seeing that."

It is kind of charming, us having become a part of their traditions and mythology.

Goddamn it. Now you have me laughing because I'm imagining some sort of Fallouty faction doing this.

Isn't NMA as a community as close as you can get to a Fallout faction? :wink: It's bitter, distrustful of the outside, but full of intelligent ideas... I'm thinking the Brotherhood cuts the closest to it, but even Vault City and the Boomers count.

Brotherhood of Steel, because it fits the whole false rumours thing.
 
And what's even worse is seeing these journalists refer to Fallout 4 as a game for "hardcore RPG fans."

What I find most depressing about this is that Wasteland 2 was ported to consoles about a month before Fallout 4 came out, and I didn't even know it was out till I saw it in shops.
 
Of all the praise for FO4 I found it extremely odd how it's still being listed as an "RPG" even on Steam.
In the video "making of fallout 3" Todd and the team even clearly said they wanted it to appeal to the CoD/Halo crowd and wanted to give it that sort of appeal. Essentially they wanted to Michael Bay it up.

@ 2:08-2:38 (commenting about FPS) and @ 5:13 (Todd clearly stating the formula for Beth's Fallout)
 
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